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multiplayer settings (Read 703 times)
Jan 4th, 2008 at 11:51am
Revivor   Ex Member

 
I thought this could be useful for everyone.

I have FS9 and when flying multiplayer, when the other aircraft come nearer they stutter, the move, they stop, they move, thy stop etc.
How do I need to adjust my FS9.cfg (and the other players one) to get smoother game? formation flight is impossible the way I have it (standrad setiings) - her the are:
(from fs9.cfg)

Code:
[MULTIPLAYER]
ALWAYS_SHOW_INITIAL_DIALOG=1
SESSION_NAME=FS9 my hometown
PLAYER_NAME=SimAviator
GUARANTEED_MESSAGES=0
MAX_PLAYERS=8
MAX_OBSERVERS=0
TICKS_PER_SYNC=90
PACKETS_PER_SEC=4
COLLISION_SECS=2
FOLLOWING_MULTIPLIER=5
ALLOW_PLANE_MODEL_SEND=0
ALLOW_PLANE_MODEL_RECEIVE=0
ALLOW_TEXTURE_SEND=0
ALLOW_TEXTURE_RECEIVE=0
MAX_SEGMENT_SIZE=100
MAX_SEGMENTS_PER_SEC=1
CONNECTION_TYPE=0
PROTOCOL_SELECTION=0
ALLOW_DESCRIPTIVE_SEND=1
ALLOW_DESCRIPTIVE_RECEIVE=1
AUTOPILOT_LOCK=0
DISTANCE_DISPLAY=0
ADF_TRACK=0
ALLOW_NAME_TAG_DISPLAY=0
CLIENT_CONNECT_USE_CUSTOM_PORT=0
CLIENT_CONNECT_PORT=23456
CLIENT_HOST_USE_CUSTOM_PORT=0
CLIENT_HOST_PORT=23456
HOST_CONNECT_USE_CUSTOM_PORT=0
HOST_CONNECT_PORT=23456
IP_ADDRESS=89.15.83.241
PROTOCOL_ADDRESS=89.15.83.241 



Thanks in advance!
 
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Reply #1 - Jan 4th, 2008 at 12:28pm
Revivor   Ex Member

 
Well, I found it out by playing around with the settings! Cheesy

I there's anyone interested I could write a small prog to set the different multiplayer settings,
which CANNOT be edited through FS9.
 
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Reply #2 - Jan 4th, 2008 at 12:46pm

Fozzer   Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.

Posts: 24861
*****
 
The No. 1 Rule in FS 2002/2004 online Multiplayer, is for EVERYONE to make sure their Frame rates are LOCKED at 20 FPS to reduce the load on the Server, which all the Players are using!!

DO NOT set your frame rates to anything more than 20 FPS, and NEVER, EVER, to "Unlimited" FPS!... Angry...!

Most of the regulars apply this Rule, and is the main reason why we do not suffer from excessive stuttering during our Multiplayer flights!

Paul...G-BPLF..... Cool

P.S. Another tip is to make sure you have sufficient RAM installed. Upgrading to 2 Meg, or more, will make all the difference to the overall speed and reaction of the Sim, especially if you have Clouds enabled and Autogen wound up to Max.....(I always fly with "Clear Skies" in Multiplayer!).

If you notice your Hard Drive light flickering while you fly, it indicates that you have insufficient RAM installed, and your Scenery/Textures/etc are spooling from your Hard drive instead of Fast Ram...this WILL cause stuttering!....
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #3 - Jan 4th, 2008 at 12:50pm

Mictheslik   Offline
Colonel
Me in G-LFSM :D
Bristol, England

Gender: male
Posts: 6011
*****
 
Fozzer wrote on Jan 4th, 2008 at 12:46pm:
The No. 1 Rule in FS 2002/2004 online Multiplayer, is for EVERYONE to make sure their Frame rates are LOCKED at 20 FPS to reduce the load on the Server, which all the Players are using!!

DO NOT set your frame rates to anything more than 20 FPS, and NEVER, EVER, to "Unlimited" FPS!... Angry...!

Paul...G-BPLF..... Cool


I find that to achieve a smooth effect frames are best locked at 25....20 still makes my sim stutter a bit...

(most films are shown at 24 fps (I think))

.mic
 

[center]...
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Reply #4 - Jan 4th, 2008 at 1:16pm
Sir Crashalot   Ex Member

 
Mic, don't forget that your computer not only has to deal with your plane in multiplayer but also the others. If one of the players has locked his FPS higher than 20 it will affect the performance of all the other players simulators, because of the amount of data send. Thus causing stutters, jumping aircraft and so on. If I fly solo my frames are locked at 25, in multiplayer I reduce them to 20.

Crash Wink
 
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Reply #5 - Jan 4th, 2008 at 1:31pm

Mictheslik   Offline
Colonel
Me in G-LFSM :D
Bristol, England

Gender: male
Posts: 6011
*****
 
Quote:
Mic, don't forget that your computer not only has to deal with your plane in multiplayer but also the others. If one of the players has locked his FPS higher than 20 it will affect the performance of all the other players simulators, because of the amount of data send. Thus causing stutters, jumping aircraft and so on. If I fly solo my frames are locked at 25, in multiplayer I reduce them to 20.

Crash Wink


Bizarre......as I can fly formation easily in mp providing the connection is good.....tbph I think the quality of the connection is the main factor....

.mic
 

[center]...
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Reply #6 - Jan 4th, 2008 at 1:38pm
Sir Crashalot   Ex Member

 
Connection quality also plays a factor. But since not everyone has a ultra high speed broadband connection (mine is 1.5 mbps), keeping the amount of data to a minimum has it advantages.

Crash Wink
 
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Reply #7 - Jan 4th, 2008 at 3:36pm

MrJake2002   Offline
Colonel
Porthleven, Cornwall, UK

Gender: male
Posts: 2324
*****
 
Quote:
Connection quality also plays a factor. But since not everyone has a ultra high speed broadband connection (mine is 1.5 mbps), keeping the amount of data to a minimum has it advantages.

Crash Wink


I do the same as you, 25fps for solo, 20fps for multiplayer. I also have a fast connection (around 1.5 - 2.0 mbps) and very rarely see stuttering.  Wink
 
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Reply #8 - Jan 4th, 2008 at 3:39pm
Revivor   Ex Member

 
Grin Grin You understood me wrong!!! Completely wrong!!!  Grin Grin

It's not the game that was stuttering, it was the other aircraft!!! And by the way, both computers had their FPS at 20, and we didn't use a server.
My friend played the host, I wrote down the IP. done.

the solution was in the cfg file the following entry:

PACKETS_PER_SEC=4

4 was standard, I set it to 8 et voila, much better! But I will try higher values the next days.
 
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Reply #9 - Jan 4th, 2008 at 3:51pm

MrJake2002   Offline
Colonel
Porthleven, Cornwall, UK

Gender: male
Posts: 2324
*****
 
Quote:
Grin Grin You understood me wrong!!! Completely wrong!!!  Grin Grin

It's not the game that was stuttering, it was the other aircraft!!! And by the way, both computers had their FPS at 20, and we didn't use a server.
My friend played the host, I wrote down the IP. done.

the solution was in the cfg file the following entry:

PACKETS_PER_SEC=4

4 was standard, I set it to 8 et voila, much better! But I will try higher values the next days.


Cool. Didn't know that, I'll have to check it out!  Cool
 
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Reply #10 - Jan 5th, 2008 at 1:40pm

Alonso   Offline
Colonel
Love airliners...
Lima, Peru

Gender: male
Posts: 3326
*****
 
Quote:
PACKETS_PER_SEC=4

4 was standard, I set it to 8 et voila, much better! But I will try higher values the next days.


Cool... I just hope that it doesn't overload the server Lips Sealed
 

...
Core i5 2500k @ 3.8 - 8GB DDR3 - GTX 560 OC  - 60GB SSD - 1TB HDD - Cyborg V.1 stick
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