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Disappearing Gear Bays (Read 1209 times)
Apr 11
th
, 2008 at 2:47pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
I recall a while back reading about a tag (name) that, if added to the gearbays on an aircraft, would allow it to disappear (along with all children of said part) when the gear were fully up. I want to say I learned this from Milton, but I'm not sure.
Anyone remember that part name?
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Reply #1 -
Apr 11
th
, 2008 at 4:57pm
Alrot
Ex Member
I Love Simviation.
Mmm I don't understand very well , but if I think I do, all my makemdl planes the gears dissapear once the finish the complete the retract
this is an example of the Citation X center gear (Ignore the spanish stuff I used this shot to teach a Spanish Guy)
It didn't close all once they're were up because the space were too strech it if I would it animate it completly I would have to see the top to the tire in front of the nose , but this goes to all gear in makemdl9 I think is not part is just the way they did ,once they up ,they dissapear
is not the same case with FSX-SDK
Alex
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Reply #2 -
Apr 12
th
, 2008 at 3:58am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
What I was referring to was that when the gear retract, all the parts that are linked to "C_Gear_Wheelwell" or whatever it is called, all the actual parts
disappear
from the simulation, meaning they are no longer rendered.
I need this, since the aircraft I'm working on right now has a very unique gear setup, and I don't know how to resolve the situation.
EDIT:
Nevermind, I have found the part name. I looked through my tutorial files and found that it should be "C_Wheelwell", not "C_
Gear
_Wheelwell."
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Reply #3 -
Apr 12
th
, 2008 at 7:51am
Alrot
Ex Member
I Love Simviation.
Travis wrote
on Apr 12
th
, 2008 at 3:58am:
EDIT:
Nevermind, I have found the part name. I looked through my tutorial files and found that it should be "C_Wheelwell", not "C_
Gear
_Wheelwell."
Locke take a closer look in the shot above , It says "c_wheelwell" and its has link all the entire wheel..
at least all my FS9 planes has c_wheelwell
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Reply #4 -
Apr 13
th
, 2008 at 11:13am
Fr. Bill
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now I have GMax!
Hammond, IN
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It works precisely the same in FSX, except it isn't the
partname
"c_wheelwell" but rather the
visibility tag
applied that is named "c_wheelwell" using the Attachpoint Tool.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #5 -
Apr 15
th
, 2008 at 8:22pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Fr. Bill wrote
on Apr 13
th
, 2008 at 11:13am:
It works precisely the same in FSX, except it isn't the
partname
"c_wheelwell" but rather the
visibility tag
applied that is named "c_wheelwell" using the Attachpoint Tool.
I'm sorry, but I really have no idea what you're talking about. I don't have FSX, or computer to run it (oh, how I wish I did!), so I'm not sure what this attachpoint tool is. But I'm sure I'll get into all that once I start modeling for that sim . . .
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Reply #6 -
Apr 22
nd
, 2008 at 1:03pm
Fr. Bill
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I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Travis wrote
on Apr 15
th
, 2008 at 8:22pm:
Fr. Bill wrote
on Apr 13
th
, 2008 at 11:13am:
It works precisely the same in FSX, except it isn't the
partname
"c_wheelwell" but rather the
visibility tag
applied that is named "c_wheelwell" using the Attachpoint Tool.
I'm sorry, but I really have no idea what you're talking about. I don't have FSX, or computer to run it (oh, how I wish I did!), so I'm not sure what this attachpoint tool is. But I'm sure I'll get into all that once I start modeling for that sim . . .
That's okay. I was really answering Alex's question regarding his not knowing how c_wheelwell is implemented in FSX.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #7 -
Apr 22
nd
, 2008 at 7:52pm
Felix/FFDS
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Orlando, FL
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Fr. Bill wrote
on Apr 22
nd
, 2008 at 1:03pm:
That's okay. I was really answering Alex's question regarding his not knowing how c_wheelwell is implemented in FSX.
Translation: "The answer you saw was not to the question you asked..."
Felix/
FFDS
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Reply #8 -
May 15
th
, 2008 at 3:32pm
HarvesteR
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i think the main gear parts don't really disappear when fully retracted... or planes like the 737 wouldn't work (the tyres on the 737 remain exposed when the gear is retracted)
and i don't recall having to do anything the keep them from disappearing when we did the 737 experience... the wheelwell might, though... but i don't know for sure since i never used that tag
just my 2 cents...
HarvesteR
NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm - 200GB Maxtor 7200Rpm - Microsoft Sidewinder X6 Keyboard - 5.1 Surround and a Saitek X52 Pro and Pro Flight Rudder Pedals -- Running Windows 7 Ultimate x64
My
8800 GTX
has at last retired... may it rest in peace in GPU heaven.
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Reply #9 -
May 16
th
, 2008 at 3:34am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
If you link all the gear parts (IE- c_gear_center, etc) to the wheelwell part, they are not rendered when the gear is retracted. That way, you save on FPS when the gear isn't needed, and you can make the gear very detailed without compromising framerates.
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Reply #10 -
May 16
th
, 2008 at 3:52pm
Fr. Bill
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I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
HarvesteR wrote
on May 15
th
, 2008 at 3:32pm:
i think the main gear parts don't really disappear when fully retracted... or planes like the 737 wouldn't work (the tyres on the 737 remain exposed when the gear is retracted)
That's simple enough to accomplish. You simply clone the visible wheel/tire and have
it
displayed whenever the full gear set is retracted and therefore "invisible..."
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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