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Airport Design Editor Question (Read 6660 times)
Feb 14th, 2008 at 5:15pm

Brando14100   Ex Member

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Why is it that when, on a small airport ( all General Aviation except in summer when theres private jets) when I move the traffic scalar all the way up, there is still no ground traffic and there is only one aircraft flying? This is a modified (so modified it might as well be new) stock airport.
« Last Edit: Apr 14th, 2008 at 5:47pm by N/A »  
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Reply #1 - Feb 15th, 2008 at 3:23am

commoner   Offline
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...not sure what you have modified but if the airport name and location are still the same then any ai that has flight plans to land from this airfield in the  FlightPlans030528.txt file should be seen.........

open this file and look for the airport code in the flight plans........if not too many then you will have to redirect a few to your airport. Wink.......choose ones which have appropriate a/c for your field.

Also check the AFCAD file to see if there are plenty of parking spaces...and that all are properly linked to the runway for take off and landing........

SAY which airport and I'll have a look Smiley

This, all of course if you are into this sort of stuff....otherwise  sorry..dunno.............commoner Wink
 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #2 - Feb 15th, 2008 at 11:26am

Brando14100   Ex Member

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The airport is 5B2 Sratoga County.
 
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Reply #3 - Feb 15th, 2008 at 2:12pm

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..OK....well the Stock AFCAD is just fine...BUT it only has 4 parking spaces so you won't ever get more than four a/c there whatever your flight plans say, unless you know how to add more using the AFCAD utility.

The flight plans (default) show that there are only 5 flight plans for this airfield one of those is a 12 hour interval and one a 24 hour interval, the others are shorter but unless you are there on the apron looking for these planes they are few and far between so that is why you rarely see more than the odd one........the a/c in those plans are a Cessna Caravan amphibian...two different Grand Caravans and a Piper Cherokee........

You will have to learn to use (if you don't already) TTools to add more flight plans or change some of the default ones to include 5B2 instead of ones you never go to.........change or add different aircraft too to get more variety.........it's a FAIRLY easy thing to master if you are prepared to read the tutorials and experiment, but if not then your airfield is only programmed for minimal ai at present.........

  Hope this helps...commoner Wink
 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #4 - Feb 15th, 2008 at 3:45pm

dave3cu   Offline
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As you mention ADE (Airport Design Editor) and 'ground traffic', I'll guess your using FSX. In any case.....

Simply modifying an airport does not increase the traffic.

As Commoner advises, to get more ai air traffic, you have to program new  flights to use the airport. The FSX SDK has a program to this but alas, I don't have the SDK so can't advise on it's use. I use a program (free) called AIFPC that does not require the SDK. AIFPC by Peter van der Veen at FSDeveloper.com. (the link is in message #57)

For FSX airport vehicle traffic, the little I've learned about it so far is: This is auto generated depending on your airport design. You must have Gates or Cargo ramps. The more Gates and/or Gargo ramps you have, the more vehicles are running around. There are no ground vehicles generated if you only have GA parking.

Also each Gate or Cargo ramp has the associated tug and cargo/baggage handlers. With the addition of a 'vehicle parking' spot and 'vehicle paths' a fuel truck is available to any parking to which it is connected to, via the 'parking connectors'.

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #5 - Feb 15th, 2008 at 4:46pm

Brando14100   Ex Member

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It is just a small airport as I have said before. The most action it gets is with Lears and Challengers at track season, so I don't need vehicles running around. But I would say I did a fairly good job at making it more realistic:

This is stock:
...

This is modified:
...

This is real:
...
 
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Reply #6 - Feb 15th, 2008 at 5:25pm

Brando14100   Ex Member

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In that program, where are traffic BGL files located?
 
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Reply #7 - Feb 15th, 2008 at 7:50pm

dave3cu   Offline
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For AIFPC?..

The FSX default traffic file is ......\Scenery\World\scenery\trafficAircraft.bgl.Make sure you back it up before working with it.  

If you haven't worked with the TrafficTools program before, download it for the excellent help file to help in creating the source .txt files for AIFPC. You'll find it in the Utilities>FS2004 downloads here at SimV.

Your airport mod looks nice.  Smiley

From your first post..'all General Aviatioon except in summer when theres private jets'.

As far as I know, there is no way to program 'seasonal' traffic other than to make a seperate traffic file and move it in and out as needed.

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #8 - Feb 15th, 2008 at 7:59pm

Brando14100   Ex Member

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I don't mean I need seasonal, I could just change it at the time. I was just givinng a reference to the size and traffic of the airport.
 
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Reply #9 - Feb 15th, 2008 at 8:05pm

Brando14100   Ex Member

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When I decompile, nothing happens. Sorry but I'm not good with developing and modifying yet. Boy I can't say that enough around here.
 
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Reply #10 - Feb 16th, 2008 at 2:47am

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...mmm sorry Brando didn't know it was fsx...don't have that so not sure whether the flightplans are done in the same way or not...........if it is, then decompiling the traffic.bgl will give three text files ..aircraft..airports and flightplans...these are simply opened in notepad then when any changes have been made to any one of them are re-compiled in TTools to make the changes work in the sim.............

The pic is the result of changing the few flightplans having 5B2 to have  5B2 both as the destination and home airports..in effect they take off then fly around some and land again............all sorts of combinations can be done this way with a little thought........

It's fs9 stock AFCAD (looks very much like the ADE) and these are the FS9 aircraft in the default AI for 5B2.....

   Three parked up and one just taxiing when I got there........

  ..Keep trying with TTools...and read the excellent tutorials around...you'll get there....commoner Wink

     ...
 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #11 - Feb 16th, 2008 at 8:35am

dave3cu   Offline
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...

As Commoner says, the output of  the decompile is 3 .txt files. You can then use or edit these files to add your new traffic.

Here I have decompiled the  
1
'trafficAircraft.bgl' and
2
directed the output to my  ....\AIFPC\ folder.

If you haven't done so yet, download and unzip Traffic Tools v2.02. Though you won't use the TTools program (it will not decompile or compile FSX traffic files), you need the help document (Readme.htm) to understand and create/modify the 3 .txt source files.

Make sure you have backed-up the original traffic file should things go awry.

If your creating a new traffic file for your ai flights, rather than adding the flights to the default, remember to rename the 3 .txt source files before compiling. TTools Help explains the (re)naming 'rules' for the source .txt files.

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #12 - Apr 14th, 2008 at 11:47am

Brando14100   Ex Member

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I started messing around with this again. I've decompiled, but I'm not sure what I'm supposed to do from there.
 
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Reply #13 - Apr 14th, 2008 at 2:39pm

Brando14100   Ex Member

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Re-modified. Counted all the spaces and put them all in:

...
« Last Edit: Apr 14th, 2008 at 5:56pm by N/A »  
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Reply #14 - Apr 14th, 2008 at 3:01pm

dave3cu   Offline
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Have you thoroughly read through the TTools Readme.htm document?

It explains each of the source files, the data they contain,  and how to edit or add that data.

It also explains how to create a new 'source file set' if you would prefer to keep your new 'flightplans' seperate from the default traffic file, which I recommend for a couple of reasons.
1)no chance of messing up the default plans.
2)if you later decide to disable the default flightplans in favor of add-on plans you won't loose your plans.

For the 'airports' and 'aircraft' source files, you can just make copies of the files that decompiled from the default and rename them to fit your new source file set. (If you will be using add-on ai aircraft you'll have to follow the instructions on adding new aircraft) 

For lines in your new 'flightplans' source file you can copy and paste a line or 2 from the from the default to use as templates. (If you use the 'find' function in Note pad you can even find the 2 lines for '5B2' and use them as your templates.)

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #15 - Apr 15th, 2008 at 10:24am

Brando14100   Ex Member

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So do I just make the first and last airports 5B2 in the Flightplans?

One more thing. Can you go into the hangars you place in ADE? I'm not sure if I crashed from hitting a wall or just going in.
 
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Reply #16 - Apr 15th, 2008 at 11:43am

Scruffyduck   Offline
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If they are library objects and have the doors open then you should be able to go inside them
 
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Reply #17 - Apr 15th, 2008 at 11:54am

Brando14100   Ex Member

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Okay. I'll have to try and go in again. How about the first question?
 
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Reply #18 - Apr 15th, 2008 at 11:55am

Brando14100   Ex Member

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[quote author=Brando14100 link=1203027344/15#15 date=1208269459]So do I just make the first and last airports 5B2 in the Flightplans?quote]

That one. It seems too easy.
 
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Reply #19 - Apr 15th, 2008 at 2:01pm

dave3cu   Offline
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Quote:
So do I just make the first and last airports 5B2 in the Flightplans?

It all depends on the plan you want your ai to fly....
Quote:
How about the first question?

Quote:
...That one. It seems too easy.

It is quite easy, and explained in the Traffic Tools help file (Readme.htm).......the best thing to do is read it thoroughly and keep it handy for reference.     Wink

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #20 - Apr 15th, 2008 at 7:37pm

Brando14100   Ex Member

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Okeeyday.
 
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Reply #21 - Apr 20th, 2008 at 11:02am

Brando14100   Ex Member

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Well, I officially have my first add-on on SimV. It's this airport modification. It's in the FSX scenery. Someone put a 5B2 on Avsim Cry but I think mine looks better Smiley. Except I didn't include the parking lot like he did Cry. I don't think I'll get this flight plan thing. So if anyone has  the time, the airport is out there to give some plans to.
 
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Reply #22 - Apr 20th, 2008 at 12:09pm

Scruffyduck   Offline
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Quote:
Well, I officially have my first add-on on SimV. It's this airport modification. It's in the FSX scenery. Someone put a 5B2 on Avsim Cry but I think mine looks better Smiley. Except I didn't include the parking lot like he did Cry. I don't think I'll get this flight plan thing. So if anyone has  the time, the airport is out there to give some plans to.


Looks good.  just to let you know that you do not need to include the .ade file.  This is not required - just the bgl file
 
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Reply #23 - Apr 20th, 2008 at 3:02pm

Brando14100   Ex Member

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Will do for next time. I am already working on a more updated version. Seems like I always find something to improve on.
 
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Reply #24 - Apr 21st, 2008 at 10:36am

dave3cu   Offline
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Looks very good, but there's one problem.....You have not linked any of your parking spots to  taxi or apron links. This will effect ai traffic as they don't have an 'unbroken' route to follow between the runways and the parking spots.  This means that ai, whether departing (from a parking spot)  or arriving, will simply disappear.

Maybe you misunderstood the requirement as it looks like you attempted to 'link' the parking spots to the apron edges. The apron edges just define the visible apron area, they do not provide the 'invisible' route (taxi or apron links) that ai aircraft follow.

Dave

« Last Edit: Apr 22nd, 2008 at 9:40am by dave3cu »  

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #25 - Apr 21st, 2008 at 11:31am

Scruffyduck   Offline
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Unfortunately Dave is correct.  ADE has a fault finder that helps deal with problems.  You can run it from the menu Tools > Fault Finder.  This identifies the problems that Dave mentions.  The manual offers some idea as to what is wrong and what can be done to correct them.
 
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Reply #26 - Apr 26th, 2008 at 5:38pm

Brando14100   Ex Member

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If you look at the airport in Google Earth or maps, you will see why I did that. If I make taxiways with no lines or lights, will ai be able to know where they are?
 
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Reply #27 - Apr 26th, 2008 at 8:03pm

dave3cu   Offline
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You can make taxi links and apron links with no markings or lights. AI only need the invisible path.

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #28 - Apr 27th, 2008 at 4:47am

Scruffyduck   Offline
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Quote:
If you look at the airport in Google Earth or maps, you will see why I did that. If I make taxiways with no lines or lights, will ai be able to know where they are?


AI needs a complete path to follow.  As Dave says you can use Path type links that have no lines or lights.  They are used over aprons and have no surface of their own and will not show up at all in the sim but the hidden path will be there and traffic can follow it.
 
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Reply #29 - Apr 27th, 2008 at 2:51pm

Brando14100   Ex Member

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I added "ivisible taxiways" and look at the garbage  I get from it now:

...

...

...
 
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Reply #30 - Apr 27th, 2008 at 2:52pm

Brando14100   Ex Member

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Huh. Look at the first one. I really need to fix the position of that hangar.
 
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Reply #31 - Apr 27th, 2008 at 3:39pm

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In Settings > Options > General make sure that you have Auto Set Parking and Link Surface ticked.  Also looks like you have a normal taxi link crossing an apron with a different surface than the apron. FSX often does not draw things the way we expect.  If you would send me your .ade project file then I will take a look at it.

 
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Reply #32 - Apr 27th, 2008 at 4:14pm

Brando14100   Ex Member

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How do you want me to send it to you? Wait, didn't you download the other file? Just add it on to that one. But that one doesn't have the parking lot and road or parked gliders and cars. That isn't much though so I don't know. It's your call I guess.
 
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Reply #33 - Apr 28th, 2008 at 8:06pm

Brando14100   Ex Member

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Also, that thing was ticked already.
 
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Reply #34 - Apr 28th, 2008 at 8:42pm

Scruffyduck   Offline
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zip it up and email it to me jon AT scruffyduck.co.uk
 
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Reply #35 - May 2nd, 2008 at 8:55pm

Brando14100   Ex Member

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Is there a way to make images come over an apron?
 
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Reply #36 - May 3rd, 2008 at 12:32am

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Can you explain what you mean please.
 
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Reply #37 - May 3rd, 2008 at 11:26am

Brando14100   Ex Member

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Make an image come to the front and make it appear in the sim that way.
 
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Reply #38 - May 3rd, 2008 at 2:53pm

dave3cu   Offline
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Quote:
Make an image come to the front and make it appear in the sim that way


I think your talking about using photoreal textures??... Yes it's possible but would require a different program, probably SBuilderX.
You can look here, SimV-Scenery Design page 8, for SBuilderX and a couple tutorials on the subject.

Direct support for SbuilderX is also available at FSDeveloper.com-forums

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #39 - May 3rd, 2008 at 3:06pm

Brando14100   Ex Member

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Yes, that is what I need to do, but will it work with FSX?
 
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Reply #40 - May 3rd, 2008 at 3:07pm

Brando14100   Ex Member

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Trying to add the SARATOGA COUNTY on to the tarmac like in the real world: ...
 
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Reply #41 - May 3rd, 2008 at 3:15pm

dave3cu   Offline
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SBuilderX works with FSX. (SBuilder, further up the page is for FS2004)

You should be able to do that with SBuilderX.

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #42 - May 3rd, 2008 at 3:54pm

Brando14100   Ex Member

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OK
 
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Reply #43 - May 4th, 2008 at 11:00am

Brando14100   Ex Member

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Here's what happens:

...

...
 
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Reply #44 - May 4th, 2008 at 11:11am

Scruffyduck   Offline
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What happens and when and where?  Those screen shots don't say anything that I can make sense of at the moment.  What are you trying to do?
 
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Reply #45 - May 5th, 2008 at 4:44pm

Brando14100   Ex Member

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Scruffyduck wrote on Apr 28th, 2008 at 8:42pm:
zip it up and email it to me jon AT scruffyduck.co.uk


Can't really email it because I don't have my own, so I will put the latest version of the airport on SimV (with parking lot is the only big difference) and you can work from that. I think I can even make flight plans now with the new tool from Avsim today. Can't wait to get it back with invisible taxiways so I can try out the new program.
« Last Edit: May 6th, 2008 at 7:28pm by N/A »  
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Reply #46 - May 5th, 2008 at 4:45pm

Brando14100   Ex Member

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Scruffyduck wrote on May 4th, 2008 at 11:11am:
What happens and when and where?  Those screen shots don't say anything that I can make sense of at the moment.  What are you trying to do?


Okay, this is what happens when I try to install it. Ignore the files in the background.
 
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Reply #47 - May 6th, 2008 at 3:42am

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Install what?
 
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Reply #48 - May 6th, 2008 at 4:13pm

Brando14100   Ex Member

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That photoreal thing.
 
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Reply #49 - May 8th, 2008 at 10:46pm

Scruffyduck   Offline
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Do you have FS2004 on your computer?  Is this SBuilder or SBuilderX that you are trying to install?  For FSX you need SBuilder X.
 
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Reply #50 - May 8th, 2008 at 10:56pm

Brando14100   Ex Member

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Must have downloaded Sbuilder instead of the X version that I need. I'll try it again.
 
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Reply #51 - May 9th, 2008 at 10:31pm

Brando14100   Ex Member

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While someone is messing with that add on, can you try to enter the hanger for me. I crash every time, and the doors are open and I have plenty of clearance. Weird.
 
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Reply #52 - May 21st, 2008 at 6:03pm

Brando14100   Ex Member

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Anybody try it with the new version?
 
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Reply #53 - May 22nd, 2008 at 2:32am

Scruffyduck   Offline
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Try what with which version of what program?
 
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Reply #54 - May 22nd, 2008 at 4:15pm

Brando14100   Ex Member

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Try to make those 'invisible taxiways' with ADE version 1.2. At least that's what I have. Mabey add some flight plans. If you want to add flightplans, I can give you some ideas.
 
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Reply #55 - May 27th, 2008 at 7:28pm

Brando14100   Ex Member

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Please. Cry
 
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Reply #56 - May 28th, 2008 at 3:06am

Scruffyduck   Offline
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Invisible taxiways in ADE are made using the Apron (or Path) type - that is the second link tool - the one with the 'A' on the button.  Taxiways made with this will not have a surface.  They can still have markings (lines) so make sure they are all turned off
 
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Reply #57 - May 28th, 2008 at 8:27am

Brando14100   Ex Member

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Can a parking spot have two links to it?
 
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Reply #58 - May 28th, 2008 at 9:47am

Scruffyduck   Offline
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As far as I know yes, but you might want to experiment a bit
 
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Reply #59 - May 28th, 2008 at 4:16pm

Brando14100   Ex Member

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http://www.simviation.com/yabbuploads/crappy%205B2%201.jpg

This is what happens. There should be a line going fomr the space to the edge, like in the version that's out, but the lines going to the middle should be invisible. There are more of these pictures on page 2.
 
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Reply #60 - May 28th, 2008 at 4:23pm

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It is a pity that you cannot email me the source ade file since it is pretty much impossible to diagnose what is wrong from the picture.
 
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Reply #61 - May 28th, 2008 at 4:34pm

Brando14100   Ex Member

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Just the ADE file? I could e-mail it, but I would have to get the old "What is this? Who is this? I don't want you doing this." From my mom, and then from my dad, and then my mom will tell my grandma and she will say the same thing... Uhh right, but just the ADE file?
 
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Reply #62 - May 29th, 2008 at 4:18pm

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Just the ADE file
 
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Reply #63 - May 29th, 2008 at 4:40pm

Brando14100   Ex Member

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Okay.
 
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Reply #64 - May 31st, 2008 at 2:38am

Scruffyduck   Offline
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OK I am looking at the airport and the area of your picture.  As per the original edition none of the parking spots you show are linked into the taxi network so it is not clear at all how things will work.  In any case when I load it up in FSX I am not seeing the problem you describe

...

 
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Reply #65 - May 31st, 2008 at 8:41am

Brando14100   Ex Member

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Scruffyduck wrote on May 31st, 2008 at 2:38am:
OK I am looking at the airport and the area of your picture.  As per the original edition none of the parking spots you show are linked into the taxi network so it is not clear at all how things will work.  In any case when I load it up in FSX I am not seeing the problem you describe

[img]



Oh uhh...huh I think I removed the taxiways Embarrassed Can you try to put the invisible taxiways in. What are the boxes around the parking spaces? I don't see those on mine. And the hanger isn't alligned.
 
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Reply #66 - May 31st, 2008 at 8:59am

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I just loaded your airport so what is there is what you created.  Not sure what you mean by boxes.  I can see parking 'T's.

I don't know where you want taxipaths - are you referring to linking those parking places into the taxiway network?
 
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Reply #67 - May 31st, 2008 at 11:31am

Brando14100   Ex Member

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Could I see a screenshot of the ADE screen after you put the taxiways in? Of the whole airport.
 
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Reply #68 - May 31st, 2008 at 11:39am

Scruffyduck   Offline
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Sorry but you didn't answer my question - I do not understand what you expect me to do
 
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Reply #69 - May 31st, 2008 at 11:47am

Brando14100   Ex Member

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Scruffyduck wrote on May 31st, 2008 at 11:39am:
Sorry but you didn't answer my question - I do not understand what you expect me to do


Oh sorry, attempt to add the invisible taxiways to runways and parking. When I did it, it didn't seem to work.

http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1211920470
 
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Reply #70 - May 31st, 2008 at 4:37pm

Scruffyduck   Offline
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that link points me to something about


Quote:
I assume everyone will be watching the launch of STS-124, Discovery to the International Space Station (ISS) on Staurday at 5:02pm EDT.
 
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Reply #71 - May 31st, 2008 at 5:22pm

Brando14100   Ex Member

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Scruffyduck wrote on May 31st, 2008 at 4:37pm:
that link points me to something about


Quote:
I assume everyone will be watching the launch of STS-124, Discovery to the International Space Station (ISS) on Staurday at 5:02pm EDT.


Yeah, I was advertising the launch, nothing related to this. Grin
 
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Reply #72 - Jul 16th, 2008 at 10:25pm

Brando14100   Ex Member

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Okayy, I am working on another update for this project again, and I wanted to know:

1) Is there a way to remove hangars and buildings that are default and not added? Keeping in mind that these do not come up in the editor.

And

2) I am using version 2.0, and I am wondering if there is an updated version that I should be using that would make a lot of difference? I checked the website, and saw the Version 3.5 available thing, but the download was titled version 2. I was kindof confused about that.

Okay thanks for the answers and thanks for just putting up with me and my ignorance about design this whole time. Wink


Cool
 
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Reply #73 - Jul 18th, 2008 at 3:54am

Scruffyduck   Offline
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Quote:
Is there a way to remove hangars and buildings that are default and not added? Keeping in mind that these do not come up in the editor.


All default objects will be displayed in ADE provided that you started with a stock airport.  Alternatively you may be able to add them back by using Tools > Load Stock Data.

Quote:
2) I am using version 2.0, and I am wondering if there is an updated version that I should be using that would make a lot of difference? I checked the website, and saw the Version 3.5 available thing, but the download was titled version 2. I was kindof confused about that.


I assume you mean version 1.20?  If that is the case then you should be using version 1.35 as it has a lot of new functions and clears up a lot of bugs that exist in 1.20.    The installer for 1.35 can be got from 1.20 if you go to Help > Check for Updates.  You need to be connect to the internet for that to work.  Alternatively the update is available on some of the major FS sites.
 
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Reply #74 - Jul 18th, 2008 at 9:32am

Brando14100   Ex Member

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Scruffyduck wrote on Jul 18th, 2008 at 3:54am:
Quote:
Is there a way to remove hangars and buildings that are default and not added? Keeping in mind that these do not come up in the editor.


All default objects will be displayed in ADE provided that you started with a stock airport.  Alternatively you may be able to add them back by using Tools > Load Stock Data.

Quote:
2) I am using version 2.0, and I am wondering if there is an updated version that I should be using that would make a lot of difference? I checked the website, and saw the Version 3.5 available thing, but the download was titled version 2. I was kindof confused about that.


I assume you mean version 1.20?  If that is the case then you should be using version 1.35 as it has a lot of new functions and clears up a lot of bugs that exist in 1.20.    The installer for 1.35 can be got from 1.20 if you go to Help > Check for Updates.  You need to be connect to the internet for that to work.  Alternatively the update is available on some of the major FS sites.


When I do that Load Stock Data, A lot of stuff come up that I could not see before, but the stuff I wanted to see, which were the default hangars, did not come up. I will try it with that new version, and yes, I did mean V1.35 not 3.5. Thanks.

Cool
 
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Reply #75 - Sep 15th, 2008 at 10:36pm

Brando14100   Ex Member

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New question. Is there a way to make the airport at ground level? I can't get an airport I made at the right altitude.

Cool
 
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Reply #76 - Sep 17th, 2008 at 10:41am

Scruffyduck   Offline
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Well if you are creating a new airport you should check the altitude of the area before crating the airport.  Is this a new airport or a modified stock airport?

If it is new did you create an airport background polygon at the airport height to flatten the ground at the airport?
 
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Reply #77 - Sep 17th, 2008 at 4:14pm

Brando14100   Ex Member

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Scruffyduck wrote on Sep 17th, 2008 at 10:41am:
Well if you are creating a new airport you should check the altitude of the area before crating the airport.  Is this a new airport or a modified stock airport?

If it is new did you create an airport background polygon at the airport height to flatten the ground at the airport?


New. How do I make polygons?

Cool
 
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Reply #78 - Sep 20th, 2008 at 2:08am

Scruffyduck   Offline
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Read the release notes section on Terrain Polygons
 
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