Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› Bad export
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
Previous Topic
|
Next Topic
Pages: 1
Bad export (Read 599 times)
Jul 9
th
, 2008 at 5:35am
skyflirt
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 69
Hello
I have a problem when exporting my model for FS9 from Gmax. The problem visible in the interior (virtual cockpit) model. The pictures showing the altimeter's frame, the first (good) one is from Gmax and the second (bad) is in FS. As you can see the frame is a nice "circle" in Gmax, but it is "fragmented" in FS. I have the some problem with other parts also...
When I export the same gmax model for FSX (via FSX Plugin naturally) I have NOT this error. It could be the difference between FS9 and FSX graphical engine or is there any solution for it?
Back to top
IP Logged
Reply #1 -
Jul 9
th
, 2008 at 6:22am
Alrot
Ex Member
I Love Simviation.
I think you should better made a gauge rather than make it in gmax ,I don't know what 's causing that damage ,
NO is not the the SAME general Graphics .Makemdl9 is a compilator that uses BGL code(FS9) , while Modeldef.xml using the rest of the plugins is a compilation under XML code(FSX)
I never seen before that issue ,maybe the piece is too small if it a gauge and inside the game doesn't renderize is well
Back to top
IP Logged
Reply #2 -
Jul 9
th
, 2008 at 6:43am
skyflirt
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 69
The frame of the altimeter is the part of the visual model, so it's not a gauge, it's just a 'simple' part.
I made a test : picked my model's interior in Gmax and exported it alone, so in FS it is displayed as exteriror model. In this case my gauge's frames displaying good, just as I see it in Gmax. It is a difference between rendering exteriro and interior models?!
Back to top
IP Logged
Reply #3 -
Jul 9
th
, 2008 at 1:10pm
Fr. Bill
Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
This is an issue that has been cussed and discussed for years.
FS9's MakeMDL.exe has an exterior model resolution of 1mm. The interior model's resolution however is limited to
4mm
.
What this means is that all vertices closer than 4mm are "collapsed" into an wrinkled mess, sort of like crumpled aluminum foil...
FSX's XtoMDL.exe has the same 1mm resolution for both the exterior and interior parts of the model.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
Back to top
IP Logged
Reply #4 -
Jul 9
th
, 2008 at 1:22pm
Gaspen
Offline
Colonel
I Fly Sim!
Hungary
Gender:
Posts: 26
Shit
Back to top
IP Logged
Reply #5 -
Jul 9
th
, 2008 at 1:26pm
Fr. Bill
Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Gaspen wrote
on Jul 9
th
, 2008 at 1:22pm:
Shit
Precisely...
However, there does exist a tricky method whereby FS9's MakeMDL.exe limitation can be overcome, but...
...the method is quite complex to describe. Anyone wishing to learn details can do a forum search at
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
Back to top
IP Logged
Reply #6 -
Jul 9
th
, 2008 at 4:26pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
What's the diameter of the gauge, the diameter of the piece around the gauge, and the number of polys in that piece? Also, how did you create it? I have a method that has never failed for me in creating things of just this type, but I need to know what you have already done to describe the method.
Back to top
IP Logged
Reply #7 -
Jul 9
th
, 2008 at 5:11pm
skyflirt
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 69
The face of the gau and the piece around the gau is
one part
, I signed it with red on the pics. The whole diameter is about 8cm (~3 inches) and the part counts 65 polys. I created it from a simple 32-sided cylinder
Back to top
IP Logged
Reply #8 -
Jul 10
th
, 2008 at 12:46am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Try this:
Measure one of the beveled edges' segment's length. Now create a cylinder that has a diameter of (say) .125 cm, 8 sides and a length
32
times the length of the beveled edge. You now have a cylinder that is the same height as the beveled parts are around.
Place a bend modifier on the cylinder and set it to 180 degrees. This will give you a circle that is the
exact
same size as the beveled edges. Now center the midpoint on the object and delete one half (back half) of the cylinder's polys.
Move the object to the exact spot that the beveled edges are and delete the beveled edges. Now export and see if your issue isn't solved.
Back to top
IP Logged
Reply #9 -
Jul 10
th
, 2008 at 3:46am
skyflirt
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 69
Thanks, I take a try.
Today I measured the part : there's no vertices within 4mm, the smallest distance between the vertices is above 6mm...strange
Back to top
IP Logged
Reply #10 -
Jul 10
th
, 2008 at 4:58am
skyflirt
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 69
I tried your method,Locke, but I have the similar result
This time I noticed a new thing : I made that circle with Bend modifier and cleared all smoothing from it, this way I can see what happens with the poligons in FS. I have to say the problem is not with the welded points, but the accuracy or inaccuracy of the scene. See the pics : the vertices are not laying on an accurate circle, they give an abnormal 'line' instead.
Is there any setting for accuracy in FS/MakeMDL/Gmax?
Back to top
IP Logged
Pages: 1
Previous Topic
|
Next Topic
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.