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FSX multiplayer without using Gamespy? (Read 830 times)
Aug 9th, 2008 at 7:56am

machineman9   Offline
Colonel
Nantwich, England

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Posts: 5255
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I am sure 99% of you with FSX multiplayer are sick and tired of Gamespy. Personally I have only ever been able to get up-time twice (since Christmas) for long enough to be able to connect to a game and fly.

My friend recently got FSX and we want to fly together. We managed to get online, but he didn't forward his ports and upon creation of a host it always lost connection or signed me out.

Are there any other ways to use online multiplayer outside of Gamespy? There is direct IP isn't there? Isn't that just for LAN?


Any thoughts? If worst comes to worst a FS9 downgrade for the multiplayer might just have to happen.


Cheers
 

...
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Reply #1 - Aug 9th, 2008 at 9:32pm

Tomcatboy48237   Offline
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Oak Park, Michigan

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Check out FSHostClient, available for free from the link below.  It allows you to connect to FSHost servers such as FlyFS or SimV.  The main drawback is that if you get within about 0.3nm of another player, they will start to jump around a lot, making close formation pretty hard.

http://www.chocolatesoftware.com/fshost/?fshostclient.html

Ryan
 

http://www.AirshowStuff.com&&Sponsored by: Datatoys Airborne Video Systems Solid State Digital Video Recorders and Accessories for Aircraft&&&&FlyFS.hopto.org - Public Multiplayer Server for FS2002/2004/X
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Reply #2 - Aug 10th, 2008 at 4:03am

Fozzer   Offline
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An elderly FS 2004 addict!
Hereford. England. EGBS.

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Tomcatboy48237 wrote on Aug 9th, 2008 at 9:32pm:
Check out FSHostClient, available for free from the link below.  It allows you to connect to FSHost servers such as FlyFS or SimV.  The main drawback is that if you get within about 0.3nm of another player, they will start to jump around a lot, making close formation pretty hard.

http://www.chocolatesoftware.com/fshost/?fshostclient.html

Ryan


...and don't forget, on Multiplayer, lock your Frame Rate to 20 FPS to limit, or stop the "jumping about" effect!...

...its part of the Multiplayer Rules!....Wink...!

(If you use High Speed Broadband, and locked Frame Rate, you shouldn't have any problems).

Paul....G-BPLF...FS 2004... Cool...!
 

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Reply #3 - Aug 10th, 2008 at 10:33am

machineman9   Offline
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Nantwich, England

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Paul, yeh I told my friend to do that before we even tried a connection on FSX.

So does FSHost just work through the 'direct IP' method?


My friend will need FSHostSpy won't he?
 

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Reply #4 - Aug 10th, 2008 at 10:52am

Fozzer   Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.

Posts: 24861
*****
 
machineman9 wrote on Aug 10th, 2008 at 10:33am:
Paul, yeh I told my friend to do that before we even tried a connection on FSX.

So does FSHost just work through the 'direct IP' method?


My friend will need FSHostSpy won't he?


..it is handy to have. That way your can scour the Net for all the IP addresses for Multiplayer.....stick a shortcut on the Desktop...Wink...!

I forget how FSX Multiplayer works now, but if its anything like FS 2004 you just type the address in the box and do a "search"...then if successful, "join"... Smiley...!

Or you could select the address and let him know what it is before the flight...

Paul....FS 2004 is so easy to connect to Multiplayer with any IP Address*... Smiley...!

* probably why so many Folks are still enjoying FS 2002/FS 2004 Multiplayer Flights with no connection problems...Wink...!
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #5 - Aug 10th, 2008 at 10:55am

machineman9   Offline
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Nantwich, England

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Posts: 5255
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That last point is so true. Stick the in the IP, whack GO and you are there... None of this blasted bad connection rubbish. I imagine that is why they are called 'the good old days'


Just need to get his ports succesfully forwarded (and mine, for the server) and then we can try from there.
 

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