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Reply #15 - Jan 29th, 2008 at 2:50pm

Ashar   Offline
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Tom... wrote on Jan 29th, 2008 at 2:48pm:
spitfire boy wrote on Jan 29th, 2008 at 2:41pm:
sorry about this; I can't find nick's sun fix on simv. Could anyone provide a link? Wink

After a very comprehensive search of 'Sun FX' i came up with this  Grin, search for this file name nicks_sunfix1.zip


LOL...You're post was literally a second after mine Cheesy
 

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Reply #16 - Jan 29th, 2008 at 2:54pm

spitfire boy   Offline
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Got it.... thanks guys! Cheesy

Now back to tearing my prized shot to pieces! Grin
 

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Reply #17 - Jan 29th, 2008 at 4:38pm

machineman9   Offline
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8.5/10

Those purple clouds are a little distracting and the floor could have looked  'cleaner'.

What I do like is the lighting and perspective.
 

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Reply #18 - Jan 29th, 2008 at 5:02pm

spitfire boy   Offline
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machineman9 wrote on Jan 29th, 2008 at 4:38pm:
8.5/10

Those purple clouds are a little distracting and the floor could have looked  'cleaner'.

What I do like is the lighting and perspective.


The purple is actually the gap between cloud and horizon... Wink

Thanks for your input everyone! Cheesy
 

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Reply #19 - Jan 29th, 2008 at 6:13pm

J.   Offline
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Herts/Worcs UK

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@cobra

you did copy the .cfg (suneffect.cfg or something like that) didn't you?

otherwise you would just get a white circle
 
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Reply #20 - Jan 29th, 2008 at 6:29pm

fighter25   Offline
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Cobra, your running DX10 with light bloom enabled right? The problem may be that. DX10.
 

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Reply #21 - Jan 30th, 2008 at 2:18am

spitfire boy   Offline
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I seem to now be having similar problems with nick's new sun... when I turn light bloom on the bloom is excessive and when I turn it off I get a white disc with only the faintest hint of a corona. Huh
 

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