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CFS WWII Europe Series USAAF Mission Success Tip (Read 1056 times)
Mar 9th, 2008 at 8:39pm

rlloydr   Offline
2nd Lieutenant
Hello!

Posts: 1
**
 
Escape from Guyancourt, survival suggestions:


1. Takeoff FIRST and fast; you will be "rear-ended" if you do not.
2. Avoid Fuel Truck on Runway; seek right side of runway.
3. Takeoff and fly Runway heading as low as you are able, 0.2 km or below, also as fast as you can.
4. Continue this altitude until past incoming bf 109s.
5. Escort will join you and dispatch bandits.
6. Increase altitude as required for comfort.
7. Increase propeller pitch, reduce RPM, to conserve fuel.
8. Avoid temptation to "re-enter battle", friendlies will vanquish bandits. Your mission is to survive.
9. Fly home.

rlloydr
March 2008
 
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Reply #1 - Mar 11th, 2008 at 1:57pm

H   Offline
Colonel
2003: the year NH couldn't
save face...
NH, USA

Gender: male
Posts: 6837
*****
 
I'm not that selfish -- they can have their ordnance back... Wink

1. start up quickly, hold back throttle
2. watch to rear (right) while nudging throttle
3. as 109 to the rear right is catching you, push to full throttle
4. as 109 to the right is passing, apply right rudder (not too much)
5. during this process, simultaneously straighten out the rudder:
   as 109 to the right begins passing in front of you, provide him with additional ventilation
   (he's sure to appreciate the extra ammo)
6. don't run into anything -- take off and turn left
7. if your timing is apt, the trailing 109 has now passed you and is taking to the air:
  your left turn should put you behind him and you may be able to rid yourself of more lead weight
  (such a cheerful giver -- but don't give out too much, just in case)
8. if 109 got away, don't follow -- fly low at full throttle until out of flak range
9. two choices: high or low
   low - maintain full throttle until you reach your reinforcements,
           and...
   high - once out of flak range, full power to at least 10k feet
           reduce power slightly as you pass over bandits and fly past reinforcements
           if you're a quite able pilot, turn around and get Zander, if not...
10. reduce power and head home


To each his own.

Cool
 
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