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Dumb Question... (Read 378 times)
Mar 21
st
, 2008 at 9:12pm
Giteen
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I have been a simmer (and painter) for a very long time now, though I have never really learned how paints are applied to models (where they need to be). Most planes I repaint have doors, winglets, etc. in the image. How does the simulator take these pieces and put them where they go on the model?? What tells them where to put it? I've always wanted to know how modelers make paints/paintkits for their planes...
-GITEEN
My PC Specs:&&&&OS:&&Windows Vista Home Premium (x32)&&&&Hardware:&&-ASUS P5N32-E SLI Motherboard&&-Intel Core 2 Duo E6600 Processor&&-EVGA NVIDIA GeForce 8800GTS Video Card&&-Western Digital 250GB Hard Drive&&-PATRIOT 2GB (4 512s) RAM&&-NEC DVD-RAM Drive&&-Sunbeam 550W Power Supply &&&&(I like to brag too)
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Reply #1 -
Mar 21
st
, 2008 at 9:53pm
Dr.bob7
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I think the file name and some part of the configuration have something to do wit it but im not sure
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Mar 22
nd
, 2008 at 11:08am
garryrussell
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Hi Giteen
The modeller lays templetes of the various parts onto the texture map then maps the model part to the correct image area as a series of X-Y co-ordinates
The map co ordinates are saved with the part and FS calls in that area of the texture map and applies it to the part.
This is why you you have to use the correct texture maps for any partucular model.
Garry
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