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Wings of Power paintkits (Read 457 times)
Aug 5
th
, 2008 at 3:09am
Reno
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Colonel
Home airport: CAT4 (Qualicum
Beach)
Qualicum Beach, BC, Canada
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Posts: 395
I need some layered paintkits for the WOP B-24 and B-17. Does anyone know of any?
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Aug 11
th
, 2008 at 10:18pm
homebrewer
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Colonel
Hello! I'm using FS9 and
FSX-DE.
United States of Good Beer
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Posts: 633
I'd just like to know how to put a new texture on an existing model...
My system: AMD Phenom 9500 cpu, 2 x eVGA e-GeForce 8800GTS Superclocked vidcards (640Mb DDR3 each), Zalman "sunflower" 9700 fan, Gigabyte GA-M57SLI-S4 mobo, 4Gb G.Skill PC2-6400 DDR2 800Mhz RAM, 2 x Sony 20X DVD writers, Thermaltake Toughpower 850W modular p/s, 7 x 120mm fans, Windows XP Home and SP3, 2 x 250Gb Western Digital SATA-300 HDs (1 for apps, 1 for storage and precious files backup), CoolerMaster CM 690 case, NOD-32. Won't run FSX. Locks up a lot with FS9, too.
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Aug 20
th
, 2008 at 10:00pm
homebrewer
Offline
Colonel
Hello! I'm using FS9 and
FSX-DE.
United States of Good Beer
Gender:
Posts: 633
I'd also like to know how to add an additional, downloadable texture to an existing model...
My system: AMD Phenom 9500 cpu, 2 x eVGA e-GeForce 8800GTS Superclocked vidcards (640Mb DDR3 each), Zalman "sunflower" 9700 fan, Gigabyte GA-M57SLI-S4 mobo, 4Gb G.Skill PC2-6400 DDR2 800Mhz RAM, 2 x Sony 20X DVD writers, Thermaltake Toughpower 850W modular p/s, 7 x 120mm fans, Windows XP Home and SP3, 2 x 250Gb Western Digital SATA-300 HDs (1 for apps, 1 for storage and precious files backup), CoolerMaster CM 690 case, NOD-32. Won't run FSX. Locks up a lot with FS9, too.
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Reply #3 -
Aug 20
th
, 2008 at 10:19pm
Boikat
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Colonel
Hello!
NW Loueezianner
Gender:
Posts: 2978
homebrewer wrote
on Aug 20
th
, 2008 at 10:00pm:
I'd also like to know how to add an additional, downloadable texture to an existing model...
Usually, any downloaded testures will contain a reademe with instructions. Basically, copy the new texture into the aircraft's folder, and edit the aircraft.cfg file with Notepad. The readme should have the [fltsim.xx] section that you need to add, and all you usually have to chage it the "xx' to the next sim number available. If the aircraft already has two textures ( [fltsim.0], [fltsim.1] ) the new texture would be [fltsim.2].
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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