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FSX's full potential (Read 401 times)
Oct 12th, 2008 at 7:52pm

FooFighters   Offline
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« Last Edit: Oct 13th, 2008 at 2:34am by FooFighters »  
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Reply #1 - Oct 12th, 2008 at 8:06pm

ShaneG   Offline
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I turned into a Martian!

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Reply #2 - Oct 12th, 2008 at 8:53pm

SubZer0   Offline
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WAY over limits..

Can't have over 600kb total in one thread, and can't be wider than 1024...
 
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Reply #3 - Oct 12th, 2008 at 8:56pm

a1   Offline
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Amazing work but please follow our rules before posting these shots. Wink
 

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790i : QX9650 : 4Gb DDR3 : GeForce 8800 GTX : 1 WD Raptor : 1 WD VelociRaptor 150
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Reply #4 - Oct 12th, 2008 at 11:58pm

BFMF   Offline
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Bad monkey....


gotta follow the rules.


As for the scenery, try showing more of it instead of centering the shots around the one aircraft Wink
 
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Reply #5 - Oct 13th, 2008 at 5:21pm

todayshorse   Offline
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Impressive! Its one of my favorites - how did you get it to work in FSX? Although i think it looks damn good in fs9 already!
 

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Reply #6 - Oct 13th, 2008 at 5:27pm

garryrussell   Offline
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Nice shots but there are too many sort of the same Wink
 
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Reply #7 - Oct 14th, 2008 at 6:53am

FooFighters   Offline
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todayshorse wrote on Oct 13th, 2008 at 5:21pm:
Impressive! Its one of my favorites - how did you get it to work in FSX? Although i think it looks damn good in fs9 already!


By checking every bgl piece by piece.

At this moment I got everything working.
I deleted all the jetways and replaced them by working FSX versions.

The only problem I have not fixed yet is the see through taxiways/concrete textures when the camera view is close to the ground.

For personal reasons (and FPS) I deleted all moving cars, marshalls and trees. Also I do not use the (included) portland scenery because I have GEX.


 
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