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Creating my first Trim Box - Finished pics pg2 (Read 170 times)
Dec 21st, 2007 at 7:52pm

BS8thJaw   Offline
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Hello everyone, I am BS8th_Jaw and I come from IL2-Sturmovik, I currently run a squadron and fly quite often.

I am slowly progressing my "sim pit" and I need some assistance - I would like to create a trim panel... since the only joystick that currently utilizes one is the CH products yoke (im not a ch fan, im a saitek fan) and besides that it costs too much money for their yoke that has a single trim axis.

My current setup is track IR with Saitek X52 joystick (soon I will be switching from the normal throttle that comes with the X52 to a Saitek throttle quadrant for better control), CH rudder pedals (the only CH gear I actually own, because they are more reliable than the Saitek ones). So far - as a simpit I have built myself an extension on my desk to hold my joystick and my keyboard a bit better. Thats as far as I have gone towards it.

The one thing that irks me in IL2 is its so hard to control trim surfaces... yes with my X52 I can control two surfaces quite easily with the built in rotary wheels on the throttle - however I still have to trim my rudder either on a hat switch or on my keyboard which is plainly a nuisance as the extra key on my joystick could be used towards something more important and the keyboard is just plain too tough to get too when you need quick rudder trim. Not to mention the fact that when I get my new Saitek Throttle quadrant that I will lose my two rotary wheels that I currently use for aileron and elevator trim.

What I want to do is build a USB compatible trim quadrant with the three trim axis, forgive me for having to do these in Paint but at the time of the sketches it was convenient  Wink
... - Thats with all three surfaces on the top of the quadrant.

... - Thats with the elevator control on the left side of the quadrant.

What would I need to do to do the proposed sketch? I was planning on building it with a wooden base, because my desk is a wooden base (the one I built). I have good experience with tools so thats not an issue.

I just need some direction about how to do this correctly the first time so it works.
« Last Edit: Jan 23rd, 2008 at 12:17am by BS8thJaw »  
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Reply #1 - Dec 21st, 2007 at 8:42pm

beaky   Offline
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Are you talking about the box, the wiring, or...?
 

...
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Reply #2 - Dec 21st, 2007 at 8:46pm

JBaymore   Offline
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BS8th_jaw,

First of all....... welcome to SimV and the "Homebuild Cockpits" forum section. 

Are these functions "mapable" in IL2-Sturmovik?  Meaning are there standard Windows joystick assignments possible?

The workhorse for simpit use is FSUIPC that allows lots of stuff to be set up "outside" the MS simulation series...... but I don't know of any equivalent for other flight sims.  So if there are no joystrick assignments... you'll be stuck or you'll haveto write custom code.

best,

......................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #3 - Dec 22nd, 2007 at 2:52am

BS8thJaw   Offline
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Yes, il2 is a flight sim, and allows HOTAS assignments and controls.

I currently use a Saitek X52 joystick and I have the two rotary wheels setup on that stick for aileron and elevator trim... the problem I run into is when I have to trim my elevators I cant do it easily, because I don't have that vital third rotary wheel.

IL-2 allows a user to assign different axis's to certain commands, such as trim, roll, pitch, yaw etc...

The box I can handle building - I am not tool shy so to speak - the innards is where I would need assistance as I have never built my own HOTAS control before and quite frankly I would be baffled if I tried it w/o helpful input. Specifically the wiring and what to use so that the controls work correctly. Since il2 allows HOTAS axis I was thinking of possibly taking an old joystick, taking it apart and using it as the axis base... although this kind of seems like it would  be difficult to do.

Basically what im looking for is idea's, the above sketch is kind of what I would like it to look like so its easy to use... how I get there is up to anyone who wants to help me out.
 
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Reply #4 - Dec 22nd, 2007 at 10:19am

JSpahn   Offline
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Seems like a BU0836 joystick controller would be good for your setup. It allows you to have 8 analog inputs, plus you could always add more controls using the same controller over time, when you upgrade your setup.
 

...
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Reply #5 - Dec 22nd, 2007 at 11:53am

BS8thJaw   Offline
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http://www.lbodnar.dsl.pipex.com/joystick/

That is what your talking about I would assume?

Ok so if I buy one of these, what do I do to connect the controls I need to it? What I want is the three main trim wheels and maybe I will add some extra actual buttons... as no matter which joystick you have its never really enough Happy

looks like I would have to wait till after x-mas to buy one anyway so until then, anyone want to throw out some tutorials or idea's? Wink
 
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Reply #6 - Dec 22nd, 2007 at 12:45pm

JSpahn   Offline
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It comes with the header pins so you would need some 18 gauge wire  connected to the headers you have 3 wires which go to the potentiometer

5v
signal
ground

They recommend using shielded cable, but if your connections are good it will work ok.

I hooked my old Thrustmaster rudder pedals to analog input 8 on the BU0836. The pot was a 100 kohm but you can use anything from 10k to 100k linear taper--important

As far as buttons you will need to hook up a button matrix, they have the schematic on the site.  They say you can use switches but I would stick to momentary push buttons.

Here is a link to my rudder pedals:
http://flight-simulator-cockpits.com/Homebuilt+Cockpit+Part+1

Its a bit sloppy right now and I used hot glue to hold the wires in Grin
 

...
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Reply #7 - Dec 22nd, 2007 at 1:05pm

SilverFox441   Offline
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Surprising as it seems... the information on the BU0836 webpage is just about all you need to actually build the device! Follow the information there and you shouldn't have any problems, this only looks like rocket science. Smiley

I would recommend that you take the time before ordering to figure out two things:

1. Will Il-2 allow multiple joysticks to be hooked up and active. I think the answer is yes... but haven't looked at it in several years. Best to double check before you spend cash.

2. Decide what you want all the buttons inputs and axis to do. I did say all... it's very little extra work to use all the available inputs and it's work easier done during initial construction. Deciding how to use it all now allows you to either build it all at once or to design the construction to allow for easy upgrades when you inevitably decide to use the full capabilities of the controller. Gear handles are very popular for flight simmers and weapons panels are popular with the combat set, those are two possible suggestions.

Goodluck with your project!
 

Steve (Silver Fox) Daly
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Reply #8 - Dec 22nd, 2007 at 3:17pm

BS8thJaw   Offline
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SilverFox441 wrote on Dec 22nd, 2007 at 1:05pm:
Surprising as it seems... the information on the BU0836 webpage is just about all you need to actually build the device! Follow the information there and you shouldn't have any problems, this only looks like rocket science. Smiley

I would recommend that you take the time before ordering to figure out two things:

1. Will Il-2 allow multiple joysticks to be hooked up and active. I think the answer is yes... but haven't looked at it in several years. Best to double check before you spend cash.

2. Decide what you want all the buttons inputs and axis to do. I did say all... it's very little extra work to use all the available inputs and it's work easier done during initial construction. Deciding how to use it all now allows you to either build it all at once or to design the construction to allow for easy upgrades when you inevitably decide to use the full capabilities of the controller. Gear handles are very popular for flight simmers and weapons panels are popular with the combat set, those are two possible suggestions.

Goodluck with your project!


Well I already know that Il2 supports multiple joystick axis use... several people within the Il2 community currently utilize simpits of this fassion. I believe the most I would want to use is the three trim wheels and about 5 extra buttons for various things.

its really that easy ? I hope so...

Thanks and ill give it my  best.
 
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Reply #9 - Dec 28th, 2007 at 2:41am

BS8thJaw   Offline
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well, I've ordered the part and it will hopefully be here by sometime next week.

I'll get to work on it as soon as I can and get some pictures of it up, if its not a complete and total disaster that is...
 
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Reply #10 - Jan 20th, 2008 at 9:33pm

BS8thJaw   Offline
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ok... so I have my controller... I have successfully built my box out of some light weight wood, had to piece it together with glue but I got it to work.

Now my question is... what kind of input switches/buttons do I use? For example... I took one of my old ps2 controllers apart and took the buttons out of it but will those work? And how exactly does this controller hook up? I have a ton of 18 gauge wire from one of my old computers... computers are full of 18 gauge wire.

So some more input is needed please, possibly some pictures? Am I able to get supplies from radio shack?
 
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Reply #11 - Jan 21st, 2008 at 8:58am

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BS8th_Jaw,

See silverfox's comment above.  The controller's web page has all the info on connecting it up you'll need.

For the buttons any momentary type you can find will do.  All the switch is doing is shorting the ends tof two wires together to "make" a complete circuit which allows a bust of electricity to flow... telling the controller that the switch has been closed for a moment.  The hthe controller hardware tells Windows.

As to the trim wheels, you need potentiometers of the correct rating that get turned by your "wheels".  The mechanincal linkage is the trickiest part...and likely is a "one of a kind" project to fit your needs.  Those potentiometers (pots) can likely come from Radio Shack.  Or see the links for electronic parts in the sticky at the top of this forum section.

best,

........................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #12 - Jan 22nd, 2008 at 2:23am

BS8thJaw   Offline
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phew, well I spent most of my night putting it together, but I finally got my extra three axi's working great! Smiley

I was able to hook up three of them with a little work, only lost one solder connector in the process. I have several pics which I will get to uploading tomorrow night after work as I am bushed from working on this all afternoon.

My next question(s) is what kind of buttons do I have to have to use it with the controller? Also where do I hook the buttons up at? I would take a gander and say that the 6 pin solder connectors are for buttons? Undecided Huh

I am planning to add at least 10 more buttons, if those 6 pin connectors are for buttons then I will just go ahead and add the full 12 buttons, I believe I will have the space and heck... you never have enough buttons anyhow Grin
 
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Reply #13 - Jan 22nd, 2008 at 1:13pm

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If you look at the controller webpage there is a diagram that shows a simplified hookup for using only 12 buttons near the middle of the page.

As for the buttons... I would suggest using pushbutton momentary contact types (not push-on, push-off types).

Physically hooking them up is probably best done by running one wire to one side of all the switches and then to one of the analog ground pins. On the other side of the switches run one wire each to one of the 12 pins in the Columns and Rows area of the controller. I would suggest leaving the wires from the 12 pins long enough to allow future conversion to the more complicated matrix hookup in case you find you want to add more buttons later. The webpage doesn't tell you what diodes to use but 1N914 signal diodes are sufficient and really cheap.

VIOLA! 12 new buttons.

Oh, I forgot... once your are finished there's something else that you get free...

A sense of accomplishment and bragging rights over your friends.  Wink
 

Steve (Silver Fox) Daly
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Reply #14 - Jan 22nd, 2008 at 4:55pm

BS8thJaw   Offline
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Well, what I did was when I was at Radio Shack I got an assortment of buttons. I bought a few toggle buttons (push on, push off) then I bought quite a few single press buttons. All of the buttons have only 2 contact points to hook wires to, but the solder connectors have three contacts, is this an issue?

I have the diagrams but ... they are a little confusing. Shocked
 
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Reply #15 - Jan 22nd, 2008 at 6:00pm

SilverFox441   Offline
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They say a picture is worth a thousand words... hopefully this will save me some typing. Smiley

...

I only showed 6 switches for clarity sake. The other six switches would be hooked up the exact same way to the 6 pins not yet used (the ROWS section). The instructions for the controller specify the simplified hookup using a ground from one of the analog inputs so that is what I drew.

Hope this helps.
 

Steve (Silver Fox) Daly
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Reply #16 - Jan 22nd, 2008 at 6:23pm

SilverFox441   Offline
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I found an image from John's cockpit construction log that shows this technique in practice:

...

The switches are different due to the different controller and purpose, but if you look at the left side of the six switches on the left side of the panel... one wire is looped from the centre contact of each switch and is in common with all the other switches. That wire is then routed (not visible, or at least untraceable in the image) to the common ground of the KE72 unit that John is using in his 'pit.

Looking closely, this might actual be a lighting function that is being hooked up... but it's the same thing in practice. Smiley
 

Steve (Silver Fox) Daly
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Reply #17 - Jan 22nd, 2008 at 7:00pm

BS8thJaw   Offline
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hmmm... lets see here.

Last night I did hook up one of my press buttons with two 18 gauge wires, I then soldered the wires to a 6 pin connector, to the two pins on the far left of the six pin, I then attached it to the controller and plugged it in to see if it worked and I got no input reply on any of the buttons.

Am I supposed to bridge one button onto both of the six pin connectors or just one of them? The way I am thinking about this is I could have 3 buttons per six pin connector... is that correct?

I think I am just thinking about this all wrong. Undecided
 
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Reply #18 - Jan 22nd, 2008 at 8:09pm

SilverFox441   Offline
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Forget about your 6 pin connectors for a moment... that will become clear once you understand the basics of what you are trying to accomplish. For example, I can't answer you question about what you hooked up because I don't know where you put the 6 pin connector when you installed it on the board. There are a bunch of ways you might have put that 6 pin on... and about half won't do any good. Smiley

There are two ways of hooking that controller up...

Method one is the Matrix method. In a Matrix you would hook up one side of the switch to one of the connections in the COLUMNS section and the other side of the switch gets hooked to a connection in the ROWS section. 36 switches can be hooked up this way and each pin will have 6 different connections to it from 6 separate switches.

The simplified method is what you will use for 12 switches.

Take another look at this diagram:

...

Each switch is hooked via one wire to one pin in the COLUMNS section. The other side of the switch is hooked via one wire to any of the GND connections in the ANALOG INPUTS section.

I'll provide explicit hookup instructions to get your first switch working.

1. one wire is hooked to the first pin of a 6-pin connector.
2. the other end of that wire is hooked to one side of your chosen switch.
3. one wire is hooked to one end pin of a 3-pin connector.
4. the other end of that wire is hooked to the open connection of the switch from step 2.
5. attach the 3-pin connector so that the pin with the wire connected is closest to the edge of the board at ANALOG INPUT 8.
6. attach you 6-pin connector along the COLUMNS section so that the pin with the wire attached is at position 1.

For hooking up your other switches the connection to ANALOG INPUT 8 will be common to them all. The next five switches you hook up will have one side hooked to the remaining unused pins on that first 6-pin connector. The second bank of 6 switches will mirror the first six with the exception that the 6-pin connector will be hooked to the ROWS section instead of COLUMNS.

Try that.
 

Steve (Silver Fox) Daly
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Reply #19 - Jan 22nd, 2008 at 8:20pm

JBaymore   Offline
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Image above is the rear of my anti-ice panel.

BS8thJaw, if you happened to use the push on / push off buttons to test... that may be one problem.  They will not work with that controoler without some external circuitry.  Use only MOMENTARY buttons.

You need only TWO wires from the controller board to each switch.  One is the "hot" lead, and the other is the ground lead.  The button's function is to "short" the hot lead to the ground.... thereby telling the controller a button was pressed.

You can "share" all of the ground leads from switch to switch........ saving on a lot of wires going back to the controller.  Then only ONE main ground lead that is daisy-chain connected to one pole of each button runs back to the controller.  For six switches, only SEVEN leads...... six hot leads (one on each switch) and one ground lead.

best,

....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #20 - Jan 23rd, 2008 at 12:06am

BS8thJaw   Offline
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Alright, after talking to the guy at radio shack when I went back to buy some turn knobs I now understand the philosophy behind this entire project. With that, I was able to accelerate with great speed and finished my box in no time at all. Had a little trouble soldering but thats only because my solder gun sucks terribly...



Anyway, here are the pictures, I shrunk them to 1280x960 so hopefully they aren't too large. Enjoy Smiley
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The workstation, before I began Cheesy you can see the box on the lower left corner of the pic, I forgot to take a picture of the box alone before anything went inside it.
http://www.blacksheep8th.com/JJR%20004.jpg
the mounting of the board, I used 4 very tiny screws and secured it to the bottom block inside the box. The block was meant to raise the chip to the correct height so I could make the hole to connect the wire.
http://www.blacksheep8th.com/JJR%20002.jpg
http://www.blacksheep8th.com/JJR%20001.jpg
The lid with the pre-aligned holes drilled
http://www.blacksheep8th.com/JJR%20005.jpg
The lid after the potentiometers were added. Radio Shack was out of the smaller potentiometers with the smaller shafts so I got stuck with these - no problem tho, look further down to see my solution.
http://www.blacksheep8th.com/JJR%20006.jpg
The alignment of the three buttons I added, I realized that adding the full 12 was a bit unrealistic at this point, although I might add more in the future.
http://www.blacksheep8th.com/JJR%20008.jpg
The wonderful mess of wires inside the box before sealing her up. Aint it beautiful?
http://www.blacksheep8th.com/JJR%20007.jpg
The box, finished and sealed with the famous Hot Glue Gun, I did this so it would be easy to take the cover off in the future in case I want to add something to it. My solution for the tall potentiometers was to take a hack saw and saw them off just slightly higher than my knobs, after that the knobs mounted rather easily.
http://www.blacksheep8th.com/JJR%20009.jpg

Linked images changed to URLs  -jcb


I think I did fairly well for my first build. It only took me two days to put it together so thats not bad. I soldered all points together and then used the hot glue gun to add a protective layer on them to keep them from accidentally touching inside the box. All points have been volt tested to assure all points are getting the voltage required. The other thing I might add is the hole that I put in the front of my box for my cord was perfect - the cool thing is, the wood I used was just thick enough to provide just the right amount of space between the board inside the box and it connects snuggly, this will keep anything from pulling down from the weight of the cord so it turned out nicely. The wood I chose was some old trim board we had laying around our house, actually the finish on the board was rather nice, although with the addition of my brownish wood glue to hold it together it kind of ruined the effect.

Oh well its not like it has to look all that pretty, as long as it does its job correctly Wink

Thank you one and all for the help and assistance, it was much appreciated and I would not have gotten through this on my own.

S~ To everyone.
« Last Edit: Jan 24th, 2008 at 9:15pm by JBaymore »  
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Reply #21 - Jan 23rd, 2008 at 1:41am

SilverFox441   Offline
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I hope you realize that exposure to the cockpit building disease can't be cured?

You will suffer bouts of infection forever and feel a strong urge to build or modify stuff for the rest of time.

Wink

*insert evil laugh here*

Glad it worked out, have fun with the new toy.
 

Steve (Silver Fox) Daly
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Reply #22 - Jan 23rd, 2008 at 1:37pm

beaky   Offline
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Well done... but take heed: fly the sim now, while you can!!

For once the 'pit-building disease takes root, you will never fly again.... building... always buiiiiilllldiiing....never flyyyyiiinnnggg..... woooooooo... (fade out w/reverb and rattling chains)


Cheesy
 

...
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Reply #23 - Feb 11th, 2008 at 6:39pm

Padser   Offline
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Yes, this way madness lies...  Wink

Good to see a fellow IL-2-er in here Jaw and your switch box is exactly how I started out.  Some of the first faltering steps I took on the journey to arriving at the device I now can't imagine flying with out can be found here: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/9831081034/p/1
I fly on Hyperlobby as 234Sqn_Pads these days - look out for me, I'd be happy to help. Or drop me a line on my squad forum - easiest to access it via the web site: http://www.234squad.org.uk

TTFN

Pads
 
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Reply #24 - Feb 13th, 2008 at 1:36pm

BS8thJaw   Offline
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wow... that is all I can say is wow. That is amazing - yet this gives me more ambition to do even more. The chair is very nice, I would be interested in seeing more detail on how you did that chair. Btw, how awkward is it to have a joystick centered on your body? I usually fly with mine off to the side and its respectably comfortable - I did however have a chance to go to the flight sim center at the Mall of America in Minnesota recently where I flew one of their "simpits", so to speak, they were pretty awesome; they had center mounted joysticks in them, after a hour of flight however I found that my wrist was feeling a little awkward from the extreme angle I had to put it at to  use the joystick; Any input on this matter?

I am actually now planning to create a separate box for separate engine control, instead of having to buy a CH throttle quad which would cost me like 70-100 bucks or more. The idea I had was to make a simple box, like I did before and have it control only the prop pitch. Of course I would add more to it, such as more buttons and whatnot.

Actually now that I think of it, I should redo my trim box design into a grand master design, a bigger box, with maybe even more than one controller on the inside possibly connected by using a USB hub? On that box I could add several buttons, switches, potentiometers and such until my hearts content. Of course, then it comes down to how much room I have for this thing and if it will fit on my desk... lol.

This idea really makes me wish that IL2 supported separate engine control (separate throttles for each engine) instead of all on the same one. The possibilities with this controller is pretty much endless.
 
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