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Few Meters to finish (VC) (Read 7965 times)
Mar 19
th
, 2008 at 8:55pm
Alrot
Ex Member
I Love Simviation.
I have made my choice an EASY model to start.
Made using FSX-SDK SP2, will be compatible with DX10 , this is the "EARLY" begining stage of this Citation II .
The VC is already token from the fuse (Too raw yet to be shown)But the main base and position has been establish.
This hasn't being mapped ,in fact still has to be fix some anomalies in the fuse(Fix the more the shape,Nose & Tail) the only animation it already has are the tires ,there still a long road ahead to walk
.
I got to thanks
Fr.Bill
for his teaching and advises in my new Incursion in this NEW FORMAT!! specialy exporting and animation, Thanks a lot Buddy
..
http://www.simviation.com/yabbuploads/del3max.jpg
http://www.simviation.com/yabbuploads/ci3dmax1.jpg
http://www.simviation.com/yabbuploads/ci3dmax.jpg
A LINK TO REAL ONE a photo.. clicky
Left side photo.. clicky
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Last Edit: Apr 30
th
, 2008 at 5:29pm by Alejandro Rhodes
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Reply #1 -
Mar 19
th
, 2008 at 10:34pm
Wii
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I want vone :evil
&&
http://352photography.webs.com/
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Reply #2 -
Mar 20
th
, 2008 at 4:02pm
fabian_e
Ex Member
Glad to see a new model in the Alrot Fleet!
Well done so far, looks really cool!
Cheers,
Fabian
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Reply #3 -
Mar 22
nd
, 2008 at 4:09am
ozzy72
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Global Moderator
Pretty scary huh?
Madsville
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Another Alrot classic on the way methinks
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #4 -
Mar 26
th
, 2008 at 1:32pm
Alrot
Ex Member
I Love Simviation.
I'm very impress by this new format (FSD_SDK-SP2) the glass ,the NOn mapped yet shapes exported soft ,and with an soo realistic shining of the fuse and the glass
this shot ,Wich I send it to a friend ..the glass is the only mapped in DDS DTX 5
this shot can't show entirely what I can in my monitor from the interior (VC) and the exterior, But any other (default planes would give you an Idea)
also the animations are much more easy to set (Quite different though, I mean the method)
Learning about FSX-SDK is simpler that the old method ,but Its like learning again ,because there its a hudge diferent from makemdl9 than FSX-sdk, But so far so good by now
Alex
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Reply #5 -
Mar 26
th
, 2008 at 1:39pm
a1
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Tied In A Knot I Am
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Nice modeling.
Love to see a new addition to your models.
790i : QX9650 : 4Gb DDR3 : GeForce 8800 GTX : 1 WD Raptor : 1 WD VelociRaptor 150
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Reply #6 -
Mar 28
th
, 2008 at 6:39pm
microlight
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It's a bird...
Southern UK
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Can't wait to see what your co-pilot looks like, Alex!
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #7 -
Mar 30
th
, 2008 at 8:42am
Alrot
Ex Member
I Love Simviation.
OMG!
anybuddy knows how to make those bones and skinned menshes?, I can't Flex the wing as it should
This was posted in FFDS and as always someone is trying to help me there But I don't know some concept like bones ,skin material, and many other names, if some one can explain me this
Quote:
Its a harder process to explain than to do.
Basically you need a 'Skin' material which will be a clone of your diffuse wing material with the Skin box checked.
Then you need a hierarchy of bones that correspond to where you have vertex loops around the Wing see the example of how the hierarchy is structured on on the DC3.
The lowest bones in the hierarchy must be anchored at the base, i.e have animation tags but not move, and be at the bottom of the hierarchy of the main model.
Then work out from the wing root animating the required upward rotation of the flex on the bones only. Don't forget to move the animation slider back to zero when done.
Once done apply a skin modifier to the wing mesh and add the bones to the modifier. Make sure that all vertices at the wing root area (in the DC3 example this means the whole fuselage!) are 'Weighted' and influenced by the scope of the lowest bone. Then again working from the wing root work outward and make sure the vertices that you want to be affected are being influenced by the scope of the corresponding bone.
That's basically the procedure you can see on the Douglas example how the flaps and ailerons are included in the structure but the same principles of this procedure apply.
Then you'll need to add the wing flex animation tags (the default code or your own custom code) so the flex you see in Max (and now gMax... ) happens in sim.
It does warrant a proper tutorial really as this description doesn't do it justice but I hope it helps.
Jon.
E=MC2
???
I'll will give you my soul
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Reply #8 -
Mar 30
th
, 2008 at 11:24am
Alrot
Ex Member
I Love Simviation.
I think I got it Fellows , I 'm doing a diferent procedure (Less complicated and it seems to works fine)
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Last Edit: Mar 30
th
, 2008 at 12:27pm by Alejandro Rhodes
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Reply #9 -
Mar 30
th
, 2008 at 4:00pm
JonMich
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I love YaBB 1G - SP1!
Posts: 135
Looking good Alex, keep up the great work!!
Jon
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Reply #10 -
Mar 31
st
, 2008 at 4:15pm
fighter25
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Looking very nice Alrot!
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Reply #11 -
Apr 1
st
, 2008 at 3:43am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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I really like the gear modeling. The textures will add a massive improvement, but you already have the basic concept down pat. Well done, sir . . .
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Reply #12 -
Apr 4
th
, 2008 at 3:02pm
Alrot
Ex Member
I Love Simviation.
thanks !! You right Lockee all details dissapear with the textures as naked colours always look ugly(Exept the Glass textures
) But as far I concern the most dificult part is the animation wich is almost done..
So Far So Good! , couple more animations
see the trim Elevator and trim Rudder
http://www.simviation.com/yabbuploads/todas%20las%20animaciones.jpg
Today I just began to build the VC
http://www.simviation.com/yabbuploads/cabinavcdelcitation500.jpg
Some details Like the hold rope ,
I have no Idea how to make somekind of rope for holding the door
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Last Edit: Apr 21
st
, 2008 at 6:22pm by Alejandro Rhodes
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Reply #13 -
Apr 5
th
, 2008 at 10:59pm
Katahu
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You know, you should put together a nice tutorial on how to export visual models from Gmax to FSX since you managed to get it going. For some reason, even though I have followed the SDK [with updates and all] to the letter, I have not been able to export an FSX model. Care to offer a few pointers?
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Reply #14 -
Apr 6
th
, 2008 at 4:11pm
Alrot
Ex Member
I Love Simviation.
let me finish kat ,then we would talk about it..
CHROME!!, CROMADO!!MM
http://www.simviation.com/yabbuploads/cromadouff.jpg
I can't avoid it to fell so impress with this new high Technology, high quality
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Last Edit: Apr 21
st
, 2008 at 6:23pm by Alejandro Rhodes
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Reply #15 -
Apr 6
th
, 2008 at 4:14pm
fighter25
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Dayton, Ohio
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Wow.
Excelent work Alrot!
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Reply #16 -
Apr 10
th
, 2008 at 8:03pm
Alrot
Ex Member
I Love Simviation.
DDS
still need the spec and the bump map ,easy cake!!
http://www.simviation.com/yabbuploads/masomenosasi.jpg
I feel good ta da da da dada you know that I would, I feeeeel right ta da da da da da da da so good so TA TA so good
Alex
EDIT::
MG
I Map the Bump and the Specular map ,wach the screws on the nose
http://www.simviation.com/yabbuploads/especularwow.jpg
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Last Edit: Apr 21
st
, 2008 at 6:19pm by Alejandro Rhodes
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Reply #17 -
Apr 11
th
, 2008 at 7:44pm
Dr.bob7
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Cessna 172SP a true aircraft
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im guessing shes Sp2?
(if she is i cant run my card cant handle Sp2 =[)
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Reply #18 -
Apr 11
th
, 2008 at 8:36pm
Alrot
Ex Member
I Love Simviation.
Dr.bob7 wrote
on Apr 11
th
, 2008 at 7:44pm:
im guessing shes Sp2?
(if she is i cant run my card cant handle Sp2 =[)
Just like the f-18 of acceleration or in sp1 she will fly in every aspect in fsx- fsx sp1-sp2 - DX9c-DX10
......exept FS9
http://www.simviation.com/yabbuploads/arrtisimo.jpg
Today I ran my self out of battery
,I just add more details in the exterior , but I felt sooo lazy , Ahh I fit the left side and Low the bump into 1 (I had it into 4 it looked like a second word war aircraft old and rusty)
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Last Edit: Apr 21
st
, 2008 at 6:20pm by Alejandro Rhodes
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Reply #19 -
Apr 11
th
, 2008 at 10:37pm
DaveSims
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Clear Lake, Iowa
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No FS9? And i love business jets. I guess I could install it in my FSX, but I only use that once a month or so.
Dave
www.flymcw.com
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Reply #20 -
Apr 18
th
, 2008 at 1:02pm
Wii
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I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...
&&
http://352photography.webs.com/
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Reply #21 -
Apr 18
th
, 2008 at 1:39pm
Fr. Bill
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now I have GMax!
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Wii wrote
on Apr 18
th
, 2008 at 1:02pm:
I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...
There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.
They are two completely incompatible systems.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #22 -
Apr 18
th
, 2008 at 1:55pm
Alrot
Ex Member
I Love Simviation.
I been thinking Bill, maybe if I use all the done things change animations tags ,you know, rename , kill tires rudder aileron animations.....all the stuff required I may export with panda to X then to makemdl9, I have all the textures in Bmp ,see I don't think will be too difficult ....I think
Alex
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Reply #23 -
Apr 18
th
, 2008 at 5:27pm
Brett_Henderson
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Anyone know what that shiny metal on the leading edge is for ?
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Reply #24 -
Apr 18
th
, 2008 at 5:50pm
Jet Black1
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LOVE TO FLY!!!!!!!!!
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WOW that is one great looking Citation
I wish I could do that
JetBlack1
Greg
JetBlack1&&Greg&&Hutto,Texas
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Reply #25 -
Apr 18
th
, 2008 at 7:31pm
Alrot
Ex Member
I Love Simviation.
Brett_Henderson wrote
on Apr 18
th
, 2008 at 5:27pm:
Anyone know what that shiny metal on the leading edge is for ?
}
..........
EErrmm Cough* Cough *... I know of course I know
that is for..... for........... you know..
But I won't say it ,because , People have to known
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Reply #26 -
Apr 19
th
, 2008 at 1:26pm
Wii
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Fr. Bill wrote
on Apr 18
th
, 2008 at 1:39pm:
Wii wrote
on Apr 18
th
, 2008 at 1:02pm:
I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...
There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.
They are two completely incompatible systems.
If you think of it that way, but Arlot might...
&&
http://352photography.webs.com/
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Reply #27 -
Apr 19
th
, 2008 at 2:15pm
Alrot
Ex Member
I Love Simviation.
Wii wrote
on Apr 19
th
, 2008 at 1:26pm:
Fr. Bill wrote
on Apr 18
th
, 2008 at 1:39pm:
Wii wrote
on Apr 18
th
, 2008 at 1:02pm:
I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...
There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.
They are two completely incompatible systems.
If you think of it that way, but
Arlot
might...
AAAAALLRRot Wii
, Alrot, or better, my friends call me Alex and you my friend buddy
Fr:Bill is one of the greatest designers I ever meet along with Milton Shupe (both works alone in their planes like me) ,and is my teacher in
Freeflight Design Shop Design Forums ,all I have learn from FSX-SDK was a hude part by him , personal helps and his great tutorials spread in all designing web sites, he's a gauge programer and an expert in XML code.
He's a teacher of teachers
Im not kissing the boss B*¨* here but first this is very true ,and his reputation is well known, and I'm in debt with this man.
When he said something ,he's always right , I didn't remember that the textures were made in 2048x 2048 in DDS which is no problem to convert into bmp,
BUT
Makemdl9 does not allow textures bigger than 1024 ,so this mean I would have to Re-map the entire airplane, including VC , this may take a while..
But I will start to do it, once the aircraft is release in FSX.
Alex
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Reply #28 -
Apr 19
th
, 2008 at 7:47pm
Fr. Bill
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I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Wii wrote
on Apr 19
th
, 2008 at 1:26pm:
Fr. Bill wrote
on Apr 18
th
, 2008 at 1:39pm:
Wii wrote
on Apr 18
th
, 2008 at 1:02pm:
I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...
There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.
They are two completely incompatible systems.
If you think of it that way, but Arlot might...
When I said "incompatible," that is precisely what I meant.
FS9 (and earlier) models are compiled assembly code in BGL format.
FSX models are compiled XML code in MDL format.
FSX can read and display both MDL and BGL encoded formats.
FS9 can only read and display BGL encode format. Period.
FS9 models use primarily "axis based animations," with only a little bit of XML driven animations.
FSX models use exclusively XML driven animations, most of which FS9 would not be able to interpret.
Also, as Alex has already mentioned, the textures he's using are 2048x2048, which FS9 cannot load.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #29 -
Apr 21
st
, 2008 at 11:21am
Wii
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Ok, heh, I don't know much about that stuff but FSX it is.
Sorry bout the spelling Alrot...ment to go check but I didn't
&&
http://352photography.webs.com/
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Reply #30 -
Apr 21
st
, 2008 at 12:33pm
Fr. Bill
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Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Brett_Henderson wrote
on Apr 18
th
, 2008 at 5:27pm:
Anyone know what that shiny metal on the leading edge is for ?
It's chrome, used to prevent "dings" in the leading edge from FOD.
The black areas are anti-ice heating areas, of course.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #31 -
Apr 21
st
, 2008 at 1:13pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
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Fr. Bill wrote
on Apr 21
st
, 2008 at 12:33pm:
Brett_Henderson wrote
on Apr 18
th
, 2008 at 5:27pm:
Anyone know what that shiny metal on the leading edge is for ?
It's chrome, used to prevent "dings" in the leading edge from FOD.
The black areas are anti-ice heating areas, of course.
Hmmm.. That might be an extra benefit, but that's not it. You're close, though..
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Reply #32 -
Apr 21
st
, 2008 at 6:18pm
Alrot
Ex Member
I Love Simviation.
She will beat all the rest of the copilot done before ,I just finish mapping her AS A FIRST DUTY at the beginning because believe it or Not is the most tedious and hideous job of all.. She came with many animation surprises , Look in the second shot her legs
she's moving the rudder
,and other things
will be a surprise
Nothing is being map yet, Ok? this is like the first shot of this thread ,still too much to walk
http://www.simviation.com/yabbuploads/comienzoVC.jpg
http://www.simviation.com/yabbuploads/comienzoVC1.jpg
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th
, 2008 at 6:08pm by Alejandro Rhodes
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Apr 21
st
, 2008 at 9:28pm
DaveSims
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Clear Lake, Iowa
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Fr. Bill wrote
on Apr 21
st
, 2008 at 12:33pm:
Brett_Henderson wrote
on Apr 18
th
, 2008 at 5:27pm:
Anyone know what that shiny metal on the leading edge is for ?
It's chrome, used to prevent "dings" in the leading edge from FOD.
The black areas are anti-ice heating areas, of course.
The black areas are de-icing boots that inflate to break the ice off, the shiny chrome is a heated leading edge, a lot more aerodynamic than a boot.
Dave
www.flymcw.com
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Reply #34 -
Apr 21
st
, 2008 at 9:45pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
DaveSims wrote
on Apr 21
st
, 2008 at 9:28pm:
Fr. Bill wrote
on Apr 21
st
, 2008 at 12:33pm:
Brett_Henderson wrote
on Apr 18
th
, 2008 at 5:27pm:
Anyone know what that shiny metal on the leading edge is for ?
It's chrome, used to prevent "dings" in the leading edge from FOD.
The black areas are anti-ice heating areas, of course.
The black areas are de-icing boots that inflate to break the ice off, the shiny chrome is a heated leading edge, a lot more aerodynamic than a boot.
That's close enough
It's not about aerodynamics, though... You hit the key words, "de-icing boots that inflate to break the ice off".. That's how boots work. You have actually let ice form, and then inflate them to break it off. If you inflate them too early; the ice forms around them while inflated, and then of course, it can't be broken off. Heating elements would be ideal, but they're heavy and consume huge amounts of power, and aren't aluminum friendly.
Take a close look at what's right behind the stainless steal, heated leading edge.... If those were boots; the ice that they'd break off, would go straight into the ENGINE
The heat keeps ice from forming at all..
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Reply #35 -
Apr 24
th
, 2008 at 12:38am
cloud9
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Colonel
"Ski the Cold Smoke" Bridger
Bowl
CRAZY!!!! :D
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Wow alrot.....That second livery on the last page is AWESOME
My system
: Antec 900 : Intel Q6600 OC'd 3.0 GHz : 680i : 512 MB Nvidia GeForce 8800 GTS : 4 GB 800MHz DDR2 : 250 GB HD : OCZ 600W : Vista x64 : Thermaltake 120 :
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Reply #36 -
Apr 30
th
, 2008 at 5:32pm
Alrot
Ex Member
I Love Simviation.
Indeed one of the most difficult VC I ever done ,there are many hiden details ,Like for example the elevator wheel has an indicator (like the real life model) that indicates the position , and many many things ,few meters to finish it..
http://www.simviation.com/yabbuploads/lamasdifici2l.jpg
http://www.simviation.com/yabbuploads/lamasdificil.jpg 
;
All the switches , levers and bottoms are working
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Last Edit: May 2
nd
, 2008 at 8:14pm by Alejandro Rhodes
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Reply #37 -
Apr 30
th
, 2008 at 6:05pm
Alrot
Ex Member
I Love Simviation.
Before you said something ,I would like to say , I attach to real life aircraft , the most difficult part of all is presisly the VC because you can't do like the exterior part in which you can put any color and shape sometime diferent than the real life models ..
The Inside , the VC its the hardest part ,because I invite you to take a look some of the freeware models out there , see from a pilot perspective ,I was looking some of the freeware ones Wich BTW was made using FS9-SDK like most of them and claiming that
Is a FSX aircraft
and is far away from it the textures and the realism can't never be compare with FSX new format ,I saw a Challenger Bombardie 604 and It has a beutiful decoration and furniture in the inside ,Beutiful..
But what about the important thing , Do we fly with decoration? This plane has an Airbus VC in all aspect ,I'm putting this as example just one , You know My models ,my freewares were made with soo much efford Imitating the most I could the real ones ,like the last 727 which gave more trouble ,issues among members of this site than satisfactions
..
Whats the Deal when you fly a plane wich it doesn't have anything that look and SOUND like the real Bombardier ..
I made its decoration too , But anyway No one cares about the effort Unless No matter How good or how Bad it is ,Its only special when is a Payware and Ive seen some paywares that just make me laugh Mediocre ...
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Reply #38 -
Apr 30
th
, 2008 at 7:47pm
Dr.bob7
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Colonel
Cessna 172SP a true aircraft
Castle Rock Colorado
Gender:
Posts: 1404
wow! nice alrot
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Reply #39 -
May 1
st
, 2008 at 11:24am
Katahu
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If only I had your skills with the FSX SDK.
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Reply #40 -
May 1
st
, 2008 at 1:09pm
Alrot
Ex Member
I Love Simviation.
Katahu wrote
on May 1
st
, 2008 at 11:24am:
If only I had your skills with the FSX SDK.
Wow!
That's one of the best thing I ever heard ,Coming from a great designer , Of course you got it J.C. ,I saw that Jet Truck you just made ,all we got to do is keep struggling ,searching I N V E S T I G A T E is the key,..ask ask ask, J.C.
, To get all the info about the FSX-sdk wasn't that easy as it looks ,and the most difficult part is the installing and succesfully get a *.xanim and *.X ,That was hard for me , I learn everything in FFDS and believe me ,some people rather stay quiet ,because from now few things are like a secret due that was hard for them to find out these thing ,and I understand them..
Come on Kat I don't even speak English as you do and Im 43 my mind is not that faster than it used to, your very young !
1Download the latest Direct9 runtimes
2your sys must be in english american for the period for decimals Not comas
3install Frameworks 3.5
You must know How and where to place the FSX gmax, right?
all this is quite long try to do this thing and the export a box ,to mdl in gmax ,See if the mdl has size ,or do something more complicated like a box and a spere ... check if they have a size..
If they give you errors ..READ what it saids and bring back to me..okay?
EDIT: I forgot Do not pay too much attention to the reading material of the SDK is a B****S******* most of the things it says are not according to the real...
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Reply #41 -
May 2
nd
, 2008 at 12:15am
Fr. Bill
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Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Alex, I think you're doing a very nice job on the Citation I model and the VC! Before much longer, it will look better than my Citation II VC...
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #42 -
May 2
nd
, 2008 at 4:57am
Alrot
Ex Member
I Love Simviation.
Thanks you Bill, I really appreciates all your teaching and help, never wouldn't done without you my friend,
Milton Shupe tough me everything to begin about Makemdl9 3 years ago.
and Now you did the same with FSX Xml format for me ..
and
I think is Done
http://www.simviation.com/yabbuploads/lacabianpordntro.jpg
I think I'll spend the weekend finishing details there 's a couple more gauges that would take me 5 minutes to put them there,hole here and there . a red hood ,and emergency brakes and a microphone atach to the lever yoke ,and thats it
And them once is ready I'll ...I will.....I will I don't know what I'm going to do with it
seriously
«
Last Edit: May 2
nd
, 2008 at 8:04pm by Alejandro Rhodes
»
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Reply #43 -
May 2
nd
, 2008 at 10:18am
fabian_e
Ex Member
,
You're getting better every time.....
Excellent!
Cheers,
Fabian
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Reply #44 -
May 2
nd
, 2008 at 8:05pm
Alrot
Ex Member
I Love Simviation.
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Reply #45 -
May 2
nd
, 2008 at 9:44pm
Dr.bob7
Offline
Colonel
Cessna 172SP a true aircraft
Castle Rock Colorado
Gender:
Posts: 1404
when your done you can make a freeware Cessna 410
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Reply #46 -
May 3
rd
, 2008 at 1:01am
Mazza
Offline
Colonel
:D
Melbourne, Australia.
Gender:
Posts: 3184
Very Very very very very very goooooooooooooooooooooooooooood job,
Sunset Chasing...RULES
AMD 9550 2.43 X4 - 2Gb RAM 800Mhz DDRII - Asus 4670
Corsair TX-750W
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Reply #47 -
May 3
rd
, 2008 at 4:29pm
N2744X
Offline
Colonel
LINKED IMAGES ARE NOT
ALLOWED AT SIMV!
Posts: 79
Dr.bob7 wrote
on May 2
nd
, 2008 at 9:44pm:
when your done you can make a freeware Cessna 410
Theres no such aircraft.
"Orange County Traffic, Chancellor N2744X, Departing runway 03, Orange County"
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Reply #48 -
May 3
rd
, 2008 at 6:33pm
Dr.bob7
Offline
Colonel
Cessna 172SP a true aircraft
Castle Rock Colorado
Gender:
Posts: 1404
310 sorry
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Reply #49 -
May 3
rd
, 2008 at 9:40pm
Brett_Henderson
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Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
I've been working on a 310 for about 9 months now
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Reply #50 -
May 3
rd
, 2008 at 11:32pm
DaveSims
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Colonel
Clear Lake, Iowa
Gender:
Posts: 2453
Not to steal away from Alrot's thread and excellent Citation (which I hope comes in an FS9 variant
), but do you have any screenshots of the 310 progress.
Dave
www.flymcw.com
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Reply #51 -
May 4
th
, 2008 at 12:30am
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
DaveSims wrote
on May 3
rd
, 2008 at 11:32pm:
Not to steal away from Alrot's thread and excellent Citation (which I hope comes in an FS9 variant
), but do you have any screenshots of the 310 progress.
OK..
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1209875350/0
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Reply #52 -
May 5
th
, 2008 at 3:19am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Ahhhh! Thread hijack! Go Cessna!
Well done, Alrot. You've been doing this a shorter span than I, yet you have done more aircraft! I congratulate you, sir.
Thank you for your constant contribution to our community, and I hope to see many more from you in the coming years.
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Reply #53 -
May 5
th
, 2008 at 5:15am
J.
Offline
Colonel
Herts/Worcs UK
Gender:
Posts: 1482
good work alrot, i just have one small favor to ask
would it be possible to have a model that does not have the co-pilot, its nice but i always find it eats my frames having that model in the cockpit as well as the VC and everything
Striking software
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Reply #54 -
May 5
th
, 2008 at 5:40pm
Wii
Offline
Colonel
Space
Gender:
Posts: 2787
J. wrote
on May 5
th
, 2008 at 5:15am:
good work alrot, i just have one small favor to ask
would it be possible to have a model that does not have the co-pilot, its nice but i always find it eats my frames having that model in the cockpit as well as the VC and everything
Same...
&&
http://352photography.webs.com/
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Reply #55 -
May 5
th
, 2008 at 6:03pm
Alrot
Ex Member
I Love Simviation.
I promise you that the old Tick18 animation wich use to eat literaly in BGL models (FS9) ,works completly diferent now ,the name is call "Ambient" I could fill the plane with moving passengers and it wont make any diference ,..this is XML dude
this is FSX-SDK SP2 my friend ,Although I 'm thinking to put double option without copilot ,I have read some forums were they said they feel uncomfortable with a moving doll ,that its a creepy thing ,just for that I'll make a double option in every repaint with pilot and without creepy pilot..
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Reply #56 -
May 6
th
, 2008 at 10:15am
Alrot
Ex Member
I Love Simviation.
I posted in SimTeeVee (Better HQ) but I couldn't embed
http://www.simteevee.com/watch.php?mdid=633
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Reply #57 -
May 6
th
, 2008 at 1:06pm
unknown
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Colonel
Vilnius,Lithuania
Gender:
Posts: 625
Very goood work! I'm impressed!!
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Reply #58 -
May 6
th
, 2008 at 4:14pm
J.
Offline
Colonel
Herts/Worcs UK
Gender:
Posts: 1482
nice video alrot
looks amazing
glad to hear your thinking of releasing with and without the woman
and thats a nice looking VC
will you be releasing the paint kit?
Striking software
Beta Team leader |
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Reply #59 -
May 8
th
, 2008 at 7:47pm
merculiv
Offline
Colonel
I Fly Sim!
Alaska
Gender:
Posts: 48
Superb Work! Alrot. Let me know when you start on that L-188 Electra! I have an authentic sound package to go along with it! merculiv
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Reply #60 -
May 8
th
, 2008 at 10:26pm
Dr.bob7
Offline
Colonel
Cessna 172SP a true aircraft
Castle Rock Colorado
Gender:
Posts: 1404
youre a bit high accoring to P.A.P.I. on your approach in the vid ill have to download for FSX
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Reply #61 -
May 8
th
, 2008 at 10:39pm
Alrot
Ex Member
I Love Simviation.
Not a bit Too high and 220 knots too fast ,a friend told me if I were a real pilot they would took off my licence..
besides by the time I was flying that It had a ridiculous flight Dinamics
THAT's
when my good friend came in ,a real pilot and a designer ,Brett Henderson create an entire aircraft.cfg and citation.air files ,fix the contact points ,geometry , its very realistic now , and you will all see once its available ...
, I made that video fast just for showing the plane in 1 hours..
I didn't even hit reverse thrusters after landing..
and the song I could find a newer song...
just for showing the plane
Stand by guys, the plane will be release in few days..
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