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Airport Design Editor Question (Read 6660 times)
Feb 14
th
, 2008 at 5:15pm
Brando14100
Ex Member
Why is it that when, on a small airport ( all General Aviation except in summer when theres private jets) when I move the traffic scalar all the way up, there is still no ground traffic and there is only one aircraft flying? This is a modified (so modified it might as well be new) stock airport.
«
Last Edit: Apr 14
th
, 2008 at 5:47pm by N/A
»
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Reply #1 -
Feb 15
th
, 2008 at 3:23am
commoner
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...not sure what you have modified but if the airport name and location are still the same then any ai that has flight plans to land from this airfield in the FlightPlans030528.txt file should be seen.........
open this file and look for the airport code in the flight plans........if not too many then you will have to redirect a few to your airport.
.......choose ones which have appropriate a/c for your field.
Also check the AFCAD file to see if there are plenty of parking spaces...and that all are properly linked to the runway for take off and landing........
SAY which airport and I'll have a look
This, all of course if you are into this sort of stuff....otherwise sorry..dunno.............commoner
"In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #2 -
Feb 15
th
, 2008 at 11:26am
Brando14100
Ex Member
The airport is 5B2 Sratoga County.
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Reply #3 -
Feb 15
th
, 2008 at 2:12pm
commoner
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..OK....well the Stock AFCAD is just fine...BUT it only has 4 parking spaces so you won't ever get more than four a/c there whatever your flight plans say, unless you know how to add more using the AFCAD utility.
The flight plans (default) show that there are only 5 flight plans for this airfield one of those is a 12 hour interval and one a 24 hour interval, the others are shorter but unless you are there on the apron looking for these planes they are few and far between so that is why you rarely see more than the odd one........the a/c in those plans are a Cessna Caravan amphibian...two different Grand Caravans and a Piper Cherokee........
You will have to learn to use (if you don't already) TTools to add more flight plans or change some of the default ones to include 5B2 instead of ones you never go to.........change or add different aircraft too to get more variety.........it's a FAIRLY easy thing to master if you are prepared to read the tutorials and experiment, but if not then your airfield is only programmed for minimal ai at present.........
Hope this helps...commoner
"In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #4 -
Feb 15
th
, 2008 at 3:45pm
dave3cu
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As you mention ADE (Airport Design Editor) and 'ground traffic', I'll guess your using FSX. In any case.....
Simply modifying an airport does not increase the traffic.
As Commoner advises, to get more ai air traffic, you have to program new flights to use the airport. The FSX SDK has a program to this but alas, I don't have the SDK so can't advise on it's use. I use a program (free) called AIFPC that does not require the SDK.
AIFPC by Peter van der Veen at FSDeveloper.com
. (the link is in message #57)
For FSX airport vehicle traffic, the little I've learned about it so far is: This is auto generated depending on your airport design. You must have Gates or Cargo ramps. The more Gates and/or Gargo ramps you have, the more vehicles are running around. There are no ground vehicles generated if you only have GA parking.
Also each Gate or Cargo ramp has the associated tug and cargo/baggage handlers. With the addition of a 'vehicle parking' spot and 'vehicle paths' a fuel truck is available to any parking to which it is connected to, via the 'parking connectors'.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #5 -
Feb 15
th
, 2008 at 4:46pm
Brando14100
Ex Member
It is just a small airport as I have said before. The most action it gets is with Lears and Challengers at track season, so I don't need vehicles running around. But I would say I did a fairly good job at making it more realistic:
This is stock:
This is modified:
This is real:
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Reply #6 -
Feb 15
th
, 2008 at 5:25pm
Brando14100
Ex Member
In that program, where are traffic BGL files located?
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Reply #7 -
Feb 15
th
, 2008 at 7:50pm
dave3cu
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For AIFPC?..
The FSX default traffic file is ......\Scenery\World\scenery\trafficAircraft.bgl.Make sure you back it up before working with it.
If you haven't worked with the TrafficTools program before, download it for the excellent help file to help in creating the source .txt files for AIFPC. You'll find it in the Utilities>FS2004 downloads here at SimV.
Your airport mod looks nice.
From your first post..'all General Aviatioon except in summer when theres private jets'.
As far as I know, there is no way to program 'seasonal' traffic other than to make a seperate traffic file and move it in and out as needed.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #8 -
Feb 15
th
, 2008 at 7:59pm
Brando14100
Ex Member
I don't mean I need seasonal, I could just change it at the time. I was just givinng a reference to the size and traffic of the airport.
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Reply #9 -
Feb 15
th
, 2008 at 8:05pm
Brando14100
Ex Member
When I decompile, nothing happens. Sorry but I'm not good with developing and modifying yet. Boy I can't say that enough around here.
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Reply #10 -
Feb 16
th
, 2008 at 2:47am
commoner
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...mmm sorry Brando didn't know it was fsx...don't have that so not sure whether the flightplans are done in the same way or not...........if it is, then decompiling the traffic.bgl will give three text files ..aircraft..airports and flightplans...these are simply opened in notepad then when any changes have been made to any one of them are re-compiled in TTools to make the changes work in the sim.............
The pic is the result of changing the few flightplans having 5B2 to have 5B2 both as the destination and home airports..in effect they take off then fly around some and land again............all sorts of combinations can be done this way with a little thought........
It's fs9 stock AFCAD (looks very much like the ADE) and these are the FS9 aircraft in the default AI for 5B2.....
Three parked up and one just taxiing when I got there........
..Keep trying with TTools...and read the excellent tutorials around...you'll get there....commoner
"In theory, there is no difference between theory and practice. But, in practice, there is."
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Reply #11 -
Feb 16
th
, 2008 at 8:35am
dave3cu
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As Commoner says, the output of the decompile is 3 .txt files. You can then use or edit these files to add your new traffic.
Here I have decompiled the
1
'trafficAircraft.bgl' and
2
directed the output to my ....\AIFPC\ folder.
If you haven't done so yet, download and unzip
Traffic Tools v2.02
. Though you won't use the TTools program (it will not decompile or compile FSX traffic files), you need the help document (Readme.htm) to understand and create/modify the 3 .txt source files.
Make sure you have backed-up the original traffic file should things go awry.
If your creating a new traffic file for your ai flights, rather than adding the flights to the default, remember to rename the 3 .txt source files before compiling. TTools Help explains the (re)naming 'rules' for the source .txt files.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #12 -
Apr 14
th
, 2008 at 11:47am
Brando14100
Ex Member
I started messing around with this again. I've decompiled, but I'm not sure what I'm supposed to do from there.
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Reply #13 -
Apr 14
th
, 2008 at 2:39pm
Brando14100
Ex Member
Re-modified. Counted all the spaces and put them all in:
«
Last Edit: Apr 14
th
, 2008 at 5:56pm by N/A
»
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Reply #14 -
Apr 14
th
, 2008 at 3:01pm
dave3cu
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Have you thoroughly read through the TTools Readme.htm document?
It explains each of the source files, the data they contain, and how to edit or add that data.
It also explains how to create a new 'source file set' if you would prefer to keep your new 'flightplans' seperate from the default traffic file, which I recommend for a couple of reasons.
1)no chance of messing up the default plans.
2)if you later decide to disable the default flightplans in favor of add-on plans you won't loose your plans.
For the 'airports' and 'aircraft' source files, you can just make copies of the files that decompiled from the default and rename them to fit your new source file set. (If you will be using add-on ai aircraft you'll have to follow the instructions on adding new aircraft)
For lines in your new 'flightplans' source file you can copy and paste a line or 2 from the from the default to use as templates. (If you use the 'find' function in Note pad you can even find the 2 lines for '5B2' and use them as your templates.)
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #15 -
Apr 15
th
, 2008 at 10:24am
Brando14100
Ex Member
So do I just make the first and last airports 5B2 in the Flightplans?
One more thing. Can you go into the hangars you place in ADE? I'm not sure if I crashed from hitting a wall or just going in.
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Reply #16 -
Apr 15
th
, 2008 at 11:43am
Scruffyduck
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If they are library objects and have the doors open then you should be able to go inside them
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #17 -
Apr 15
th
, 2008 at 11:54am
Brando14100
Ex Member
Okay. I'll have to try and go in again. How about the first question?
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Reply #18 -
Apr 15
th
, 2008 at 11:55am
Brando14100
Ex Member
[quote author=Brando14100 link=1203027344/15#15 date=1208269459]So do I just make the first and last airports 5B2 in the Flightplans?quote]
That one. It seems too easy.
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Reply #19 -
Apr 15
th
, 2008 at 2:01pm
dave3cu
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Quote:
So do I just make the first and last airports 5B2 in the Flightplans?
It all depends on the plan you want your ai to fly....
Quote:
How about the first question?
Quote:
...That one. It seems too easy.
It is quite easy, and explained in the Traffic Tools help file (Readme.htm).......the best thing to do is read it thoroughly and keep it handy for reference.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #20 -
Apr 15
th
, 2008 at 7:37pm
Brando14100
Ex Member
Okeeyday.
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Reply #21 -
Apr 20
th
, 2008 at 11:02am
Brando14100
Ex Member
Well, I officially have my first add-on on SimV. It's this airport modification. It's in the FSX scenery. Someone put a 5B2 on Avsim
but I think mine looks better
. Except I didn't include the parking lot like he did
. I don't think I'll get this flight plan thing. So if anyone has the time, the airport is out there to give some plans to.
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Reply #22 -
Apr 20
th
, 2008 at 12:09pm
Scruffyduck
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Posts: 164
Quote:
Well, I officially have my first add-on on SimV. It's this airport modification. It's in the FSX scenery. Someone put a 5B2 on Avsim
but I think mine looks better
. Except I didn't include the parking lot like he did
. I don't think I'll get this flight plan thing. So if anyone has the time, the airport is out there to give some plans to.
Looks good. just to let you know that you do not need to include the .ade file. This is not required - just the bgl file
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #23 -
Apr 20
th
, 2008 at 3:02pm
Brando14100
Ex Member
Will do for next time. I am already working on a more updated version. Seems like I always find something to improve on.
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Reply #24 -
Apr 21
st
, 2008 at 10:36am
dave3cu
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Looks very good, but there's one problem.....You have not linked any of your parking spots to taxi or apron links. This will effect ai traffic as they don't have an 'unbroken' route to follow between the runways and the parking spots. This means that ai, whether departing (from a parking spot) or arriving, will simply disappear.
Maybe you misunderstood the requirement as it looks like you attempted to 'link' the parking spots to the apron edges. The apron edges just define the visible apron area, they do not provide the 'invisible' route (taxi or apron links) that ai aircraft follow.
Dave
«
Last Edit: Apr 22
nd
, 2008 at 9:40am by dave3cu
»
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #25 -
Apr 21
st
, 2008 at 11:31am
Scruffyduck
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Posts: 164
Unfortunately Dave is correct. ADE has a fault finder that helps deal with problems. You can run it from the menu Tools > Fault Finder. This identifies the problems that Dave mentions. The manual offers some idea as to what is wrong and what can be done to correct them.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #26 -
Apr 26
th
, 2008 at 5:38pm
Brando14100
Ex Member
If you look at the airport in Google Earth or maps, you will see why I did that. If I make taxiways with no lines or lights, will ai be able to know where they are?
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Reply #27 -
Apr 26
th
, 2008 at 8:03pm
dave3cu
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You can make taxi links and apron links with no markings or lights. AI only need the invisible path.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #28 -
Apr 27
th
, 2008 at 4:47am
Scruffyduck
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Posts: 164
Quote:
If you look at the airport in Google Earth or maps, you will see why I did that. If I make taxiways with no lines or lights, will ai be able to know where they are?
AI needs a complete path to follow. As Dave says you can use Path type links that have no lines or lights. They are used over aprons and have no surface of their own and will not show up at all in the sim but the hidden path will be there and traffic can follow it.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #29 -
Apr 27
th
, 2008 at 2:51pm
Brando14100
Ex Member
I added "ivisible taxiways" and look at the garbage I get from it now:
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Reply #30 -
Apr 27
th
, 2008 at 2:52pm
Brando14100
Ex Member
Huh. Look at the first one. I really need to fix the position of that hangar.
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Reply #31 -
Apr 27
th
, 2008 at 3:39pm
Scruffyduck
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Posts: 164
In Settings > Options > General make sure that you have
Auto Set Parking and Link Surface
ticked. Also looks like you have a normal taxi link crossing an apron with a different surface than the apron. FSX often does not draw things the way we expect. If you would send me your .ade project file then I will take a look at it.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #32 -
Apr 27
th
, 2008 at 4:14pm
Brando14100
Ex Member
How do you want me to send it to you? Wait, didn't you download the other file? Just add it on to that one. But that one doesn't have the parking lot and road or parked gliders and cars. That isn't much though so I don't know. It's your call I guess.
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Reply #33 -
Apr 28
th
, 2008 at 8:06pm
Brando14100
Ex Member
Also, that thing was ticked already.
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Reply #34 -
Apr 28
th
, 2008 at 8:42pm
Scruffyduck
Offline
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Posts: 164
zip it up and email it to me jon AT scruffyduck.co.uk
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #35 -
May 2
nd
, 2008 at 8:55pm
Brando14100
Ex Member
Is there a way to make images come over an apron?
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Reply #36 -
May 3
rd
, 2008 at 12:32am
Scruffyduck
Offline
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Posts: 164
Can you explain what you mean please.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
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Reply #37 -
May 3
rd
, 2008 at 11:26am
Brando14100
Ex Member
Make an image come to the front and make it appear in the sim that way.
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Reply #38 -
May 3
rd
, 2008 at 2:53pm
dave3cu
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Procrastinate now, don't
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3CU, Northern Wisconsin, USA
Gender:
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Quote:
Make an image come to the front and make it appear in the sim that way
I think your talking about using photoreal textures??... Yes it's possible but would require a different program, probably SBuilderX.
You can look here,
SimV-Scenery Design page 8
, for SBuilderX and a couple tutorials on the subject.
Direct support for SbuilderX is also available at
FSDeveloper.com-forums
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #39 -
May 3
rd
, 2008 at 3:06pm
Brando14100
Ex Member
Yes, that is what I need to do, but will it work with FSX?
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Reply #40 -
May 3
rd
, 2008 at 3:07pm
Brando14100
Ex Member
Trying to add the SARATOGA COUNTY on to the tarmac like in the real world:
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Reply #41 -
May 3
rd
, 2008 at 3:15pm
dave3cu
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Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA
Gender:
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SBuilderX works with FSX. (SBuilder, further up the page is for FS2004)
You should be able to do that with SBuilderX.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #42 -
May 3
rd
, 2008 at 3:54pm
Brando14100
Ex Member
OK
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Reply #43 -
May 4
th
, 2008 at 11:00am
Brando14100
Ex Member
Here's what happens:
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Reply #44 -
May 4
th
, 2008 at 11:11am
Scruffyduck
Offline
Colonel
Posts: 164
What happens and when and where? Those screen shots don't say anything that I can make sense of at the moment. What are you trying to do?
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #45 -
May 5
th
, 2008 at 4:44pm
Brando14100
Ex Member
Scruffyduck wrote
on Apr 28
th
, 2008 at 8:42pm:
zip it up and email it to me jon AT scruffyduck.co.uk
Can't really email it because I don't have my own, so I will put the latest version of the airport on SimV (with parking lot is the only big difference) and you can work from that. I think I can even make flight plans now with the new tool from Avsim today. Can't wait to get it back with invisible taxiways so I can try out the new program.
«
Last Edit: May 6
th
, 2008 at 7:28pm by N/A
»
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Reply #46 -
May 5
th
, 2008 at 4:45pm
Brando14100
Ex Member
Scruffyduck wrote
on May 4
th
, 2008 at 11:11am:
What happens and when and where? Those screen shots don't say anything that I can make sense of at the moment. What are you trying to do?
Okay, this is what happens when I try to install it. Ignore the files in the background.
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Reply #47 -
May 6
th
, 2008 at 3:42am
Scruffyduck
Offline
Colonel
Posts: 164
Install what?
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #48 -
May 6
th
, 2008 at 4:13pm
Brando14100
Ex Member
That photoreal thing.
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Reply #49 -
May 8
th
, 2008 at 10:46pm
Scruffyduck
Offline
Colonel
Posts: 164
Do you have FS2004 on your computer? Is this SBuilder or SBuilderX that you are trying to install? For FSX you need SBuilder X.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #50 -
May 8
th
, 2008 at 10:56pm
Brando14100
Ex Member
Must have downloaded Sbuilder instead of the X version that I need. I'll try it again.
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Reply #51 -
May 9
th
, 2008 at 10:31pm
Brando14100
Ex Member
While someone is messing with that add on, can you try to enter the hanger for me. I crash every time, and the doors are open and I have plenty of clearance. Weird.
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Reply #52 -
May 21
st
, 2008 at 6:03pm
Brando14100
Ex Member
Anybody try it with the new version?
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Reply #53 -
May 22
nd
, 2008 at 2:32am
Scruffyduck
Offline
Colonel
Posts: 164
Try what with which version of what program?
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #54 -
May 22
nd
, 2008 at 4:15pm
Brando14100
Ex Member
Try to make those 'invisible taxiways' with ADE version 1.2. At least that's what I have. Mabey add some flight plans. If you want to add flightplans, I can give you some ideas.
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Reply #55 -
May 27
th
, 2008 at 7:28pm
Brando14100
Ex Member
Please.
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Reply #56 -
May 28
th
, 2008 at 3:06am
Scruffyduck
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Colonel
Posts: 164
Invisible taxiways in ADE are made using the Apron (or Path) type - that is the second link tool - the one with the 'A' on the button. Taxiways made with this will not have a surface. They can still have markings (lines) so make sure they are all turned off
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #57 -
May 28
th
, 2008 at 8:27am
Brando14100
Ex Member
Can a parking spot have two links to it?
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Reply #58 -
May 28
th
, 2008 at 9:47am
Scruffyduck
Offline
Colonel
Posts: 164
As far as I know yes, but you might want to experiment a bit
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #59 -
May 28
th
, 2008 at 4:16pm
Brando14100
Ex Member
http://www.simviation.com/yabbuploads/crappy%205B2%201.jpg
This is what happens. There should be a line going fomr the space to the edge, like in the version that's out, but the lines going to the middle should be invisible. There are more of these pictures on page 2.
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Reply #60 -
May 28
th
, 2008 at 4:23pm
Scruffyduck
Offline
Colonel
Posts: 164
It is a pity that you cannot email me the source ade file since it is pretty much impossible to diagnose what is wrong from the picture.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #61 -
May 28
th
, 2008 at 4:34pm
Brando14100
Ex Member
Just the ADE file? I could e-mail it, but I would have to get the old "What is this? Who is this? I don't want you doing this." From my mom, and then from my dad, and then my mom will tell my grandma and she will say the same thing... Uhh right, but just the ADE file?
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Reply #62 -
May 29
th
, 2008 at 4:18pm
Scruffyduck
Offline
Colonel
Posts: 164
Just the ADE file
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #63 -
May 29
th
, 2008 at 4:40pm
Brando14100
Ex Member
Okay.
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Reply #64 -
May 31
st
, 2008 at 2:38am
Scruffyduck
Offline
Colonel
Posts: 164
OK I am looking at the airport and the area of your picture. As per the original edition none of the parking spots you show are linked into the taxi network so it is not clear at all how things will work. In any case when I load it up in FSX I am not seeing the problem you describe
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #65 -
May 31
st
, 2008 at 8:41am
Brando14100
Ex Member
Scruffyduck wrote
on May 31
st
, 2008 at 2:38am:
OK I am looking at the airport and the area of your picture. As per the original edition none of the parking spots you show are linked into the taxi network so it is not clear at all how things will work. In any case when I load it up in FSX I am not seeing the problem you describe
[img]
Oh uhh...huh I think I removed the taxiways
Can you try to put the invisible taxiways in. What are the boxes around the parking spaces? I don't see those on mine. And the hanger isn't alligned.
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Reply #66 -
May 31
st
, 2008 at 8:59am
Scruffyduck
Offline
Colonel
Posts: 164
I just loaded your airport so what is there is what you created. Not sure what you mean by boxes. I can see parking 'T's.
I don't know where you want taxipaths - are you referring to linking those parking places into the taxiway network?
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #67 -
May 31
st
, 2008 at 11:31am
Brando14100
Ex Member
Could I see a screenshot of the ADE screen after you put the taxiways in? Of the whole airport.
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Reply #68 -
May 31
st
, 2008 at 11:39am
Scruffyduck
Offline
Colonel
Posts: 164
Sorry but you didn't answer my question - I do not understand what you expect me to do
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #69 -
May 31
st
, 2008 at 11:47am
Brando14100
Ex Member
Scruffyduck wrote
on May 31
st
, 2008 at 11:39am:
Sorry but you didn't answer my question - I do not understand what you expect me to do
Oh sorry, attempt to add the invisible taxiways to runways and parking. When I did it, it didn't seem to work.
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1211920470
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Reply #70 -
May 31
st
, 2008 at 4:37pm
Scruffyduck
Offline
Colonel
Posts: 164
that link points me to something about
Quote:
I assume everyone will be watching the launch of STS-124, Discovery to the International Space Station (ISS) on Staurday at 5:02pm EDT.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #71 -
May 31
st
, 2008 at 5:22pm
Brando14100
Ex Member
Scruffyduck wrote
on May 31
st
, 2008 at 4:37pm:
that link points me to something about
Quote:
I assume everyone will be watching the launch of STS-124, Discovery to the International Space Station (ISS) on Staurday at 5:02pm EDT.
Yeah, I was advertising the launch, nothing related to this.
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Reply #72 -
Jul 16
th
, 2008 at 10:25pm
Brando14100
Ex Member
Okayy, I am working on another update for this project again, and I wanted to know:
1) Is there a way to remove hangars and buildings that are default and not added? Keeping in mind that these do not come up in the editor.
And
2) I am using version 2.0, and I am wondering if there is an updated version that I should be using that would make a lot of difference? I checked the website, and saw the Version 3.5 available thing, but the download was titled version 2. I was kindof confused about that.
Okay thanks for the answers and thanks for just putting up with me and my ignorance about design this whole time.
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Reply #73 -
Jul 18
th
, 2008 at 3:54am
Scruffyduck
Offline
Colonel
Posts: 164
Quote:
Is there a way to remove hangars and buildings that are default and not added? Keeping in mind that these do not come up in the editor.
All default objects will be displayed in ADE provided that you started with a stock airport. Alternatively you may be able to add them back by using Tools > Load Stock Data.
Quote:
2) I am using version 2.0, and I am wondering if there is an updated version that I should be using that would make a lot of difference? I checked the website, and saw the Version 3.5 available thing, but the download was titled version 2. I was kindof confused about that.
I assume you mean version 1.20? If that is the case then you should be using version 1.35 as it has a lot of new functions and clears up a lot of bugs that exist in 1.20. The installer for 1.35 can be got from 1.20 if you go to Help > Check for Updates. You need to be connect to the internet for that to work. Alternatively the update is available on some of the major FS sites.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #74 -
Jul 18
th
, 2008 at 9:32am
Brando14100
Ex Member
Scruffyduck wrote
on Jul 18
th
, 2008 at 3:54am:
Quote:
Is there a way to remove hangars and buildings that are default and not added? Keeping in mind that these do not come up in the editor.
All default objects will be displayed in ADE provided that you started with a stock airport. Alternatively you may be able to add them back by using Tools > Load Stock Data.
Quote:
2) I am using version 2.0, and I am wondering if there is an updated version that I should be using that would make a lot of difference? I checked the website, and saw the Version 3.5 available thing, but the download was titled version 2. I was kindof confused about that.
I assume you mean version 1.20? If that is the case then you should be using version 1.35 as it has a lot of new functions and clears up a lot of bugs that exist in 1.20. The installer for 1.35 can be got from 1.20 if you go to Help > Check for Updates. You need to be connect to the internet for that to work. Alternatively the update is available on some of the major FS sites.
When I do that Load Stock Data, A lot of stuff come up that I could not see before, but the stuff I wanted to see, which were the default hangars, did not come up. I will try it with that new version, and yes, I did mean V1.35 not 3.5. Thanks.
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Reply #75 -
Sep 15
th
, 2008 at 10:36pm
Brando14100
Ex Member
New question. Is there a way to make the airport at ground level? I can't get an airport I made at the right altitude.
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Reply #76 -
Sep 17
th
, 2008 at 10:41am
Scruffyduck
Offline
Colonel
Posts: 164
Well if you are creating a new airport you should check the altitude of the area before crating the airport. Is this a new airport or a modified stock airport?
If it is new did you create an airport background polygon at the airport height to flatten the ground at the airport?
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #77 -
Sep 17
th
, 2008 at 4:14pm
Brando14100
Ex Member
Scruffyduck wrote
on Sep 17
th
, 2008 at 10:41am:
Well if you are creating a new airport you should check the altitude of the area before crating the airport. Is this a new airport or a modified stock airport?
If it is new did you create an airport background polygon at the airport height to flatten the ground at the airport?
New. How do I make polygons?
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Reply #78 -
Sep 20
th
, 2008 at 2:08am
Scruffyduck
Offline
Colonel
Posts: 164
Read the release notes section on Terrain Polygons
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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