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Unwanted trees (Read 579 times)
Aug 3
rd
, 2008 at 12:58pm
dsmz
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Colonel
I love YaBB 1G - SP1!
Posts: 12
Hello, Well I have just upgraded the video card so I jack up the autogen, now I have got trees right next to the runway and at the ends of the runway. Is where a way of removing just this few trees??
Many Thanks
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Reply #1 -
Aug 4
th
, 2008 at 2:02am
Scruffyduck
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Posts: 164
Which version of FS?
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #2 -
Aug 4
th
, 2008 at 3:05am
commoner
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Common is, as common does
Yorkshire. England. UK.
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Download excbuilderv2.zip for FS9 or there is an FSX version if using FSX.
Simple tools which you will soon master..........
Not sure if it is on SimV but Google is your friend.... if still not able to find it then try here........
http://www.scenery.org/design_utilities_b.htm
....commoner
BTW...which airport are we talking about here?
"In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #3 -
Aug 5
th
, 2008 at 1:08am
Scruffyduck
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Posts: 164
ExcBuilder won't remove trees in FSX. You need a tool that creates terrain excludes (via Shp2Vec) for that. It will work in FS9 provided the deleteAll flag is set
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #4 -
Aug 5
th
, 2008 at 3:35am
commoner
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Colonel
Common is, as common does
Yorkshire. England. UK.
Gender:
Posts: 3238
Scruffyduck wrote
on Aug 5
th
, 2008 at 1:08am:
ExcBuilder won't remove trees in FSX. You need a tool that creates terrain excludes (via Shp2Vec) for that. It will work in FS9 provided the deleteAll flag is set
..mmm....according to this older SimV post it seems the FSX version does remove trees.........
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1213116522/3
Am I missing something?...commoner
"In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #5 -
Aug 5
th
, 2008 at 10:07am
dave3cu
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Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA
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Posts: 3077
Commoner,
Having experimented further, with ExcBuilderX, in regards to my statements in the earlier post:
ExcBuilderX will remove autogen (buildings and trees) but only in those cells** that are fully within the exclusion rectangle.
**Not sure if the defining cell is an LOD13 cell or the terrain tile area, but in either case it's approx 1.3km
2
.
So the exclusion needed by Brian (CAFedm) was successful as a large area, bounding many cells, was involved. Trying to remove a few trees from an approach would not work unless you're willing to remove autogen from the entire cell.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #6 -
Aug 5
th
, 2008 at 10:13am
commoner
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Colonel
Common is, as common does
Yorkshire. England. UK.
Gender:
Posts: 3238
Thanks Dave.......not being into FSX I was not in a position to know such details but saw the post and took it at face value.
...but as dsmz is using Fs9 anyway, it is not a problem in this instance. Be nice to know which tree we are dealing with here or rather which airport!
...commoner
"In theory, there is no difference between theory and practice. But, in practice, there is."
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