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Import to FSDS????? .x and Blender to FSDS (Read 1032 times)
Apr 30th, 2008 at 3:04pm

Berserk   Offline
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HI all

i'm wondering if some one knows how to import to fsds, the program can export to *.x, but can fsds import *.x??? is there a plugin or something like that

Thanks a lot

Berserk
 

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Reply #1 - Apr 30th, 2008 at 4:56pm

Travis   Offline
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You may not be able to port directly to FSDS, but I don't know much about the program.

What I would do instead is search the internet for converter programs for what Blender can export to (a whole lot of formats) and what FSDS is actually able to import.

Start by typing something into your favorite search engine such as "x file converter" or "*.x to _______" and replace the blank with whatever FSDS can import easily.

Be aware that most times, importing this way can result in a fair amount of transition noise, meaning inverted polys and parts rotated incorrectly.  I have found that converting something that doesn't readily import to your program leads you to harder problems than just recreating the whole project from scratch yourself.
 

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Reply #2 - Apr 30th, 2008 at 7:20pm

Felix/FFDS   Offline
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ANswered in the FFDS forum, but the gist is:

COnvert the x file to an *.lwo file and then use the CVA converter to import it as an fsc into FSDS.
 

Felix/FFDS...
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Reply #3 - May 2nd, 2008 at 7:10pm

Berserk   Offline
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Travis wrote on Apr 30th, 2008 at 4:56pm:
Be aware that most times, importing this way can result in a fair amount of transition noise, meaning inverted polys and parts rotated incorrectly.


Sadly but true, however there're times where its necesary  Undecided

Thanks both for your help
 

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