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F-18 Warhawks(help please?) (Read 9815 times)
Reply #30 -
Dec 16
th
, 2008 at 3:32pm
Arkycharlie
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well, that was a dead end, I'm afraid. Apparently, the chrome.bmp file is related to reflectivity, and has nothing to do with the interior transparency issue. The 'sh_vc04.bmp' file has been the center of a lot of my attention because it just looks like the right file, but no amount of tweaking on it has done any good for me. Hope you have better luck!
charlie
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Reply #31 -
Dec 16
th
, 2008 at 3:57pm
Hagar
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Quote:
Just a shot in the blue but maybe this plane doesn't have a "vcglass.bmp" texture?
As nobody else has come forward I might be able to save you all a lot of head scratching. I've messed around creating aircraft for CFS2 & FS2002/4 but this was some time ago & I've forgotten most of it. I never used a texture for the cockpit transparency but defined it in the MDL. I believe this type of transparency does not display properly in the FSX graphics engine. I suspect this is the same with the F-18 you're playing with in which case you're wasting your time. Unfortunately I can't check it out myself as I only have the FSX Demo. Of course, I would be delighted to be proved wrong.
No names, no pack drill but I note that this "update"was uploaded by someone who has upset a lot of people in the past.
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Reply #32 -
Dec 16
th
, 2008 at 4:01pm
ShaneG
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I thought it had something to do with the model itself, thanks Hagar!
I've never run into this kind of texture until now, hope I don't see one like it again anytime soon.
I'll just stick with the Accel F-18.
Sorry Razgriz, we did our best with this one, but I feel we've reached our end with it.
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Reply #33 -
Dec 16
th
, 2008 at 4:09pm
Hagar
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ShaneG wrote
on Dec 16
th
, 2008 at 4:01pm:
I thought it had something to do with the model itself, thanks Hagar!
I've never run into this kind of texture until now, hope I don't see one like it again anytime soon.
I'll just stick with the Accel F-18.
If I'm correct there's no texture involved. The windscreen & canopy are defined as transparent parts.
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Reply #34 -
Dec 16
th
, 2008 at 4:23pm
Razgriz227
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Yeah dont worry about it guys,
I really apprciated all the help i guess im just stuck with the Accel.
Not that i have a problem with it i just wanted a Super Hornet.
So thanks for the help!!!!!!!!!
Christian
P.S. if anyone wants to try to make this let me know
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1229291789
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Reply #35 -
Dec 16
th
, 2008 at 5:05pm
Arkycharlie
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Hagar, many thanks for the input. I was beginning to suspect something exactly along the lines of what you described.
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Reply #36 -
Jan 9
th
, 2009 at 3:21am
StACAttack
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Wii wrote
on Dec 15
th
, 2008 at 11:58pm:
StACAttack wrote
on Dec 15
th
, 2008 at 3:54pm:
You could maybe download MDLMat and change the material of the glass? I can't seem to work it though...
http://www.mnwright.btinternet.co.uk/download/MDLMat.zip
Program is for MDL's not BMP
PS: you hit the "FTP" link no the "URL" link
Yes, very strange, I can't seem to get them to work but the guy who posted them says in the readme he has FSX SP2 and it works fine... does it require accel maybe?
I don't have accel and I really want an F-18
I think we've established that this is not a texture problem - Hence the Idea that it is a model problem.
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Reply #37 -
Jan 22
nd
, 2009 at 5:00pm
HarvesteR
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Arkycharlie wrote
on Dec 16
th
, 2008 at 1:11pm:
I notice that when the war hawks aircraft opens in vc mode, the cockpit is clear for a second, then turns black. This is probably an indication of the problem, but I haven't figured out just what it means yet.
this probably means that the geometry of the glass was made transparent in Max or whatever, but when the texture loads it overrides the transparency of the material replacing it by it's own alpha channel
just a thought... is it possible that this glass could have been mapped to a small corner of some texture map? seems plausible if the author didn't want to lose too much time mapping a big texture to transparent glass, he might just have mapped it to some small corner of one of the texture maps, which might be under a solid alpha map... then it would be a matter of finding out where it's hidden and painting the alpha channel transparent on that section of the map
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Reply #38 -
Feb 3
rd
, 2009 at 3:58pm
USMC_BEANS
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I also wonder why we can see out of the HUD but not the rest of the canopy.
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Reply #39 -
Feb 10
th
, 2009 at 1:18am
USMC_BEANS
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I was messing around with the alpha channels when I noticed that the canopy doesn't start out black, but it snaps to it like a loading texture. I think we just have to find out which texture it is.
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Reply #40 -
Feb 10
th
, 2009 at 8:34pm
Jim Hodkinson
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Hi
Having to much time on my hands, I decided to see if I could assist with the problem, now I don’t know if the file has been updated, or what specs your PC has, but after unzipping the file and copying it into FSX I have no canopy transparency problems at all in the VC view.
The file I used was downloaded using the link provided in the first page of this post, and if I got the correct one the file name is FSXF-18F_Warhawks.zip, and the zip file weighs in at 44,948kb.
For information my specs are
Windows XP Home + SP3 32 bit
FSX+SP2 (not Acceleration)
AMD dual core 4400+ 32 bit
2GB dual channel memory
512MB Nvidia GT8500 (with nvidia 181.22 drivers and Nhancer set up as Nick’s post)
I hope the information is of some use, and that it helps.
Jim Hodkinson
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Reply #41 -
Feb 11
th
, 2009 at 1:38am
USMC_BEANS
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I was actually trying the FS KBT F/A-18E, but went and tried this package as well. Still no joy. Black canopy.
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Reply #42 -
Feb 11
th
, 2009 at 8:43am
Jim Hodkinson
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Hi
I really don’t know what to say, the download I used has no transparency problems on my rig, so I can’t offer a solution to what I don’t see.
The only thing that I can suggest is for finding out what texture does what is an old repainting trick for finding individual parts in a repaint kit if the part you want is not obviously visible, which is to get the texture file (in this case use a backup copy) and in your favourite painting program, put lines of one or two pixels width spaced roughly 10 to 20 pixels apart horizontally and vertically to make a grid, and make each line a different colour, but every say 20th line place the same preferably bold colour, to give you a reference, that way you may be able to track down where and on what texture the canopy is, that is if it’s texture at all and not part of the mdl file.
Not much help I’m afraid, but the best I can offer for now.
Jim Hodkinson
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Reply #43 -
Feb 11
th
, 2009 at 10:58am
putte
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Hi
Just a wild guess. As some have no problems and other have, could it be something with the rig? I have a nVidia card and I am unable to look out of the VC.
putte
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Reply #44 -
Feb 11
th
, 2009 at 1:39pm
USMC_BEANS
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My rig is:
8800GT with 512
Q6600
4 GB RAM
Vista Ultimate 32 bit
FSX with Acceleration
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