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Something other than installing (Read 1629 times)
Sep 3rd, 2008 at 1:03am

Phantom5000   Offline
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Ok  my problem here is a odd one, AI aircraft have no problems taxxing or taking off.  My issue here the heck do they disappear in midflight.  All the AI i have other than the one airport i made disappears in midflight, after about 5 minutes of flying including takeoff.  They just vanish.

My reasonings are this:

1) No parking at airport they are going to
2) Since i started at a time that wasnt their real time, fs makes them late and zips them to their destination. (my reasoning on this is at like 1%, i let my fs sit for two days and then i tookoff following a airliner and it disappeared as well.)
3)slider has been at 1,25,50, and 100%.  still does the same.

So if anyone has any insight on this it would be great, because i want to fly with my AI and not watch it disappear.  I have about 30 MWAI installed and about 30 WOIA packages installed.  Please give me some help here. It would be much appreciated.
 

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Reply #1 - Sep 3rd, 2008 at 9:33am

dave3cu   Offline
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Behavior of ai is not always predictable..   Smiley ..so the following is based on my experiences, not necessarily fixed 'rules'.

1) If parking is not available, the typical behavior is to land at the destination, stall on the runway and then disappear.

3) Slider shouldn't make a difference. It effects the number of ai spawned. not their behavior, at least not after takeoff.

2) This might be possible. Nearly all WoAI flight plans use a fixed arrival time at the gate. The in-flight time may be unrealistic, compared to the design cruise speed of the FS model. This might cause them to jump ahead if they get to far behind the schedule, particularly if late departure is involved.

Default flight plans are calculated on the design cruise speed so there should be no need to jump ahead. Maybe try following  a default flight and see if the same thing happens.

***********************

AI 'pilots' are a very cautious lot. They do not like player aircraft flying to close, particularly during departure and arrival manuvers. If you are to close (within a mile or two) they may not make their turns to stay on course. If they are 'forced' to far off course they will eventually disappear.

What sim version are you using?  Most of the above is based on following ai on 'calculated arrival' flight plans in FS9. I'll have to experiment with the WoAI 'fixed arrival' flight plans in FSX.

Dave

 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #2 - Sep 3rd, 2008 at 4:50pm

Phantom5000   Offline
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I use FS9.
 

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Reply #3 - Sep 4th, 2008 at 11:37am

dave3cu   Offline
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It's a puzzlement....got me stumped.   Huh

I did 2 FS9 flights following aircraft on WoAI flightplans, one following an 'on time' flight, the other following a 10 minute delayed flight. I was able to follow both flights for over an hour (they didn't disappear, I just quit). They were both airliners, MidEx b717's.

Are you relying on the ai aircraft labels to follow the ai?  Lables will disappear at 10nm. That doesn't mean the planes are gone.  If you can catch up, the lables will reappear.

A tool that might help is the FS2004 Traffic Toolbox SDK, available here-http://scenery.org/tutorials_fs2k4_SDK.htm. Once installed the Traffic Toolbox>Explorer, available from the Alt menu, lists all active ai.  If an ai flight is terminated it will drop from the list. Plus there are some other 'neat' things you can do with ai aircraft. One of them is, you can have an ai fly any of your saved flight plans, including waypoints, rather than the normal ai 'direct to' flight plans.
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #4 - Sep 4th, 2008 at 2:09pm

Phantom5000   Offline
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i usually fly really close to them, so they never get farther than 10nm from me.
 

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Reply #5 - Sep 4th, 2008 at 3:16pm

Phantom5000   Offline
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OK that traffictoolkit answered some questions, some airplanes disappear after takeoff, only ones that didnt were ones who were going back into the pattern, MWAI jets.  Some airlines were in the air en route, but looked like ones who were on approach to the airports in the area.
 

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Reply #6 - Sep 4th, 2008 at 3:27pm

Phantom5000   Offline
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Ok more info, airplanes coming in on arrival also show up enroute, but they just appear, its basically anything above 8000FT disappear.
 

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Reply #7 - Sep 4th, 2008 at 6:34pm

dave3cu   Offline
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A quote from Lee Swordy's Traffic Tools v2.0 help file:

"......Your computer is only actually ‘flying’ the AI aircraft that are in an ‘AI active zone’ around your current location, so it may only have to deal with a few dozen aircraft that are in that zone at any given time, although this can exceed 100 in dense traffic areas. The rest of the AI flights are not activated unless their flight paths cross into this zone, or you move and push the zone over their projected flight paths. When an AI aircraft leaves this zone it is essentially ‘extinguished’.

FS divides the world into a grid of sectors, approximately 40 mile rectangles. The traffic file contains a massive matrix that specifies exactly which flights are supposed to be in each sector at any given time. The AI active zone consists of the sector you are currently in and the sectors on all adjacent sides, for a block of nine sectors. The program only flies the AI traffic in those nine sectors (an approximately 120 mile rectangle)."


Therefore, you will see ai appear and disappear from the Explorer list as they enter and leave 'active zone'. Altitude has no effect.

Can you name one of the MAIW packages whose aircraft are disappearing? I could chek it out and see if I get the same effect.
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #8 - Sep 4th, 2008 at 7:18pm

Phantom5000   Offline
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The t-45s from Meridian.   That is weird though, since im flying with them though wouldnt the zone move with me?  so in turn they shouldnt disappear?
 

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Reply #9 - Sep 4th, 2008 at 8:01pm

dave3cu   Offline
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Yes, as you're flying with them, they shouldn't disappear.

Is that the only ones that disappear?

I'll download it, and check it out.
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #10 - Sep 4th, 2008 at 9:09pm

Phantom5000   Offline
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ive flown with different WOAI and MWAI from at least 15 different airports, they all do the same.
 

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Reply #11 - Oct 30th, 2008 at 3:42pm

Phantom5000   Offline
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Ok i figured out the issue, now is there a way to fix it! 

Like was said before airplanes disappear after they are 10NM for your  "START Location".  is there a way to to change your start location as you are flying, like it continuously restarts your starting location as you are flying.  Instead of keeping where you started as your default location.  this is why they are disappearing so its not really a big issue.  But i was just wondering if there is a way to fix this problem.
 

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Reply #12 - Nov 5th, 2008 at 9:36pm

Opa   Offline
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You cannot change the size of the area in which AI aircraft can be "followed" but you can use the utility named Traffic View Board by Arnt Helge Haland.

This program allows you to follow any flight from start to finish no matter what the flight distance may be. You are actually flying (unseen) with the AI aircraft so the 120 mile radius from a set location does not apply.

Here is a link to the file:

http://library.avsim.net/esearch.php?DLID=55711

For relatively short flights and/or checking out flightplans at a particular airport, I use the Microsoft utility called Traffic Toolbox which has been mentioned earlier in this thead. A "must have" in my humble opinion.

Hope this helps.
 

David "Opa" Marshall
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Reply #13 - Nov 5th, 2008 at 10:18pm

ShaneG   Offline
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Welcome to the V Opa! Smiley Glad you could make it!  Wink
 
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Reply #14 - Nov 6th, 2008 at 6:20am

Opa   Offline
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Thanks Shane -

Hope I can contribute something helpful from time to time.
 

David "Opa" Marshall
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Reply #15 - Nov 6th, 2008 at 12:58pm

dave3cu   Offline
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Phantom,

I've never had any problems following ai flights from start to finish.

I installed the Meridian Hawks pack. I followed the flight of Bobcats 11, 12 and 13 from Meridian to Cherry Point (KNKT), 600nm, from takeoff to landing.

Quote:
Like was said before airplanes disappear after they are 10NM for your  "START Location".  is there a way to to change your start location as you are flying...


They only disappear (no longer visible) at 10mi, but they are still active until they leave the active area (120mi rectangle centered on your aircraft). The active area does move with your aircraft, therefore any ai that stay within that area  as you fly, should remain visible if within 10mi, or remain on the active list in Traffic Toolbox Explorer.

One problem that can happen when following ai, is as I mentioned before: "AI 'pilots' are a very cautious lot. They do not like player aircraft flying to close, particularly during departure and arrival manuvers. If you are to close (within a mile or two) they may not make their turns to stay on course. If they are 'forced' to far off course they will eventually disappear."

So during departure and arrival, you should stay well clear, 1mi or more, so that the ai can comply with atc of fp vectoring. Once the ai is 'on course' you can close in.  

Dave
« Last Edit: Nov 6th, 2008 at 6:29pm by dave3cu »  

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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