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Airport Design Editor Question (Read 6658 times)
Reply #60 -
May 28
th
, 2008 at 4:23pm
Scruffyduck
Offline
Colonel
Posts: 164
It is a pity that you cannot email me the source ade file since it is pretty much impossible to diagnose what is wrong from the picture.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #61 -
May 28
th
, 2008 at 4:34pm
Brando14100
Ex Member
Just the ADE file? I could e-mail it, but I would have to get the old "What is this? Who is this? I don't want you doing this." From my mom, and then from my dad, and then my mom will tell my grandma and she will say the same thing... Uhh right, but just the ADE file?
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Reply #62 -
May 29
th
, 2008 at 4:18pm
Scruffyduck
Offline
Colonel
Posts: 164
Just the ADE file
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #63 -
May 29
th
, 2008 at 4:40pm
Brando14100
Ex Member
Okay.
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Reply #64 -
May 31
st
, 2008 at 2:38am
Scruffyduck
Offline
Colonel
Posts: 164
OK I am looking at the airport and the area of your picture. As per the original edition none of the parking spots you show are linked into the taxi network so it is not clear at all how things will work. In any case when I load it up in FSX I am not seeing the problem you describe
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #65 -
May 31
st
, 2008 at 8:41am
Brando14100
Ex Member
Scruffyduck wrote
on May 31
st
, 2008 at 2:38am:
OK I am looking at the airport and the area of your picture. As per the original edition none of the parking spots you show are linked into the taxi network so it is not clear at all how things will work. In any case when I load it up in FSX I am not seeing the problem you describe
[img]
Oh uhh...huh I think I removed the taxiways
Can you try to put the invisible taxiways in. What are the boxes around the parking spaces? I don't see those on mine. And the hanger isn't alligned.
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Reply #66 -
May 31
st
, 2008 at 8:59am
Scruffyduck
Offline
Colonel
Posts: 164
I just loaded your airport so what is there is what you created. Not sure what you mean by boxes. I can see parking 'T's.
I don't know where you want taxipaths - are you referring to linking those parking places into the taxiway network?
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #67 -
May 31
st
, 2008 at 11:31am
Brando14100
Ex Member
Could I see a screenshot of the ADE screen after you put the taxiways in? Of the whole airport.
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Reply #68 -
May 31
st
, 2008 at 11:39am
Scruffyduck
Offline
Colonel
Posts: 164
Sorry but you didn't answer my question - I do not understand what you expect me to do
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #69 -
May 31
st
, 2008 at 11:47am
Brando14100
Ex Member
Scruffyduck wrote
on May 31
st
, 2008 at 11:39am:
Sorry but you didn't answer my question - I do not understand what you expect me to do
Oh sorry, attempt to add the invisible taxiways to runways and parking. When I did it, it didn't seem to work.
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1211920470
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Reply #70 -
May 31
st
, 2008 at 4:37pm
Scruffyduck
Offline
Colonel
Posts: 164
that link points me to something about
Quote:
I assume everyone will be watching the launch of STS-124, Discovery to the International Space Station (ISS) on Staurday at 5:02pm EDT.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #71 -
May 31
st
, 2008 at 5:22pm
Brando14100
Ex Member
Scruffyduck wrote
on May 31
st
, 2008 at 4:37pm:
that link points me to something about
Quote:
I assume everyone will be watching the launch of STS-124, Discovery to the International Space Station (ISS) on Staurday at 5:02pm EDT.
Yeah, I was advertising the launch, nothing related to this.
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Reply #72 -
Jul 16
th
, 2008 at 10:25pm
Brando14100
Ex Member
Okayy, I am working on another update for this project again, and I wanted to know:
1) Is there a way to remove hangars and buildings that are default and not added? Keeping in mind that these do not come up in the editor.
And
2) I am using version 2.0, and I am wondering if there is an updated version that I should be using that would make a lot of difference? I checked the website, and saw the Version 3.5 available thing, but the download was titled version 2. I was kindof confused about that.
Okay thanks for the answers and thanks for just putting up with me and my ignorance about design this whole time.
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Reply #73 -
Jul 18
th
, 2008 at 3:54am
Scruffyduck
Offline
Colonel
Posts: 164
Quote:
Is there a way to remove hangars and buildings that are default and not added? Keeping in mind that these do not come up in the editor.
All default objects will be displayed in ADE provided that you started with a stock airport. Alternatively you may be able to add them back by using Tools > Load Stock Data.
Quote:
2) I am using version 2.0, and I am wondering if there is an updated version that I should be using that would make a lot of difference? I checked the website, and saw the Version 3.5 available thing, but the download was titled version 2. I was kindof confused about that.
I assume you mean version 1.20? If that is the case then you should be using version 1.35 as it has a lot of new functions and clears up a lot of bugs that exist in 1.20. The installer for 1.35 can be got from 1.20 if you go to Help > Check for Updates. You need to be connect to the internet for that to work. Alternatively the update is available on some of the major FS sites.
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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Reply #74 -
Jul 18
th
, 2008 at 9:32am
Brando14100
Ex Member
Scruffyduck wrote
on Jul 18
th
, 2008 at 3:54am:
Quote:
Is there a way to remove hangars and buildings that are default and not added? Keeping in mind that these do not come up in the editor.
All default objects will be displayed in ADE provided that you started with a stock airport. Alternatively you may be able to add them back by using Tools > Load Stock Data.
Quote:
2) I am using version 2.0, and I am wondering if there is an updated version that I should be using that would make a lot of difference? I checked the website, and saw the Version 3.5 available thing, but the download was titled version 2. I was kindof confused about that.
I assume you mean version 1.20? If that is the case then you should be using version 1.35 as it has a lot of new functions and clears up a lot of bugs that exist in 1.20. The installer for 1.35 can be got from 1.20 if you go to Help > Check for Updates. You need to be connect to the internet for that to work. Alternatively the update is available on some of the major FS sites.
When I do that Load Stock Data, A lot of stuff come up that I could not see before, but the stuff I wanted to see, which were the default hangars, did not come up. I will try it with that new version, and yes, I did mean V1.35 not 3.5. Thanks.
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