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› A Sci-Fi project of mine.
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A Sci-Fi project of mine. (Read 549 times)
Dec 6
th
, 2008 at 4:14pm
LouisTH
Offline
Captain
Fly FS
Posts: 3
Greetings. I am new to this place and have joined because I'm working on a project based on a show that was on when I was a kid. Don't worry, this is not just child's play. There will be some interesting designs I have created that I need your help with.
What I plan to do is to put it up on youtube, newgrounds, and other places that can accept it. And what I need from anyone here is help with creating the animated renderings of the aerospace craft. Now keep in mind that this is a science-fiction tale that takes place 1200 years from now. These vehicles are equally adept inside and outside an atmosphere. So we need to consider that with respect to physics. Also, most of the spacecraft/spaceplanes use nuclear engines rather than chemical ones. Don't worry, these are
fusion
engines, they are not radioactive. Other than that, there are a lot of other advances similar to aerospace engineering today.
I've never done this before, but at least I drew up the designs for what I want rendered and animated. And a few other people have helped me make them look more realistic.
I do not presently own any of the microsoft flight simulators, but I can change that if it helps. And who knows? I might pick up some of your tricks myself. So if anyone here is interested, please let me know and I'll send more information.
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Reply #1 -
Dec 7
th
, 2008 at 5:04pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Well, if you're just looking to do some animating and such, you could just pick up Gmax and start working with it. But I warn you, the learning curve is steep. And this probably wouldn't be the best place to get advice on something if it doesn't involve FS, since that is the focus. We generally don't get into the design criteria for other games, let alone stuff that isn't going to enter a sim or game. I would suggest the forums over at
www.turbosquid.com
, since they have taken up the torch for Gmax since Autodesk abandoned it some years ago.
Although I'm sure a few of us would be interested to at least see some drawings of what you're planning. You can post them on here by uploading to the server via the "Upload Images" link near the top of the page.
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Reply #2 -
Dec 7
th
, 2008 at 11:25pm
LouisTH
Offline
Captain
Fly FS
Posts: 3
Good to see that the post is a friendly one. And I will keep your advice in mind.
And here are a few pictures.
The origional.
http://louis-the-hedgehog.deviantart.com/art/MAI-F-70-Snake-Eye-37131483
And here is a flash file created by someone else who agreed to be involved in the project.
http://jackroberts.deviantart.com/art/F-70-and-F-50-73668228
Right next to it you can see its rival.
And here is another flash file by the same person.
http://jackroberts.deviantart.com/art/F-70-3-point-view-73181948
Also, what simulators would you recommend that can both include environments that include conditions with and without gravity and airflows?
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Reply #3 -
Dec 10
th
, 2008 at 4:25pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
I don´t suppose there IS a sim that doesn´t include gravity, but if you´re willing to do a little research in design (and put up with some real learning issues) I would recomend
Orbiter
, which is a free space simulator. Flying in space is basicly just flying without gravity (or near as you can get) as well as without atmosphere. I will warn you that the graphics aren´t QUITE as good as FS, but well done considering that it´s FREE.
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Reply #4 -
Dec 12
th
, 2008 at 9:24pm
LouisTH
Offline
Captain
Fly FS
Posts: 3
Again, your helpfulness has commanded my respect. But I am looking for something that is substancially realistic in appearance. I'd guess no earlier than 2004 would do. And I'd prefer a high frame rate.
I also want to factor in effects like how there is no flame coming out of a tailpipe in space, but just a glow. I also want to take into effect the weapon systems that can be used inside and outside of an atmosphere as well.
Also, is it possible that digital editing could add in customized backgrounds to enhance realism? Can each frame be touched up in the orbit program?
Again, thanks for the help. I'll see those places you recommended.
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Reply #5 -
Dec 18
th
, 2008 at 3:59pm
HarvesteR
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Colonel
F/A-18 HARV Almost
has my name on it!
Mexico, DF :D
Gender:
Posts: 707
from what i gather it appears you're planning on making some type of machinima project, right?
well, if you're looking to have weapons effects, Orbiter or FS will be lacking in that respect...
maybe if you get a game like Tabula Rasa and mod it? (IDK if Tabula Rasa has atmospheres, but you could then mod another game for the atmospheric parts of your project)
but, indeed, SimV might not be the best place to find this kind of help, since we deal with getting models into FS for flightsimming purposes mostly
but good luck with your project, anyhow...
Cheers
NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm - 200GB Maxtor 7200Rpm - Microsoft Sidewinder X6 Keyboard - 5.1 Surround and a Saitek X52 Pro and Pro Flight Rudder Pedals -- Running Windows 7 Ultimate x64
My
8800 GTX
has at last retired... may it rest in peace in GPU heaven.
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Reply #6 -
Jan 6
th
, 2009 at 5:57pm
MeekRN
Ex Member
The meek shall inherit
the earth.
Gender:
if you are in space, a brick will fly just as well as a F-22, why make it aerodynamic?
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Reply #7 -
Jan 9
th
, 2009 at 3:50pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
MeekRN wrote
on Jan 6
th
, 2009 at 5:57pm:
if you are in space, a brick will fly just as well as a F-22, why make it aerodynamic?
What if you want to fly in both space and atmosphere? IE - SpaceShip One.
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