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FSDS Question (Read 634 times)
Dec 30
th
, 2007 at 11:03am
ivormills
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Colonel
South West England
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Posts: 180
I am progressing quite well with my first scenery object project but one thing is causing me a problem.
I get so far then add another part and when I test it in FS the whole object just seems to separate randomly.
I can post images if required but as I am new to this there is probably a simple solution....I hope
Thanks
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Reply #1 -
Dec 31
st
, 2007 at 3:26am
ivormills
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Colonel
South West England
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Posts: 180
I am posting some images to explain my problem.
My project so far.
As it appears in FS
I add a base to the unit.
As it now appears in FS.
I am using FSDS V3 and FS9
Any solution would be much appreciated
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Reply #2 -
Dec 31
st
, 2007 at 4:00am
CAFedm
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I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
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Posts: 623
Am by no means a guru but having used FSDS for awhile, one way around this sort of thing that has worked for me would be to combine all your parts into one object once everything's been textured (presuming there are no animations involved, and also presuming a backup of the original is made before proceeding). First, select all parts, then choose Part-Join Selected, and then compile the object. It looks very nice BTW.
Brian
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Reply #3 -
Dec 31
st
, 2007 at 5:22am
ivormills
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Colonel
South West England
Gender:
Posts: 180
Many thanks for your reply
I have added the base and joined the selected as you suggested.
I will have animation, because the lights when completed will be alternating flashing. I will have to experiment by adding the lights to the model but not joining them, if this will work
.
Thanks again for your help so far, as this is my first project, maybe you would be willing to try it out for me when/if if gets completed.
Ivor
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Reply #4 -
Dec 31
st
, 2007 at 8:55am
pepper_airborne
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Colonel
Voorhout - The Netherlands
Posts: 2390
I think it centered all the pivots at the same place, thus making the object go crazy. Glad you got it solved! Looks great sofar!
http://white-line.org/&&
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