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Sim Flight Training: PPL: Part 4 of 7 (Read 4304 times)
Dec 18th, 2007 at 8:34am

Brett_Henderson   Offline
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Quote:
SimV Private Pilot:

1-Plan a flight of 50nm or more, accounting for winds aloft and their affect on heading and ground-speed. Calculate the minimum fuel needed (including reserves) and the maximum payload at that fuel level.

2-Fly the planned flight holding heading (+/- 10 degrees) and altitude (+/- 100 feet); enter the traffic pattern safely; execute a touch-and-go and fly one complete lap around the pattern and then execute a full-stop, short-field landing.

3-Execute a short-field takeoff.

4-Execute a constant-airspeed, climbing turn.

5-Track a VOR radial and fly to an NDB.

6-Execute a 360 degree, steep turn (greater than 45 degrees bank) holding altitude +/- 100 feet and rolling out on heading +/- 10 degrees.

7-Execute a no-flap landing.


Part 4 will be relatively quick, too (on my part)...  I hope this part generates some input and shared advice... because;  It's the type of flying that's fun; gives you a real feel for turn coordination... and helps prove that you're flying the plane; not just manipulating a video game.

Initiating, executing, maintaining and rolling out of a climbing turn (or descending turn); while holding a constant airspeed (and rate of climb/descent); requires use of all three control systems (yoke/stick .. rudder .. throttle). It's an important skill to master... Not only because it demonstrates piloting skill... but it reinforces reflexes and instincts that help in ALL other aspects of piloting. Like crosswind landings; complex commercial maneuvers and altitude/heading changes when you can't see the wingtips. It also instills comfort and confidence for your passengers. A passenger who is already nervous, won't be feeling any safer when your climbing turn, right after take-off, is sloppy and un-coordinated. All those suble G-forces in conflict will cause them to tense up, even more... ESPECIALLY if there's turbulence. Not to mention that an aircraft that's already on the edge of the power-curve is that much closer to a stall/spin, while turning, out of coordination.

Our "Instant Airline Captains", who think they can pilot big jets, are most likely making heading/altitude changes that would have their passengers spooked, airsick and gulping down their liquid sedatives.

When you're flying a tough, IMC, ILS... and ATC gives you that last call before turning you over to the tower... Being able to; turn, descend, and nail an airspeed... will make the rest of the approach, that much easier. If you grope your way into an ILS turn to final, you'll be paying for it, all the way in (and so will your passengers).
 
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Reply #1 - Dec 19th, 2007 at 12:20pm
Relentless   Ex Member

 
Quote:
Our "Instant Airline Captains", who think they can pilot big jets, are most likely making heading/altitude changes that would have their passengers spooked, airsick and gulping down their liquid sedatives.

Autopilot / yawdamper?  Grin
 
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Reply #2 - Dec 19th, 2007 at 12:46pm

Brett_Henderson   Offline
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Quote:
Autopilot / yawdamper?  


If you enjoy watching the plane being flown, as opposed to flying it yourself   Roll Eyes


There is NO autopilot in Sim Flight Training.. it doesn't exist..  Wink
 
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Reply #3 - Dec 31st, 2007 at 11:57pm

ThomasKaira   Offline
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Brett_Henderson wrote on Dec 19th, 2007 at 12:46pm:
Quote:
Autopilot / yawdamper?  


If you enjoy watching the plane being flown, as opposed to flying it yourself   Roll Eyes


There is NO autopilot in Sim Flight Training.. it doesn't exist..  Wink


Indeed, but over the ocean, 34000 feet in the air, it's a mainstay (try flying completely manually for 8 hours straight, most PP certified planes can't even stay up that long). Close to the ground, however, I'm with you, and I always fly my departures/arrivals manually (although I do let the computer capture the ILS localizer from time to time).

I know the FS PPL Checkride is not very realistic, and the computer-controlled examiner is tougher then old bones, but hey, I did pass it. Cool
 
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Reply #4 - Jan 1st, 2008 at 9:59am

Brett_Henderson   Offline
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Of.. of course   Smiley    And in real life.. I use the autopilot all the time.. even in piston singles, if it's available and works.

But we're still in training mode here...
 
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Reply #5 - Jan 2nd, 2008 at 6:22pm

Brett_Henderson   Offline
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Ok.. with all this new interest in flight training, I'd better get off my holiday butt and move on.

There isn't much for me to add here. We have to assume that aspiring pilots know what to do with the yoke/throttle/pedals, in order to manipulate their airspeed/altitude/vertical-speed... and understand how to coordinate a heading change... and how to enter, and maintain a standard rate turn...

If any of you are having problems.. Here's the drill...

-Straight and level fllght, heading 090, ~105kias at 3,000agl...  

-Enter a standard rate turn and simultaneously begin a descent of 500fpm...

-Roll out on a heading of 270 at 2,500agl and then level off while never deviating more than 10kias...

First test question:  Why will (should) you reach a heading of 270 and 2,500agl at the same time ?

« Last Edit: Jan 2nd, 2008 at 7:56pm by Brett_Henderson »  
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Reply #6 - Jan 2nd, 2008 at 6:33pm

Brett_Henderson   Offline
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For a constant airspeed climbing turn.. it's the same theory in reverse. Standard rate turn; 500fpm climb; +/- 10kias, EXCEPT that for a climb, your target airspeed is Vy (~75kias).. and then a return to cruise speed after rolling out and leveling off..




Now, I'll start work on the fun stuff... Radio navigation... Part 5
 
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Reply #7 - Jan 2nd, 2008 at 6:40pm

BFMF   Offline
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My instructor used to have me practice standard coordinated turns while timing them. As a private pilot, i'm not sure how often timed turns like that are important, atleast not untill you start getting into instrument flying, holding patterns, ect

Maybe I missed something, but when would timed turns really have a practical use for a private pilot? I'm not questioning it, but I am curious
 
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Reply #8 - Jan 2nd, 2008 at 7:21pm

Mobius   Offline
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During my instrument training we did "vertical-S's", where you would start in straight and level flight at 4000 feet and start a standard rate turn to the right while starting a 500 fpm descent at the same time, then after two minutes, you would (hopefully) be at your initial heading at 3000 feet, and you would immediately start a standard rate turn to the left and start climbing at 500 fpm so after exactly four minutes of maneuvering, you would be on your initial heading, at your initial altitude.  It was really good for practicing adjusting your turns to keep them standard rate, maintaining a constant climb/descent rate, rolling into and out of turns on your desired heading, and leveling off at your desired altitude.  It was everything all in one. Wink
 

...
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Reply #9 - Jan 2nd, 2008 at 7:53pm

Brett_Henderson   Offline
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Quote:
My instructor used to have me practice standard coordinated turns while timing them. As a private pilot, i'm not sure how often timed turns like that are important, atleast not untill you start getting into instrument flying, holding patterns, ect

Maybe I missed something, but when would timed turns really have a practical use for a private pilot? I'm not questioning it, but I am curious


No.. you didn't miss a thing.. In fact you're a step ahead of me  Smiley   This is just about controling a climbing/descending turn; as in, keeping  everything constant. I didn't mention a thing about timing the turn at all (I just kind of alluded to the fact that that AT 500fpm and  AT  a standard rate turn, you SHOULD be at X altitude and Y heading at a certain "time"... and hoped someone could tell me why) (still waiting)....

Timed turns (real timed turns) will come in the instrument training, craftily coupled with compass turns  Wink

As for the use timed turns have for a private pilot ? I don't think you'll get to a checkride without understanding them... and this is a good place to touch on them..
 
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Reply #10 - Jan 2nd, 2008 at 7:54pm

Brett_Henderson   Offline
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Quote:
During my instrument training we did "vertical-S's", where you would start in straight and level flight at 4000 feet and start a standard rate turn to the right while starting a 500 fpm descent at the same time, then after two minutes, you would (hopefully) be at your initial heading at 3000 feet, and you would immediately start a standard rate turn to the left and start climbing at 500 fpm so after exactly four minutes of maneuvering, you would be on your initial heading, at your initial altitude.  It was really good for practicing adjusting your turns to keep them standard rate, maintaining a constant climb/descent rate, rolling into and out of turns on your desired heading, and leveling off at your desired altitude.  It was everything all in one. 


That's as good a drill as I can imagine...  Smiley
 
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Reply #11 - Jan 4th, 2008 at 5:50pm

SubZer0   Offline
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A standard rate turn is 20*, which, in a C172, gives you a 180* turn in one minute at a 20* bank.

270-90=180=1 minute standard turn at 20*

So, if your standard turn began at 090 and 3,000agl and it lasted one minute at -500fpm, you should be at 270* and 2,500agl after rolling out and leveling.
 
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Reply #12 - Jan 4th, 2008 at 6:15pm

Mobius   Offline
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SubZer0 wrote on Jan 4th, 2008 at 5:50pm:
A standard rate turn is 20*, which, in a C172, gives you a 180* turn in one minute at a 20* bank.

270-90=180=1 minute standard turn at 20*

The bank angle of a standard rate turn depends on your airspeed.  A standard rate turn is always 3° per second, no matter what aircraft you are flying or how fast you are going.  You can figure out what your bank angle should be by taking 15% of your airspeed, so at 100 kts, your bank angle would be 15°.  In faster aircraft, (over 200 kts) the bank angle is limited to 30° for a standard rate turn.  The easiest way to do it though is to use the turn coordinator and keep the indicator on the standard rate mark while timing and watching the heading indicator to make any adjustments so you do 360° in exactly 2 minutes. Wink

SubZer0 wrote on Jan 4th, 2008 at 5:50pm:
So, if your standard turn began at 090 and 3,000agl and it lasted one minute at -500fpm, you should be at 270* and 2,500agl after rolling out and leveling.


That's exactly correct.  For the vertical S, we turned for two minutes in one direction then two minutes in the other direction (a 360° and -360° turn) to end up on the heading we started at.  While we were doing that, we descended at 500 fpm for the first two minutes (down 1000 ft) then climbed at 500 fpm for the last two minutes (back up 1000 ft) to arrive at the altitude we started at. Wink
 

...
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Reply #13 - Jan 4th, 2008 at 6:43pm

Brett_Henderson   Offline
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Good stuff  Smiley  

You were on the right track, SubZer0.. and Mobius cleared it up...

The only thing I'd add.. is the importance of coordination.  After a couple hundred hours of flying, your butt is a good turn-coordinator.. you can feel it in the seat of your pants.. Standard rate turns get there too..  But in the mean time, if you're looking at the gauge for you rate of turn; you might as well center the ball, too..
« Last Edit: Jan 10th, 2008 at 9:59pm by Brett_Henderson »  
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Reply #14 - Feb 13th, 2008 at 12:38am
Sakeen   Ex Member

 
Can I just say that flying a coordinated turn in MSFS is far harder than in real life. Smiley

Fantastic tutorials. Smiley
 
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Reply #15 - Feb 13th, 2008 at 6:50am

Brett_Henderson   Offline
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Can I just say that flying a coordinated turn in MSFS is far harder than in real life.


Yes, it is... and it's next to impossible with a twisting joystick. The, "seat of your pants" is THE best turn coordinator. This brings to mind a great practice drill (I can't believe I forgot to mention it)... Dutch Rolls. Before I elaborate, I'm going to have to practice them myself.
 
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Reply #16 - Feb 19th, 2008 at 7:39pm

Brett_Henderson   Offline
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** Bump  ( see thread:  "Putting it all together" ) **
 
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