That should have a natural metal polished underside except for the wing routes.
OK
Alphas
This is how I make them and it is a quick, simple and foolproof method and anot at all as complex as writing it out makes it look
Copy the layers you want to shine....turn that to the grey you want over a white base then save that as alpha and call it in via DXTBMP
I create a new group called APLHA in the top of my PSD. There I have a white base and the various layers to be alpha are sitting there in the correct relation to each other
Then I turn the group on to save or work the alpha and turn it off to restore it to the normal base PSD.
Creating Alpha's automatically will seldom give you what you want and since you will need to edit it you are better just making it from scratch.
So to recap
Make a new layer with a pure white background at the top of the PSD called Alpha
Copy the metal.....place that layer over the white at the grey value you want
Copy the wing roots (if they are seperate) and turn that to pure white then sit that over the fuse bottom as a take out block
Copy the stripe turn that to you wanted grey and place that on the top of the bottom' take out
Copy the gold then turn that to the required grey and place that on top of the others
Then you will have an alpha that mimics the livery but is different values of shine (greys) which can be adjusted to suit
Save that as a BMP called (filename)_alpha
Call up the BMP in DXT BMP and import the (filename)_alpha bmp as your alpha channel and that should do it.
Turning off the alpha group or if not a group the individual alpha layers returns the PSD to normal
I find making them then adding them means I have control over them at all times and no nasties can happen as with automated alphas.
Garry