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Disappearing Gear Bays (Read 1209 times)
Apr 11th, 2008 at 2:47pm

Travis   Offline
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I recall a while back reading about a tag (name) that, if added to the gearbays on an aircraft, would allow it to disappear (along with all children of said part) when the gear were fully up.  I want to say I learned this from Milton, but I'm not sure.

Anyone remember that part name?
 

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Reply #1 - Apr 11th, 2008 at 4:57pm

Alrot   Ex Member
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Mmm I don't understand very well , but if I think I do, all my makemdl planes the gears dissapear once the finish the complete the retract

this is an example of the Citation X center gear (Ignore the spanish stuff I used this shot to teach a Spanish Guy)

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It didn't close all once they're were up because the space were too strech it if I would it animate it completly I would have to see the top to the tire in front of the nose , but this goes to all gear in makemdl9 I think is not part is just the way they did ,once they up ,they dissapear

is not the same case with FSX-SDK

Alex
 
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Reply #2 - Apr 12th, 2008 at 3:58am

Travis   Offline
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What I was referring to was that when the gear retract, all the parts that are linked to "C_Gear_Wheelwell" or whatever it is called, all the actual parts disappear from the simulation, meaning they are no longer rendered.

I need this, since the aircraft I'm working on right now has a very unique gear setup, and I don't know how to resolve the situation.

EDIT:

Nevermind, I have found the part name.  I looked through my tutorial files and found that it should be "C_Wheelwell", not "C_Gear_Wheelwell."
 

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Reply #3 - Apr 12th, 2008 at 7:51am

Alrot   Ex Member
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Travis wrote on Apr 12th, 2008 at 3:58am:
EDIT:

Nevermind, I have found the part name.  I looked through my tutorial files and found that it should be "C_Wheelwell", not "C_Gear_Wheelwell."


Shocked Locke take a closer look in the shot above , It says "c_wheelwell" and its has link all the entire wheel..


at least all my FS9 planes has c_wheelwell 
 
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Reply #4 - Apr 13th, 2008 at 11:13am

Fr. Bill   Offline
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It works precisely the same in FSX, except it isn't the partname "c_wheelwell" but rather the visibility tag applied that is named "c_wheelwell" using the Attachpoint Tool.
 

Bill
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Reply #5 - Apr 15th, 2008 at 8:22pm

Travis   Offline
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Fr. Bill wrote on Apr 13th, 2008 at 11:13am:
It works precisely the same in FSX, except it isn't the partname "c_wheelwell" but rather the visibility tag applied that is named "c_wheelwell" using the Attachpoint Tool.


I'm sorry, but I really have no idea what you're talking about.  I don't have FSX, or computer to run it (oh, how I wish I did!), so I'm not sure what this attachpoint tool is.  But I'm sure I'll get into all that once I start modeling for that sim . . .
 

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Reply #6 - Apr 22nd, 2008 at 1:03pm

Fr. Bill   Offline
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Travis wrote on Apr 15th, 2008 at 8:22pm:
Fr. Bill wrote on Apr 13th, 2008 at 11:13am:
It works precisely the same in FSX, except it isn't the partname "c_wheelwell" but rather the visibility tag applied that is named "c_wheelwell" using the Attachpoint Tool.


I'm sorry, but I really have no idea what you're talking about.  I don't have FSX, or computer to run it (oh, how I wish I did!), so I'm not sure what this attachpoint tool is.  But I'm sure I'll get into all that once I start modeling for that sim . . .


That's okay. I was really answering Alex's question regarding his not knowing how c_wheelwell is implemented in FSX.  Cool
 

Bill
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Reply #7 - Apr 22nd, 2008 at 7:52pm

Felix/FFDS   Offline
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Fr. Bill wrote on Apr 22nd, 2008 at 1:03pm:
That's okay. I was really answering Alex's question regarding his not knowing how c_wheelwell is implemented in FSX.  Cool



Translation:  "The answer you saw was not to the question you asked..."


Cheesy
 

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Reply #8 - May 15th, 2008 at 3:32pm

HarvesteR   Offline
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i think the main gear parts don't really disappear when fully retracted... or planes like the 737 wouldn't work (the tyres on the 737 remain exposed when the gear is retracted)

and i don't recall having to do anything the keep them from disappearing when we did the 737 experience... the wheelwell might, though... but i don't know for sure since i never used that tag

just my 2 cents...

HarvesteR
 

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Reply #9 - May 16th, 2008 at 3:34am

Travis   Offline
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If you link all the gear parts (IE- c_gear_center, etc) to the wheelwell part, they are not rendered when the gear is retracted.  That way, you save on FPS when the gear isn't needed, and you can make the gear very detailed without compromising framerates.
 

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Reply #10 - May 16th, 2008 at 3:52pm

Fr. Bill   Offline
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HarvesteR wrote on May 15th, 2008 at 3:32pm:
i think the main gear parts don't really disappear when fully retracted... or planes like the 737 wouldn't work (the tyres on the 737 remain exposed when the gear is retracted)


That's simple enough to accomplish. You simply clone the visible wheel/tire and have it displayed whenever the full gear set is retracted and therefore "invisible..." Wink
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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