Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Scenery & Panel Design
› Object Design
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Object Design (Read 940 times)
Dec 22
nd
, 2007 at 4:02am
ivormills
Offline
Colonel
South West England
Gender:
Posts: 180
This question has probably been asked many times before so appologies in advance.
I want to design my own ground objects, buildings etc. for fs9 that I can then place using ez-scenery
Can you give me any reccomendations for utilities that would enable me to do this? I used to use EOD years ago in combination with Photoshop and got good results. Any help would be appreciated.
Thanks
Back to top
IP Logged
Reply #1 -
Dec 23
rd
, 2007 at 8:07am
MIKE JG
Offline
Colonel
Gravity Always Wins...
Ohio
Posts: 845
You have a couple of options. To make your own objects from scratch, you will need to use Gmax which is included on disc 1 of FS9 or FSDS which is a payware program from Abacus.
Either one is fine but Gmax is a better tool for scenery. I know this now after having used FSDS to design scenery now for the last couple years. FSDS has many limitations that Gmax does not. FSDS is really better suited to making aircraft and AI aircraft models. But either one will work fine.
FSDS is easier to use, but less capable than Gmax. Whichever one you decide to try, just know that most likely, you will not "get it" at first. It was a year or so before I got the hang of FSDS. Some people, never "get it" and just give up. So don't expect results right away. Luckily there are help sites out there and especially for Gmax some nice tutorials on how to create stuff.
-Mike G.
Military AI traffic packages and scenery for the
Microsoft Flight Simulator
series.
Back to top
IP Logged
Reply #2 -
Dec 24
th
, 2007 at 7:05am
ivormills
Offline
Colonel
South West England
Gender:
Posts: 180
I have taken the plunge and gone for FSDS
Back to top
IP Logged
Reply #3 -
Feb 2
nd
, 2008 at 8:16am
Glitch
Offline
Colonel
aka IRAF_Paddy
Birmingham, Alabama
Gender:
Posts: 464
Gmax is more versitile, but FSDS has its points for scenery design. For large scenerys it is better. Example make a square polygon part in both programs. FSDS produces a single poly to do the job. Gmax uses 2 triangular polys to do the same job. It's the same story with every part not just the single polygon. Probably the reason why Gmax parts have a slicker look to them. Remember a 20,000 poly FSDS scenery if made in Gmax will be 40,000 polys. So each program has its strenghts and weaknesses, why not learn both. Gmax is basicly a free program, you already have FSDS. That way you can use either depending on the needs of the project you want to design.
Glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
Back to top
IP Logged
Reply #4 -
Feb 2
nd
, 2008 at 1:02pm
pepper_airborne
Offline
Colonel
Voorhout - The Netherlands
Posts: 2390
I dont know, but i think you got that wrong, a polygon can have many sides, but any program will convert it too faces, wich are are 3 sided, so, if you would make a plane(as in a flat surface) then it would have just as many vertices in G-max and FSDS, presuming you dont use any subdivision.
http://white-line.org/&&
;
Back to top
IP Logged
Reply #5 -
Feb 3
rd
, 2008 at 9:50am
Glitch
Offline
Colonel
aka IRAF_Paddy
Birmingham, Alabama
Gender:
Posts: 464
Hmmm... I stand corrected. Must be something I have screwed up in my Gmax settings. When I create a part in Gmax, what I want to show up as a single 4 vertice poly is drawn and counted as 2, 3 vertice polygons and that is the polys in all parts show up that way. I am just relearning what little I knew of working with Gmax. I just finished a 2 & 1/2 year FSDS project for my design group. Please pardon and discount my previous statements.
glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
Back to top
IP Logged
Reply #6 -
Feb 3
rd
, 2008 at 10:53am
Fr. Bill
Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Pepper is quite correct. Regardless of program used, in the end all mesh geometry is converted to triangles when exported to FS...
This is because a video card is only able to draw triangles...
Also, Max and GMax are both capable of being used in either E-Mesh or E-Poly modes. E-Mesh creates triangle polygons, where E-Poly creates nGons.
Experienced modelers will frequently switch back and forth between the two modes, simply because some tools either aren't available for both modes, or because certain tools work better in one mode or another.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design ««
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.