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Graphics display problem with special effect (Read 289 times)
Jul 30th, 2008 at 12:39am

akka   Offline
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I have a problem with the display with the special effects with the smoke system. Now I am fudging with my nuclear explosion effect. I have got a set of detonation sequence from a real blast simulation (very impressive).  Looks very nice.

Tried to use the animation sequence in the effects SDK. Since I have to scale it up when it explode. I have used a texture size of 1024x1024 and a cell size of 256x256. So the animation comes in 16 pics. The final particle size in x,y is 12800 x 10000 but when I tried it on fs9 Only the top portion of the blast cloud (mushroom shape) showed up. The bottom blast wave extension is completely missing. Anybody knows what happens? I have tried a number of different final particle size but the same thing happened. I guess 12800x12800 is the max size you can scale it up to before the image gets really blurred cause insufficient pixel size in the original image.

Anybody know how to get the entire pic to show up? Is there a proportion in the x,y dimension for an entire pic to show up? Shocked
 
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Reply #1 - Dec 17th, 2008 at 11:36am

Groundbound1   Offline
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If I'm not mistaking, the FS9 effects SDK says something about FS9 only being able to use half of a texture tile for animations. Besides that, it would appear your cell size is too large for 16 frames. So if you were to reduce the size of the IMAGE for each cell (make it so the images will fit on a 64X64 cell)  and leave the actual texture size at 1024X1024, that should allow for your 16 frames.

Not sure about the blast wave though.

P.S., sorry it took so long to respond, I don't get to this section very often.

Hope this helps.
 

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