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Helo rotor and other animations for FSX (Read 2824 times)
May 30
th
, 2008 at 11:19am
ajweber
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Colonel
I love YaBB 1G - SP1!
Posts: 19
Hi,
Downloaded a helo source file for Gmax and I need help. Haven't done any aircraft, only scenry thus far, in Gmax so I need some pointers on getting this thing to work. After reading the FSX SDK, I can't get the main and tail rotor to work at all. I also need any tips on how to get the main rotor to tilt, and pedals and stick animations. Is it all through naming conventions or do I need to "animate" these parts? Any info would be appreciated!! Thanks.
AJ
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Reply #1 -
May 30
th
, 2008 at 1:58pm
Alrot
Ex Member
I Love Simviation.
AJ is well know is difficult to configure modeldef.xml in gmax exportation ,FIRST of all you have to make sure you are exporting well in FSX-SDK and make an mdl ,trust me even some of the oldest designers still have trouble in this..
You can test it by exporting a box and see if this mdl have a size ,or you can even test it in FSX, before you proceed..
Alex
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Reply #2 -
May 30
th
, 2008 at 3:06pm
ajweber
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Colonel
I love YaBB 1G - SP1!
Posts: 19
Hi,
I think I know what your talking about. I don't have a problem exporting, it's getting the rotor animations to work. In the FSX SDK, it talks about the animation tags, keyframes, and attachpoint , and I've tried numerous combinations, but still no luck!
AJ
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Reply #3 -
May 30
th
, 2008 at 4:17pm
Alrot
Ex Member
I Love Simviation.
you need to select the already animated part and then open the fs tool/Animation tool,.. select the animation and frame time , in a prop is 0-100 ,
The prop has to be animated before this a 360 degree turn , THIS IS THE MOST IMPORTANT:once you create the 360 move of the propeler you need to In animation parameters position ,rotation scale ,every 10
from 0 to 100
is 0-10-20-30-40-50-60-80-90-100 in all you need to mark position ,rotation and scale otherwise wont work ,you need to do this with the tires as well
once you have this animation this is what you will do as I said above open the animation manager and create this animation log ..
all animation before export have to be made in Animation Manager this is the great of FSX-SDK ...
If Fstools doesn't show in the bar menu go to Maxcript/Runscript/ and click on FSToolsMenu.ms
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Reply #4 -
May 30
th
, 2008 at 5:55pm
ajweber
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Colonel
I love YaBB 1G - SP1!
Posts: 19
I'll give it a try and let you know.
AJ
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Reply #5 -
May 30
th
, 2008 at 7:09pm
ajweber
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Colonel
I love YaBB 1G - SP1!
Posts: 19
Ok, I took a look and I'm not clear when you say " mark position ,rotation and scale" in the animation parameters. Are you talking about in the animation toolbar/wiring parameters, or somewhere else?
aj
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Reply #6 -
May 30
th
, 2008 at 7:29pm
Alrot
Ex Member
I Love Simviation.
Ok, Aj I'm not good in English , make this animation like this :
start from "0" and mark pos ,rot.scal , Move it to 100 frame make a 360° in the way the needles of clock moves ,Then you will mark in 100 pos ,rot ,scal. THEN you will mark every 10 all the way up from 0 -10 -20 etc
here is a graphic ,I hope it explain by it seft
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Reply #7 -
May 30
th
, 2008 at 9:32pm
ajweber
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Colonel
I love YaBB 1G - SP1!
Posts: 19
I understand! I read about what you showed, but I think it was in the FS9 SDK. I was thinking it was another parameter I wasn't aware of, but now that you explained it, it makes perfect sense! I'll get back to you with the results!!
AJ
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Reply #8 -
May 31
st
, 2008 at 5:02am
ajweber
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 19
Well, I animated the prop 360 degrees, marked the position, rotation, scale, and used the animation tag with a time of 0-100, and still no rotation. I must be missing something
AJ
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Reply #9 -
May 31
st
, 2008 at 2:10pm
Alrot
Ex Member
I Love Simviation.
Sorry Aj..I' being having a headache for almost 24 hours (migrain) ,Sorry about the delay...
Now lets see ,
After you make the animation did you do this?
This is something very important you have to assing an visibility attach point to this and and the rest of the proppeles Slow,still & ,Blurred Otherwise won't work
here like this
this has to be made also for the tires ,and I forgot to tell you this!!
Only Propelers or jetengines and tires in all stages Prop, blurry,still requires an attach point visibility otherwise wont work
.. were gonna make you prop works fine at all cost buddy
waiting your reply..
Ale
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Reply #10 -
May 31
st
, 2008 at 3:39pm
ajweber
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Colonel
I love YaBB 1G - SP1!
Posts: 19
Hi,
I did it, and still no luck. Would it be possible to send you the files to look? Maybe there is something else going on with the files. Either that, or I need to be on some sort of medication!!!
AJ
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Reply #11 -
May 31
st
, 2008 at 4:02pm
Alrot
Ex Member
I Love Simviation.
The Deal is for you to learn
,although if you want let me see that file ,the problem is if you zip it ,None of the emails are allowing to send zip and rar files ,you need just to send me the gmax file and the *.air and the aircraft.cfg file you using to put YOUR work here and see what's going on..
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«
Last Edit: May 31
st
, 2008 at 8:14pm by Alejandro Rhodes
»
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Reply #12 -
May 31
st
, 2008 at 4:16pm
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
Alejandro Rhodes wrote
on May 31
st
, 2008 at 4:02pm:
if you want let me see that file ,the problem is if you zip it ,None of the emails are allowing to send zip and rar files
No reason I know of that you can't send zipfiles as attachments. You might have problems with other types of file.
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Reply #13 -
May 31
st
, 2008 at 4:34pm
ajweber
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Colonel
I love YaBB 1G - SP1!
Posts: 19
Ok, Files just been sent. I don't have a problem with figuring things out, hell, I taught myself how to design scenery ect. Just can't seem to get past this one. I know it is something real small that I'm missing. Thanks for your time on this.
BTW: You might want to go back and edit out you email address now. I posted mine once, and ended up with tons of spam. Just a thought!
AJ
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Reply #14 -
May 31
st
, 2008 at 4:47pm
Alrot
Ex Member
I Love Simviation.
weird ,I got the zip without issues
instead me always when I try to send a zip ,Hotmail,yahoo,AOL, all my emails shows me the middle finger..LOL
Ok So far everythings Is good exet two little tiny things [sarcasm] You haven't made the animation and I though it was an aircraft ,well is the same[/sarcasm]
Send me the textures at least of the propeler ,or send me all ,so I can put in the FSX and see what ARE YOU GOING TO DO!! ok?
hURRY because I left behind my 707 working to help you
EDIT, You Group this ,in FSX you don't need to do that ,each part can be separate ,exept for those who need to be Link as the gear etc..
No group and ungroup here
the animation needs to be done, also it has to be rescale all from 0 to 300..
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Reply #15 -
May 31
st
, 2008 at 7:52pm
Alrot
Ex Member
I Love Simviation.
My friend, I have spend all afternoon in your chopper because I never make a choper before and I don't even know how they works in gmax and in real life ..
First the command for animation is NOT Prop0 here is Rotor_slow, still, blurred for both,
second you going to have a to investigate a lot about FSX and how to apply new FSX materials ,
third this doesn't works anymore as makemdl9 with group mades
[interior] and [exterior] doesn't apply here , you have to create another session to make the VC
Also YOU NEED TO CREATE THE ANIMATIONS ..this is not like the makemdl9 (fs9) like you put the word "Tire ,rudder, prop0, and they move in Fs2004 by themselves ,No ,all animation here in FSX-SDK you have to make them ,the tires etc...
A lot of manything you have to learn ,I'm sending you Back the chopper with the 2 rotors animations except the still and slow from the rotor tail you need to make this part again ..also this gmax file is huge
I don't know why its 7mb , instead my latest release the citation 500 with both pilots and all done were 4mb
somethings is strange here everytime I export this came out ..this is not Good neither
I'm sending you Back the Gmax file ,take Notice of what I did in the animation ..I did have my issues because I did not know anything of making choopers ,and also in airplanes Jet engines are N1_0 , in propeler airplanes are Prop0 , In Choopers Its Rotor (still, slow_blurred too)
Here is working fine I did have to put a material and I didn't touch your UWVmap So
all you have to do its set your paint back ,no need to go to UVW again just drop it there and replace the material
That's all I can help you, and check your email..I hope all my afternoon worth it please
Alex
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Reply #16 -
May 31
st
, 2008 at 8:38pm
ajweber
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Colonel
I love YaBB 1G - SP1!
Posts: 19
Got the file and I'm about to look at it now. Sorry this issue took up your whole afternoon, but I truly appreciate your time on this. Now that I have a working example, the rest will be downhill. I'm going to make copies of the rotor to send to anyone else having the same problem in the future, gonna keep my eyes open. Thanks again!!!
AJ
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