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Help with autogen scenery plse (Read 644 times)
Dec 15
th
, 2008 at 6:32pm
CAFedm
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Am working on replacing some autogen wiped out by an oversized exclusion, which in turn is part of some addon scenery that I would like to use (in FS2004). I have the Autogen SDK installed. Am looking for the specific ground bitmaps for the area to be modified, and this is where I am stumped. Using TCAlc2004_v2, the ground tile or texture is named 001323333210201Su.bmp. I am looking to find the location of this and other similar files in FS2004; have looked in Scenery>World>Scenery and Flight One>UT folders (yes UT is installed) and did a search for the filename, without any luck. If anyone could point me in the right direction I would be very grateful.
Brian
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Reply #1 -
Dec 17
th
, 2008 at 11:10pm
MOUSY
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Instead of limiting your search to these 2 folders try searching in the base directory of FS. Unlikely, but it may be somewhere else. Add-on Scenery folder for example. Hope this helps.
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Reply #2 -
Dec 18
th
, 2008 at 12:24pm
microlight
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I thought that exclusions didn't remove autogen? If they do, why not just remove the offending exclusion .bgl, and make a new smaller one using ExcludeBuilder or similar?
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Reply #3 -
Dec 18
th
, 2008 at 12:39pm
CAFedm
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Thanks for your help all, unfortunately the airport scenery has a built-in exclusion that is roughly 3 times the size of the airport and it does indeed wipe everything out in that distance. The other option may be to somehow decompile it's .bgl and modify the exclude areas, if I knew how to do that. In order to add trees or buildings, some have been placed using Instant Scenery and then the resultant .bgl file placed in an addon scenery folder in order above the airport scenery itself. Replacing autogen in this way is very tedious due to the large area, although this is the only way I've found to work. Have looked at AutoTrees and using the Autogen SDK annotator tool but then I come up with the problem stated originally - how to find that darn .bmp.
Brian
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Reply #4 -
Dec 19
th
, 2008 at 8:50am
dave3cu
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CAFedm,
I'm going to guess that the file does not exist...
The only default files with that name scheme are found in the \Scenery\Cities\<city>\texture\ folders, and are 'photo' tiles.
From the TCalc readme...'It gives the name of the CUSTOM ( photoreal ) texture and it's neighbors.'.
Using TCalc (for the first time) I went to an area that does not use photo tiles, only generic land class, and found that TCalc still reported a file name with the same scheme. I'm guessing that TCalc calculates the file name as based on addressing, not an actual file name lookup.
Dave
More investigation to follow...
Can you provide the name or link for the airport scenery?
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Last Edit: Dec 19
th
, 2008 at 11:47am by dave3cu
»
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Reply #5 -
Dec 19
th
, 2008 at 11:22pm
CAFedm
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Dave,
Thanks for the info. Simply trying to figure out how to get this area to load into the annotator window to replace autogen (if possible). The addon scenery is found here:
http://www.vnwa.com/Noramair/Projects/Ottawa.html
Latest update is CYOW ALPHA11.zip found at bottom of page, and is the used here. As mentioned, although the airport scenery is very good (so good that I would rather not tackle recreating it), there is a large exclusion to the west, north & east of the airport, which is unrealistic. Thanks again -
total upload size: 150214 bytes
Brian
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Reply #6 -
Dec 19
th
, 2008 at 11:30pm
CAFedm
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...One more shot, showing the north (GA) section of the airport. The pines were added manually using Instant Scenery and the resultant .bgl file placed on top of the addon airport scenery. I'm hoping that an annotated autogen file can be made to fill in that vast void in the distance, it's going to take awhile to fill everything in the way I'm doing it right now.
Brian
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Reply #7 -
Dec 20
th
, 2008 at 1:02pm
Gypsy_Baron
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CAFedm wrote
on Dec 19
th
, 2008 at 11:30pm:
...One more shot, showing the north (GA) section of the airport. The pines were added manually using Instant Scenery and the resultant .bgl file placed on top of the addon airport scenery. I'm hoping that an annotated autogen file can be made to fill in that vast void in the distance, it's going to take awhile to fill everything in the way I'm doing it right now.
I would use SBuilder or a similar tool to create some LandClass polygons
to cover the areas in question.
I've used them in FSX to 'landscape' areas around and withing some
airports that I have enhanced.
Paul
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