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A Little GEX Eu Preview ... in Switzerland (Read 700 times)
Reply #15 - Oct 23rd, 2008 at 1:23pm

NickN   Offline
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krigl wrote on Oct 23rd, 2008 at 12:25pm:
Grin Sorry Nick, I was joking - there is a huge white gap before the picture, at least on my screen... maybe there are more shots but I only see one...  just being stupid! My speciality... Embarrassed



You only see one image?

Something is not right.. there are 6 images in the first post and one in the post about farmland

Must be a problem on your end becasue they show fine here and everyone else seems to see them
 
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Reply #16 - Oct 23rd, 2008 at 4:06pm

krigl   Offline
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I see only one image both at home and at work. Wierd.... well the one image I can see is very nice  Smiley

One think I thought of when looking is - where are the churches?
I know there never have been, but it would really give the vistas an added feel of European-ness... nearly every village has a church standing out above it...

I'm sure it's not possible, but it's just a thought...
 

If you're bored of an evening - and you'll have to be - you can check out my screenshot gallery: Kriglsflightsimscreens...HERE

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Reply #17 - Oct 23rd, 2008 at 4:46pm

NickN   Offline
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krigl wrote on Oct 23rd, 2008 at 4:06pm:
I see only one image both at home and at work. Wierd.... well the one image I can see is very nice  Smiley

One think I thought of when looking is - where are the churches?
I know there never have been, but it would really give the vistas an added feel of European-ness... nearly every village has a church standing out above it...

I'm sure it's not possible, but it's just a thought...


There is a different chuch aprox every so many sq miles in my layout of that area

A church, as well as other high detail buildings, is a 'type2' autogen object and a designer must be careful of how many of those are in one area. One of the major mistakes ACES made is applying too many type2 object in the LOD for autogen. Type2 autogen hits a CPU very hard.

I try to keep the number of type2 AG items to a limit on the slider based on my overclocked quad so the number of objects that are in the scene is still quite high but not over the top
 
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Reply #18 - Oct 23rd, 2008 at 5:13pm

Fly2e   Offline
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AMEN!
Smiley
 

Intel Core i7 Extreme Processor 965, 4.2GHz/8MB L3 Cache, Asus P6T Deluxe V2 Intel X58 Chipset Cross
Fire & SLI Supported, Mushkin Redline 6GB (3X2GB) Memory, eVGA NVIDIA GeForce GTX 285, Vista 64.

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