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Prop animation tags (Read 713 times)
Nov 3
rd
, 2008 at 2:15pm
oldhorse
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Colonel
Missouri
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Posts: 68
Hi
just A short Question on Prop tags, we have prop, prop0, prop1, prop2, prop3.
Is [ prop ] always #1, or that just for single eng.
Rich
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Reply #1 -
Nov 3
rd
, 2008 at 6:21pm
Felix/FFDS
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Orlando, FL
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prop_still, prop_slow, prop_blurred are equivalent to prop0_still, propp_slow, prop0_blurred, respectively - and those a are (basically) valid tags for FS2004.
For FS-X, it doesn't matter what you call the *part*, as long as you associate the animation correctly with animation tool (gmax) or in FSDS, tag it with the appropriate tag ...
Felix/
FFDS
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Reply #2 -
Nov 4
th
, 2008 at 3:05am
oldhorse
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Colonel
Missouri
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Posts: 68
HI Felix
Thank you for your reply.
sorry it is FS9, So I can used prop0_* for #1 Engine. that Will make it simple.
prop,mixture, throttle, all start with "0". I have it setup so when I start
#2 the the prop will not turn in less #1 is running. LOL Back to work
thank again
Rich
PS will any of Dave Nunez FSDSxTweak work in FS9.
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Reply #3 -
Nov 4
th
, 2008 at 11:09pm
Felix/FFDS
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oldhorse wrote
on Nov 4
th
, 2008 at 3:05am:
PS will any of Dave Nunez FSDSxTweak work in FS9.
Only to the extent that the feature is supported in FS9.
FS-X eye cnady (bump maps, etc), no.
Some features of the FSDSxTweak may be used, in a convoluted way, (contact point/geat calculation, etc).
In general, I don't believe that it's been tried with an FS-9 x-file....
Felix/
FFDS
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Reply #4 -
Nov 5
th
, 2008 at 1:45am
oldhorse
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Missouri
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Posts: 68
Hi again
Thank for the info, OK where did I put the manual
Rich
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Reply #5 -
Dec 8
th
, 2008 at 4:35am
oldhorse
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Colonel
Missouri
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Posts: 68
HI
I was wondering if is possible make a toggle switch that could be used
to switch from ground to flight idle. if so how would one wright it, I wouldn't know where to start.
Rich
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Reply #6 -
Dec 10
th
, 2008 at 4:33pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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What do you mean ground to flight idle? Do you want to have the prop animation switch when you flip the toggle?
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Reply #7 -
Dec 11
th
, 2008 at 3:03am
oldhorse
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Colonel
Missouri
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Posts: 68
Hi
Thank for the come back, sorry I didn't word it right.
On the king air 350 ECU panel, The two right leavers call fuel cut off, all so
switch from high idle to low idle. I would like to do the same with toggle switches.
This XML, switch them, But it used one switch for all eng and switch to hight idle
at 30% throttle. I want to switch each eng like the king air with toggle switches.
<Gauge Name="RPM Switch" Version="1.0">
<Size X="36" Y="87"/>
<Element>
<Position X="0" Y="0"/>
<Select>
<Value>
(L:RPM Mode,bool) (L:RPM cnt,number) if{ (L:RPM cnt,number) -- (>L:RPM cnt,number) 1 << }
</Value>
<Case Value="0">
<Image Name="L188_SwitchProtected_MI.bmp" ImageSizes="36,87,36,87"/>
</Case>
<Case Value="1">
<Image Name="L188_SwitchProtected_CL.bmp" ImageSizes="36,87,36,87"/>
</Case>
<Case Value="2">
<Image Name="L188_SwitchProtected_UP.bmp" ImageSizes="36,87,36,87"/>
</Case>
</Select>
</Element>
<Element>
<Select>
<Value>(L:RPM Mode,bool) 0 == d if{ 164 (>K:MIXTURE_SET) 1 (>L:RPM Flag,bool) }</Value>
</Select>
</Element>
<Element>
<Select>
<Value>(L:RPM Mode,bool) 1 == d (L:RPM Flag,bool) r && if{ 16384 (>K:MIXTURE_SET) 0 (>L:RPM Flag,bool) }</Value>
</Select>
</Element>
<Element>
<Select>
<Value>(A:general eng1 throttle lever position,percent) 30 >= (A:general eng2 throttle lever position,percent) 30 >= (A:general eng3 throttle lever position,percent) 30 >= (A:general eng4 throttle lever position,percent) 30 >= || || || d (L:RPM Flag,bool) r && if{ 1 (>L:RPM Mode,bool) 100 (>L:RPM cnt,number) }</Value>
</Select>
</Element>
<Mouse>
<Area Left="0" Width="36" Top="41" Bottom="80">
<Tooltip>Set HIGH RPM (%((L:RPM Mode,bool))%{if}ON%{else}OFF%{end})</Tooltip>
<Cursor Type="Hand"/>
<Click>(L:RPM cnt,number) (L:RPM Mode,bool) ! || if{ 1 (>L:RPM Mode,bool) } 100 (>L:RPM cnt,number) 1 (>L:RPM Flag,bool)</Click>
</Area>
<Area Left="0" Width="36" Top="0" Bottom="40">
<Tooltip>Set LOW RPM (%((L:RPM Mode,bool))%{if}OFF%{else}ON%{end})</Tooltip>
<Cursor Type="Hand"/>
<Click>(L:RPM cnt,number) (L:RPM Mode,bool) ! || if{ 0 (>L:RPM Mode,bool) } 100 (>L:RPM cnt,number) 1 (>L:RPM Flag,bool)</Click>
</Area>
</Mouse>
</Gauge>
PS sorry for not word it right, that why I don't post very much, I usually end up in trouble.
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Reply #8 -
Dec 18
th
, 2008 at 3:40pm
HarvesteR
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i think i get what you're saying.. you want flipswitches to control fuel cutoff...
well, the default 747 has them, or even the 737, those are disguised as little levers on the base of the throttle quadrant, but they do work as switches
the MakeMDL SDK should have the tagnames for them
if you want to preserve the functionality of the KingAir's levers, but have your own look like switches, it's just as simple, tag your switch with the KingAir lever name (which should also be found on the SDK)
switches and levers all work te same way, they are animated parts, which, in theory could look like anything, once clicked they perform their animations in accordance to what the behaviour set by the tagname you give them dictates
Cheers
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Reply #9 -
Dec 22
nd
, 2008 at 7:05am
oldhorse
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Colonel
Missouri
Gender:
Posts: 68
Hi
sorry for not getting back to you sooner, my COPD is now at the stage, I had to start oxyagn.
Talk about putting the brakes on life!
Yes this is the tagnames (A:general eng1 mixture lever position,part)
setup like this, it work like the king air 350
<Element>
<Image Name="Mix_short.bmp" ImageSizes="20,55,20,55" UseTransparency="Yes">
<Axis X="0" Y="0"/>
</Image>
<Shift>
<Value Minimum="0" Maximum="1">(A:general eng1 mixture lever position,part)</Value>
<Nonlinearity>
<Item Value="0" X="5" Y="35"/>
<Item Value="1" X="5" Y="15"/>
</Nonlinearity>
</Shift>
</Element>
but when I set it up to work with toggle switch it go from hight RPM to stop or idle cut off.
what I need is to stop at a lower RPM, not idle cut off.
Rich
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