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Imported aircraft versus other imported aircraft (Read 1769 times)
Dec 21st, 2007 at 1:10pm

llamedosal1   Offline
2nd Lieutenant
Fly Virtual

Posts: 1
**
 
Hi Peeps.
First post and all that....

I've imported a few WW1 aircraft into CF1 and what I want to do is fly them against each other, but all I can do is pit an imported plane against the 'fixed' drop down list of opposition aircraft within the game.

Is there any way I can select an imported plane to fly against another imported plane? i.e. place an imported aircraft into the "enemy aircraft type" list?

Flying a Spad XIII against a ME109 is interesting but lacks longevity!  Wink

Cheers
 
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Reply #1 - Dec 21st, 2007 at 6:19pm

H   Offline
Colonel
2003: the year NH couldn't
save face...
NH, USA

Gender: male
Posts: 6837
*****
 
In a mission? Open any specific mission file (.mis) you wish and replace an opposing aircraft folder name with that of the imported plane's folder name. I have taken an excerpt from one of my own WW1 mission files: the navy blue section is your units section and I've marked each aircraft folder
name
i
n red (make sure that you use the specific name of the aircraft's folder that's in the main CFS aircraft folder, not the name from your drop down list in game play). You can, of course, change the weapons load, as well (but will still be limited to the weapons .dp of the specific aircraft you're entering).

[unit.136]
id=2226
type_id=4044
name=%name_string.136%
position_lat=N49 54.2950
position_lon=E2 32.6400
position_alt=472.000
position_pbh=0.0,0.0,15.0
skill=0
level=0
points=0
damage=0


[unit_type.0]
type_id=3018
unit_family=1
name=
RS

allegiance=1
gun_ammo=1600
cannon_ammo=0
rocket_load=0
bomb_load=0
addons=0000000000000000000000000000000

[unit_type.1]
type_id=3019
unit_family=1
name=
AlbJ1-1

allegiance=2
gun_ammo=1800
cannon_ammo=0
rocket_load=0
bomb_load=0
addons=0000000000000000000000000000000

[unit_type.2]
type_id=3020
unit_family=1
name=
AlbJ1-2

allegiance=2
gun_ammo=1800
cannon_ammo=0
rocket_load=0
bomb_load=0
addons=0000000000000000000000000000000

[unit_type.3]
type_id=3024
unit_family=1
name=
AlbJ5-1

allegiance=2
gun_ammo=1300
cannon_ammo=0
rocket_load=0
bomb_load=0
addons=0000000000000000000000000000000

[unit_type.4]
type_id=3044
unit_family=1
name=
RB

allegiance=2
gun_ammo=1300
cannon_ammo=0
rocket_load=0
bomb_load=0
addons=0000000000000000000000000000000

[unit_type.5]
type_id=3045
unit_family=1
name=
Dr1J11

allegiance=2
gun_ammo=1600
cannon_ammo=0
rocket_load=0
bomb_load=0
addons=0000000000000000000000000000000

[unit_type.6]
type_id=3046
unit_family=1
name=
Dr1J5

allegiance=2
gun_ammo=1600
cannon_ammo=0
rocket_load=0
bomb_load=0
addons=0000000000000000000000000000000

[unit_type.7]
type_id=3062
unit_family=1
name=
sopcamel

allegiance=1
gun_ammo=1600
cannon_ammo=0
rocket_load=0
bomb_load=0
addons=0000000000000000000000000000000

[unit_type.8]
type_id=3068
unit_family=1
name=
AlbJ5-2

allegiance=2
gun_ammo=1000
cannon_ammo=0
rocket_load=0
bomb_load=0
addons=0000000000000000000000000000000

[unit_type.9]
type_id=3070
unit_family=2
name=
Scout

allegiance=1
gun_ammo=1300
cannon_ammo=0
rocket_load=0
bomb_load=1
addons=0000000000000000000000000000000

[unit_type.10]
type_id=3073
unit_family=2
name=
Se5a

allegiance=1
gun_ammo=1300
cannon_ammo=0
rocket_load=0
bomb_load=1
addons=0000000000000000000000000000000

[unit_type.11]
type_id=3075
unit_family=1
name=
AlbJ5-3

allegiance=2
gun_ammo=1000
cannon_ammo=0
rocket_load=0
bomb_load=1
addons=0000000000000000000000000000000

[unit_type.12]
type_id=4020
unit_family=4
name=Broad leaf tree2
allegiance=1
gun_ammo=0

[unit_type.13]
type_id=4029
unit_family=4
name=Br_apt4
allegiance=1
gun_ammo=0

[unit_type.14]
type_id=4032
unit_family=4
name=Br_hse0
allegiance=2
gun_ammo=0

[unit_type.15]
type_id=4044
unit_family=4
name=church1
allegiance=1
gun_ammo=0

[unit_type.16]
type_id=4045
unit_family=4
name=doveCot0
allegiance=1
gun_ammo=0

[unit_type.17]
type_id=4050
unit_family=4
name=AAA_gun
allegiance=1
gun_ammo=0

[unit_type.18]
type_id=4080
unit_family=4
name=shed0
allegiance=1
gun_ammo=0

[unit_type.19]
type_id=4081
unit_family=4
name=shed1
allegiance=1
gun_ammo=0

[unit_type.20]
type_id=4087
unit_family=4
name=wrhse0
allegiance=1
gun_ammo=0

[unit_type.21]
type_id=4088
unit_family=4
name=wrhse1
allegiance=1
gun_ammo=0

[unit_type.22]
type_id=4089
unit_family=4
name=wrhse2
allegiance=1
gun_ammo=0

[unit_type.23]
type_id=4090
unit_family=4
name=tent_rnd
allegiance=1
gun_ammo=0

[unit_type.24]
type_id=4250
unit_family=4
name=AAA_gun
allegiance=2
gun_ammo=0

[unit_type.25]
type_id=4261
unit_family=4
name=revntmnt
allegiance=1
gun_ammo=0

[unit_type.26]
type_id=4290
unit_family=4
name=tent_rnd
allegiance=2
gun_ammo=0

[unit_type.27]
type_id=4293
unit_family=4
name=tent2
allegiance=2
gun_ammo=0

[unit_type.28]
type_id=4400
unit_family=4
name=Am75mm
allegiance=1
gun_ammo=0

[unit_type.29]
type_id=4404
unit_family=4
name=AmFordTr
allegiance=1
gun_ammo=0

[unit_type.30]
type_id=4471
unit_family=4
name=factory0
allegiance=1
gun_ammo=0

[unit_type.31]
type_id=4487
unit_family=4
name=wrhse0
allegiance=1
gun_ammo=0


[waypoint_path.0]
id=5000
waypoint.0=0,0,N49 53.90,E2 36.00,2500,,,,150,,0
waypointname.0=%waypointname.0_string.0%
waypointtip.0=%waypointtip.0_string.0%
waypoint.1=1,1,N49 53.45,E2  34.57,2500,,,,150,,0
waypointname.1=%waypointname.1_string.0%
waypointtip.1=%waypointtip.1_string.0%
waypoint.2=0,1,N49 52.90,E2 31.95,2400,,,,150,,0
waypointname.2=%waypointname.2_string.0%
waypointtip.2=%waypointtip.2_string.0%
 
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Reply #2 - Dec 22nd, 2007 at 7:15pm

H   Offline
Colonel
2003: the year NH couldn't
save face...
NH, USA

Gender: male
Posts: 6837
*****
 
I forgot to mention a couple things:  1. I'm presenting portions of a mission that's in the stock CFS1 format and  2. you need to change the "string names" or all aircraft will be titled as the original although you've changed it. Since I put in actual names of squadron members -- along with a few "throw ins" -- in the representation mission, I can change the aircraft they're flying without changing the string name (unless I wish to change pilots, as well). If you're working with a mission made with a mission editor, the string name will probably be with the [unit} information; the stock mission string names are in a list near the end of the .mis :


**
[strings]
"title_string"=Circus Maximus!  
"summary_string"=Vom ersten April ab in den Mai
"objective_string"=Beobachter am Boden haben gemeldet, dass eines unserer Flugzeuge nach einem Luftkampf mit Flugzeugen der 3. AFC abgestürzt ist. Fliegen Sie Richtung Corbie, um sie abzufangen. Das 209. Geschwader der RAF - die ehemalige 9. des RNAS - is nahe Bertangles stationiert, seien Sie also auf der Hut vor ihren Spähern.
Ihre Aufgabe: Räumen sie ordentlich auf!
"type_string"=Abfangen
"tip_string"=Donner am Himmel!
"date_string"=21.04.1918

"name_string.0"=Garret&Barrow
"name_string.1"=Simpson&Banks
"name_string.2"=LeBoutillier
"name_string.3"=Foster
"name_string.4"=Luke
"name_string.5"=Edwards
"name_string.6"=Redgate
"name_string.7"=Andrews
"name_string.8"=Hall
"name_string.9"=Gerrard
"name_string.10"=Brown
"name_string.11"=May
"name_string.12"=Mellersh
"name_string.13"=Taylor
"name_string.14"=Siddall
"name_string.15"="Quick Finger" Singer
"name_string.16"="Tourniquet" Chuck
"name_string.17"=Rumey
"name_string.18"=Schmidt
"name_string.19"=Könnecke
"name_string.20"=M.vonRichthofen
"name_string.21"=Just
"name_string.22"=Weiss
"name_string.23"=Steinhäuser
"name_string.24"=Wolff
"name_string.25"=Mohnicke
"name_string.26"=W.vonRichthofen
"name_string.27"=Mai
"name_string.28"=Udet
"name_string.29"=Gabriel
"name_string.30"=Scholtz
"name_string.31"=Groos
"name_string.32"=Grassmann
"name_string.33"=Lowenhardt
"name_string.34"=Gussmann
"name_string.35"=Aue

"name_string.36"=Archie
"name_string.37"=Archie
"name_string.38"=Archie
"name_string.39"=RecCtr
"name_string.40"=Chapel
"name_string.41"=Factory
"name_string.42"=Factory
"name_string.43"=House
"name_string.44"=Warehouse
"name_string.45"=Supply Hut

**
If I used the correct files to compile this mission, the German translations were provided a couple years ago by Bjorn Kesten





Cool
 
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Reply #3 - Dec 22nd, 2007 at 8:07pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Hi. If this is for Quick Combat you can add any installed aircraft to the QC database with QC Editor by Jaesen Jones. http://www.simviation.com/cfs1utilitites4.htm

These usually buzz around like demented hornets unless you rescale them. My walkthrough on creating special AI Only drones for CFS1 might interest you. http://www.simviation.com/lair/AI%20drones.htm

 

...

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Reply #4 - Dec 23rd, 2007 at 1:46pm

H   Offline
Colonel
2003: the year NH couldn't
save face...
NH, USA

Gender: male
Posts: 6837
*****
 
Thanks, Hagar; looking back at his original post, that's what he may have meant. I've edtied my .qcb with word/notepad, as well, but that may be a little much.

Wink


Cool
 
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