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Aircraft Door Animation (Read 550 times)
Oct 15th, 2008 at 3:30am

mantab   Offline
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Hi guys,
          The projct am working on is for FS2004 I have been searching everywhere for some idea regarding animating the aircraft door as in the default Cessna C172. I have got everything else animated and working well eccept for the door. What do you tag the door as I searched the FS2004 sdk make mdl and found nothing for the door.
           Does one has to do changes to the cfg file? If someone can direct me on this it would be greatly appreciated.

              Regards Mantab.
 
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Reply #1 - Oct 15th, 2008 at 5:02am

garryrussell   Offline
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In FSDS 3.51 it's key framed 0 closed, 50 half open, 100 open and uses the part name    door_passenger

Don't know about max but as they both use makemdl to compile I guess the part name will be the same

 
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Reply #2 - Oct 15th, 2008 at 5:28am

mantab   Offline
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Hi,Garryrussel,
                    Thank you for the prompt response and yes you are spot on absolutely correct. I was out with my keyframes and I was calling the door...............door0 I read it somewhere in my research.
I thank you again you saved me a lot of headaches trying to figure it out.
              Kind Regards Mantab.
 
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Reply #3 - Oct 15th, 2008 at 12:41pm

Fr. Bill   Offline
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mantab wrote on Oct 15th, 2008 at 5:28am:
Hi,Garryrussel,
                    Thank you for the prompt response and yes you are spot on absolutely correct. I was out with my keyframes and I was calling the door...............door0 I read it somewhere in my research.
I thank you again you saved me a lot of headaches trying to figure it out.
              Kind Regards Mantab.


door0 through door3 are defined in the FSX modeldef.xml file and so of course may be used only when compiling for FSX with X2MDL.exe

However, it's really trivial to 'translate' the same XML script into the format used in MakeMDL.parts.xml so they can be used for FS9 models also.

Code:
    <part>
	<Name>door_0</Name>
	  <animation>
	     <Parameter>
		 <Sim>
		   <Variable>EXIT OPEN:0</Variable>
		   <Units>percent</Units>
		 </Sim>
	     </Parameter>
	  </animation>
    </part>
    <part>
	<Name>door_1</Name>
	  <animation>
	     <Parameter>
		 <Sim>
		   <Variable>EXIT OPEN:1</Variable>
		   <Units>percent</Units>
		 </Sim>
	     </Parameter>
	  </animation>
    </part>
    <part>
	<Name>door_2</Name>
	  <animation>
	     <Parameter>
		 <Sim>
		   <Variable>EXIT OPEN:2</Variable>
		   <Units>percent</Units>
		 </Sim>
	     </Parameter>
	  </animation>
    </part>
    <part>
	<Name>door_3</Name>
	  <animation>
	     <Parameter>
		 <Sim>
		   <Variable>EXIT OPEN:3</Variable>
		   <Units>percent</Units>
		 </Sim>
	     </Parameter>
	  </animation>
    </part>
 


 

Bill
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Reply #4 - Oct 15th, 2008 at 8:26pm

Felix/FFDS   Offline
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The implication, of course, is that if you're modelling for FS2004, you can add the door0, etc to the model and keyframes, so if you decide to recompile your model for FS-X, "half"  the job is done....
 

Felix/FFDS...
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