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Airport Design Editor Question (Read 6655 times)
Reply #15 - Apr 15th, 2008 at 10:24am

Brando14100   Ex Member

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So do I just make the first and last airports 5B2 in the Flightplans?

One more thing. Can you go into the hangars you place in ADE? I'm not sure if I crashed from hitting a wall or just going in.
 
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Reply #16 - Apr 15th, 2008 at 11:43am

Scruffyduck   Offline
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If they are library objects and have the doors open then you should be able to go inside them
 
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Reply #17 - Apr 15th, 2008 at 11:54am

Brando14100   Ex Member

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Okay. I'll have to try and go in again. How about the first question?
 
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Reply #18 - Apr 15th, 2008 at 11:55am

Brando14100   Ex Member

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[quote author=Brando14100 link=1203027344/15#15 date=1208269459]So do I just make the first and last airports 5B2 in the Flightplans?quote]

That one. It seems too easy.
 
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Reply #19 - Apr 15th, 2008 at 2:01pm

dave3cu   Offline
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Quote:
So do I just make the first and last airports 5B2 in the Flightplans?

It all depends on the plan you want your ai to fly....
Quote:
How about the first question?

Quote:
...That one. It seems too easy.

It is quite easy, and explained in the Traffic Tools help file (Readme.htm).......the best thing to do is read it thoroughly and keep it handy for reference.     Wink

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #20 - Apr 15th, 2008 at 7:37pm

Brando14100   Ex Member

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Okeeyday.
 
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Reply #21 - Apr 20th, 2008 at 11:02am

Brando14100   Ex Member

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Well, I officially have my first add-on on SimV. It's this airport modification. It's in the FSX scenery. Someone put a 5B2 on Avsim Cry but I think mine looks better Smiley. Except I didn't include the parking lot like he did Cry. I don't think I'll get this flight plan thing. So if anyone has  the time, the airport is out there to give some plans to.
 
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Reply #22 - Apr 20th, 2008 at 12:09pm

Scruffyduck   Offline
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Quote:
Well, I officially have my first add-on on SimV. It's this airport modification. It's in the FSX scenery. Someone put a 5B2 on Avsim Cry but I think mine looks better Smiley. Except I didn't include the parking lot like he did Cry. I don't think I'll get this flight plan thing. So if anyone has  the time, the airport is out there to give some plans to.


Looks good.  just to let you know that you do not need to include the .ade file.  This is not required - just the bgl file
 
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Reply #23 - Apr 20th, 2008 at 3:02pm

Brando14100   Ex Member

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Will do for next time. I am already working on a more updated version. Seems like I always find something to improve on.
 
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Reply #24 - Apr 21st, 2008 at 10:36am

dave3cu   Offline
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Looks very good, but there's one problem.....You have not linked any of your parking spots to  taxi or apron links. This will effect ai traffic as they don't have an 'unbroken' route to follow between the runways and the parking spots.  This means that ai, whether departing (from a parking spot)  or arriving, will simply disappear.

Maybe you misunderstood the requirement as it looks like you attempted to 'link' the parking spots to the apron edges. The apron edges just define the visible apron area, they do not provide the 'invisible' route (taxi or apron links) that ai aircraft follow.

Dave

« Last Edit: Apr 22nd, 2008 at 9:40am by dave3cu »  

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #25 - Apr 21st, 2008 at 11:31am

Scruffyduck   Offline
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Unfortunately Dave is correct.  ADE has a fault finder that helps deal with problems.  You can run it from the menu Tools > Fault Finder.  This identifies the problems that Dave mentions.  The manual offers some idea as to what is wrong and what can be done to correct them.
 
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Reply #26 - Apr 26th, 2008 at 5:38pm

Brando14100   Ex Member

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If you look at the airport in Google Earth or maps, you will see why I did that. If I make taxiways with no lines or lights, will ai be able to know where they are?
 
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Reply #27 - Apr 26th, 2008 at 8:03pm

dave3cu   Offline
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You can make taxi links and apron links with no markings or lights. AI only need the invisible path.

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #28 - Apr 27th, 2008 at 4:47am

Scruffyduck   Offline
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Quote:
If you look at the airport in Google Earth or maps, you will see why I did that. If I make taxiways with no lines or lights, will ai be able to know where they are?


AI needs a complete path to follow.  As Dave says you can use Path type links that have no lines or lights.  They are used over aprons and have no surface of their own and will not show up at all in the sim but the hidden path will be there and traffic can follow it.
 
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Reply #29 - Apr 27th, 2008 at 2:51pm

Brando14100   Ex Member

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I added "ivisible taxiways" and look at the garbage  I get from it now:

...

...

...
 
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