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Few Meters to finish (VC) (Read 7961 times)
Reply #15 -
Apr 6
th
, 2008 at 4:14pm
fighter25
Offline
Colonel
Dayton, Ohio
Gender:
Posts: 1272
Wow.
Excelent work Alrot!
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Reply #16 -
Apr 10
th
, 2008 at 8:03pm
Alrot
Ex Member
I Love Simviation.
DDS
still need the spec and the bump map ,easy cake!!
http://www.simviation.com/yabbuploads/masomenosasi.jpg
I feel good ta da da da dada you know that I would, I feeeeel right ta da da da da da da da so good so TA TA so good
Alex
EDIT::
MG
I Map the Bump and the Specular map ,wach the screws on the nose
http://www.simviation.com/yabbuploads/especularwow.jpg
«
Last Edit: Apr 21
st
, 2008 at 6:19pm by Alejandro Rhodes
»
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Reply #17 -
Apr 11
th
, 2008 at 7:44pm
Dr.bob7
Offline
Colonel
Cessna 172SP a true aircraft
Castle Rock Colorado
Gender:
Posts: 1404
im guessing shes Sp2?
(if she is i cant run my card cant handle Sp2 =[)
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Reply #18 -
Apr 11
th
, 2008 at 8:36pm
Alrot
Ex Member
I Love Simviation.
Dr.bob7 wrote
on Apr 11
th
, 2008 at 7:44pm:
im guessing shes Sp2?
(if she is i cant run my card cant handle Sp2 =[)
Just like the f-18 of acceleration or in sp1 she will fly in every aspect in fsx- fsx sp1-sp2 - DX9c-DX10
......exept FS9
http://www.simviation.com/yabbuploads/arrtisimo.jpg
Today I ran my self out of battery
,I just add more details in the exterior , but I felt sooo lazy , Ahh I fit the left side and Low the bump into 1 (I had it into 4 it looked like a second word war aircraft old and rusty)
«
Last Edit: Apr 21
st
, 2008 at 6:20pm by Alejandro Rhodes
»
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Reply #19 -
Apr 11
th
, 2008 at 10:37pm
DaveSims
Offline
Colonel
Clear Lake, Iowa
Gender:
Posts: 2453
No FS9? And i love business jets. I guess I could install it in my FSX, but I only use that once a month or so.
Dave
www.flymcw.com
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Reply #20 -
Apr 18
th
, 2008 at 1:02pm
Wii
Offline
Colonel
Space
Gender:
Posts: 2787
I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...
&&
http://352photography.webs.com/
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Reply #21 -
Apr 18
th
, 2008 at 1:39pm
Fr. Bill
Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Wii wrote
on Apr 18
th
, 2008 at 1:02pm:
I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...
There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.
They are two completely incompatible systems.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #22 -
Apr 18
th
, 2008 at 1:55pm
Alrot
Ex Member
I Love Simviation.
I been thinking Bill, maybe if I use all the done things change animations tags ,you know, rename , kill tires rudder aileron animations.....all the stuff required I may export with panda to X then to makemdl9, I have all the textures in Bmp ,see I don't think will be too difficult ....I think
Alex
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Reply #23 -
Apr 18
th
, 2008 at 5:27pm
Brett_Henderson
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Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
Anyone know what that shiny metal on the leading edge is for ?
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Reply #24 -
Apr 18
th
, 2008 at 5:50pm
Jet Black1
Offline
Colonel
LOVE TO FLY!!!!!!!!!
Hutto,Texas
Gender:
Posts: 229
WOW that is one great looking Citation
I wish I could do that
JetBlack1
Greg
JetBlack1&&Greg&&Hutto,Texas
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Reply #25 -
Apr 18
th
, 2008 at 7:31pm
Alrot
Ex Member
I Love Simviation.
Brett_Henderson wrote
on Apr 18
th
, 2008 at 5:27pm:
Anyone know what that shiny metal on the leading edge is for ?
}
..........
EErrmm Cough* Cough *... I know of course I know
that is for..... for........... you know..
But I won't say it ,because , People have to known
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Reply #26 -
Apr 19
th
, 2008 at 1:26pm
Wii
Offline
Colonel
Space
Gender:
Posts: 2787
Fr. Bill wrote
on Apr 18
th
, 2008 at 1:39pm:
Wii wrote
on Apr 18
th
, 2008 at 1:02pm:
I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...
There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.
They are two completely incompatible systems.
If you think of it that way, but Arlot might...
&&
http://352photography.webs.com/
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Reply #27 -
Apr 19
th
, 2008 at 2:15pm
Alrot
Ex Member
I Love Simviation.
Wii wrote
on Apr 19
th
, 2008 at 1:26pm:
Fr. Bill wrote
on Apr 18
th
, 2008 at 1:39pm:
Wii wrote
on Apr 18
th
, 2008 at 1:02pm:
I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...
There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.
They are two completely incompatible systems.
If you think of it that way, but
Arlot
might...
AAAAALLRRot Wii
, Alrot, or better, my friends call me Alex and you my friend buddy
Fr:Bill is one of the greatest designers I ever meet along with Milton Shupe (both works alone in their planes like me) ,and is my teacher in
Freeflight Design Shop Design Forums ,all I have learn from FSX-SDK was a hude part by him , personal helps and his great tutorials spread in all designing web sites, he's a gauge programer and an expert in XML code.
He's a teacher of teachers
Im not kissing the boss B*¨* here but first this is very true ,and his reputation is well known, and I'm in debt with this man.
When he said something ,he's always right , I didn't remember that the textures were made in 2048x 2048 in DDS which is no problem to convert into bmp,
BUT
Makemdl9 does not allow textures bigger than 1024 ,so this mean I would have to Re-map the entire airplane, including VC , this may take a while..
But I will start to do it, once the aircraft is release in FSX.
Alex
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Reply #28 -
Apr 19
th
, 2008 at 7:47pm
Fr. Bill
Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Wii wrote
on Apr 19
th
, 2008 at 1:26pm:
Fr. Bill wrote
on Apr 18
th
, 2008 at 1:39pm:
Wii wrote
on Apr 18
th
, 2008 at 1:02pm:
I'm sure (after a bit of tweaking....) I could (or others if they would like) could attempt to get it to work in FS9...
There's not any possible way to force a model compiled with the new shader based tools to run in FS9. Period.
They are two completely incompatible systems.
If you think of it that way, but Arlot might...
When I said "incompatible," that is precisely what I meant.
FS9 (and earlier) models are compiled assembly code in BGL format.
FSX models are compiled XML code in MDL format.
FSX can read and display both MDL and BGL encoded formats.
FS9 can only read and display BGL encode format. Period.
FS9 models use primarily "axis based animations," with only a little bit of XML driven animations.
FSX models use exclusively XML driven animations, most of which FS9 would not be able to interpret.
Also, as Alex has already mentioned, the textures he's using are 2048x2048, which FS9 cannot load.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #29 -
Apr 21
st
, 2008 at 11:21am
Wii
Offline
Colonel
Space
Gender:
Posts: 2787
Ok, heh, I don't know much about that stuff but FSX it is.
Sorry bout the spelling Alrot...ment to go check but I didn't
&&
http://352photography.webs.com/
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