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Sim Flight Training: PPL: Part 2 of 7 (Read 1163 times)
Reply #15 - Dec 3rd, 2007 at 9:46am

Brett_Henderson   Offline
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I think my inner-stick-and-rudder pilot is in there helping the muzzle-loader in me work on target shooting...   Cheesy

They both need to come out and play.


On to holding altitude and course, as it applies to VFR simming...

As good as the ground scenery has gotten in FSX  (much more accurate bodies of water, rivers, railroads, power-lines, major roads/highways and cities); true VFR simmimg is still pretty tough. To get intimately familiar with pure landmark navigation, takes more time then is realistically proportional. All but the shortest, sim, VFR flights will require some sort of nav-aid. Since tracking VORs, and using NDBs with winds aloft gets into advanced navigation and instrument flight; holding altitude and heading on this level is just that.. holding altitude and heading.

If the C172 is properly trimmed, you're 1/2 home as far as holding altitude goes... and holding a heading is just a matter of keeping an eye on the heading indicator (henceforth known as directional gyro). The only time you'll be challenged, is during and after a significant heading change. The best way to fine-tune these skills is to practice steep turns.

Rolling into; maintaining, and rolling out of a steep turn forces you into coordinated turning, else you'll be chasing your altitude... This is one area where simming is pretty darn close to real flying (sans g-forces).

Since we'll be covering steep turns later (and mastering them).. I'll just touch on the important part, that will make holding altitude through a course change, second nature.

Get your eyes OFF the attitude indicator... focus on the REAL horizon... roll into your turn, hold a constant bank-angle (20-30 degrees) and quickly note where the horizon intersects panel/dashboard. that's your target throughout the turn (and keeps your eyes outside the cockpit).. If your bank-angle is stable, all it takes is a little pitch-input to nail that target. Most heading changes will be small enough that that's all you'll need to do. During a steep turn and/or larger heading change, you might have to glance at the altimeter and VSI, and pitch accordingly. Extended, steep turns might even call for some cross-control and power increase.. but we'll get to that later.

Planning your rollout onto the new heading is just a matter of timing and practice. By the time you can change heading by 30 degrees, holding a perfectly constant altitude; you'll find that rolling out accurately will come naturally..

Practice and discussion encouraged  Smiley
« Last Edit: Dec 3rd, 2007 at 5:20pm by Brett_Henderson »  
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Reply #16 - Dec 3rd, 2007 at 1:39pm

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Sounding good so far.  I have to suggest Ultimate Terrain X for FSX is you want to be able to navigate by landmarks accurately.  It adds accurate roads, rivers, lakes, coasts, railroad tracks, towns, and more things that would make great real-world VFR checkpoints. Wink
 

...
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Reply #17 - Dec 3rd, 2007 at 4:36pm

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But even so, it is still possible to fly in Flightsim using a sectional chart and navigate by visual landmarks with default scenery Wink
 
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Reply #18 - Dec 3rd, 2007 at 5:06pm

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Quote:
But even so, it is still possible to fly in Flightsim using a sectional chart and navigate by visual landmarks with default scenery Wink

Very true. Wink
 

...
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Reply #19 - Dec 3rd, 2007 at 5:18pm

Brett_Henderson   Offline
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Absolutely  Smiley

It's very VERY accurate...
 
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Reply #20 - Dec 3rd, 2007 at 8:50pm

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Brett_Henderson wrote on Dec 3rd, 2007 at 5:18pm:
Absolutely  Smiley

It's very VERY accurate...

The only beef I have with FS9 is bodies of water, especially rivers. They usually are not quite right, or peter out in weird places.
But then again, sometimes the real life VFR charts are not terribly accurate, either... I was amazed at how different a certain lake in SoCal looked in reality, and it is not because of seasonal drought, either... there were buildings where the chart showed water! And yes, the chart was current... Grin

 

...
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Reply #21 - Dec 3rd, 2007 at 10:13pm

Brett_Henderson   Offline
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Quote:
The only beef I have with FS9 is bodies of water, especially rivers.


I know what you mean... There are a few reservoirs near Columbus, that are pretty poorly replicated in FS9..  In FSX, they, and all the other references (highways, roads, city-boundaries) are MUCH more accurate. Same with the inland lakes, rivers... and Great Lake bays and coves in other areas I've frequented for real.

Flying a Lake Michigan shore-line in FSX can be done with a VFR sectional on your lap  Smiley
 
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Reply #22 - Dec 6th, 2007 at 8:42am

Brett_Henderson   Offline
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On to pattern entry and we'll be just about done with Part 2.....

If you do not understand what a standard traffic pattern is (i.e.  Downwind, base, final, upwind, crosswind), that will be homework  Wink

As a rule... GA traffic patterns are flown at 1000agl  (1900 on the altimeter if the field elevation is 900), unless otherwise specified. And.. unless otherwise specified, they're left-hand patterns (all left turns (CCW) with the runway on the pilot's side on downwind.

...

Pattern entry is a topic of debate. Students are taught to enter 45* into the downwind leg; so that's what we'll focus on for the sake of sim-training and passing a sim checkride.

An important thing to remember, and do, if possible... is to get down to pattern altitude as soon as is safe and practical. It's much easier to observe others in the pattern when you're at pattern altitude.

Good practice is to spend an hour or so in "closed traffic"... meaning, fly touch and goes while practicing flying accurate pattern legs (throw in a x-wind). This is THE best way to make stabilizing an approach more instinctive, and honing ground reference skills..  Not to mention practice in handling x-winds; both while landing, and holding runway center-line after departure ...

« Last Edit: Feb 7th, 2008 at 9:01am by Brett_Henderson »  
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Reply #23 - Dec 8th, 2007 at 4:23pm

Brett_Henderson   Offline
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Flying the pattern, at least a leg or two, will give you a good feel for the wind... and a good reference for how much crab-angle you'll need on final. Touch-n-goes are good for stabilizing an approach, because you can immediately execute another approach with what went wrong, fresh in your mind.

The only way to learn this, is to practice, keeping the goal in mind... By the time you're established on final; your airspeed and rate-of-descent will be such that you just ride the plane to the touch-down point, almost as though  you were sliding down a rope... making only slight corrections via the classic method, "pitch for airspeed / power for altitude".

If you sense that you're a little low, you DO NOT pitch up. If if you're at approach speed, and pitch to slow your descent (or gain a little altitude), neither will happen. Oh sure, the descent will slow for a second, but the airspeed will bleed off too and you'll end up just as low (if not lower) with LESS airspeed.

The proper method when slightly low (visual approach only.. we'll get into instrument approaches later), is to just add power. This will not only slow the descent a bit, it will shorten the time needed to reach the runway; hence shallowing the approach-angle and leaving you at a higher altitude at any given point, further into the approach.

Obviously, the opposite applies if you're slightly high. Pitching down will will increase your airspeed, so even if you do end up at the proper altitude, you'll be going too fast to continue a stabilized approach. Pulling the power back while too high will allow you to slow and THEN pitch for airspeed, leaving you right where you need to be.

If you're at the right altitude, but above approach speed; you'd pitch to bleed off that airspeed and then pull the power back to resume the descent.

If you're at the right altitude, but a little slow, you first pitch down to increase your airpseed, and then pull power back to slow the descent.

In actuality, you pitch, AND adjust power, for any correction. Just keep in mind that to stabilize, or re-stabilize the approach, it's the counter-intuitive, "pitch for airspeed / power for altitude".

If you find that you're too far off on either airspeed or altitude for this method... then you're not in a stabilized approach and will likely end up going around.

This is the part of a flight where a visualization of the power-curve helps. I'll leave that for discussion, and then we're done with Part 2..
 
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Reply #24 - Dec 14th, 2007 at 7:48am

Brett_Henderson   Offline
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My first instructor told me, that ALL landings are short-field landings. You'll always want to come over the numbers carrying the lowest groundspeed that is safe and reasonable. If you train that way; you'll have forced yourslef to experience the edge of the power-curve. A full-flap, no wind landing and complete stop, can be accomplished using up no more than 700' of runway, in a C172, easily.... If your landing instincts are develpoped with that in mind, it's like swinging a weighted bat. When you take the batting ring off.. the bat feels light, and easy to control.

My point in closing Part 2; is that there is no special technique to a short-field landing as far as student pilots are concerned.. it's the only way to learn to land an airplane. Expidited, and no-flap landings, are extensions of the basic skills... and will come to you naturally and more comfortably.. later on..

Practice goals for completion of Part 2: At a safe altitude (at least 3000agl), with the plane happy, trimmed and cruising level..  slow to 60kias, HOLDING ALTITUDE.. dump ALL the flaps, HOLDING ALTITUDE and fly for a few minutes keeping the airspeed near 60kias.. and the altitude constant, while making a 90* left turn .. and then a 90* right turn. This is (within the limits of the sim) known as MCA (minimum control-able airspeed). It will give you a very good feel for life on the edge of the power curve... and make managing that curve come easier, when there really IS only 1000' feet of runway available.
 
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Reply #25 - Dec 15th, 2007 at 10:19am
Relentless   Ex Member

 
Hey Brett, and Mobius. Fantastic guide! Smiley

One question however, I am not good at judging distance, but is this a good distance to position the downwind leg from the runway?

http://www.simviation.com/yabbuploads/2007-12-16_1-55-5-734.jpg

And two, my Marchetti slices the air so efficiently that it struggles to fly under 130 knots.  Cool Anyway, is it ok to fly 130 knots or more, provided you're not stuck behind a slower aircraft?

Thanks in advance. Smiley
 
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Reply #26 - Dec 15th, 2007 at 12:17pm

Brett_Henderson   Offline
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Quote:
Hey Brett, and Mobius. Fantastic guide! Smiley

One question however, I am not good at judging distance, but is this a good distance to position the downwind leg from the runway?

http://www.simviation.com/yabbuploads/2007-12-16_1-55-5-734.jpg

And two, my Marchetti slices the air so efficiently that it struggles to fly under 130 knots.  Cool Anyway, is it ok to fly 130 knots or more, provided you're not stuck behind a slower aircraft?

Thanks in advance. Smiley


That looks like a text-book downwind leg to me  Smiley

At a controlled field, the tower would take into consideration your plane's performance.. and get you through the pattern (if not straight in) accordingly.

At an uncontrolled field, it's your call. If there is a 152 on downwind, and a 152 taking off (both calling closed traffic), it's up to you to time your pattern entry (if not straight in approach) and keep them advised.

And.. it's up to them to make adjustments, too. If a KingAir is inbound to a field with a pattern full of students.. more times than not, the slower aircraft adjust (like extend a base-leg) to accomadate the 130knot approach speed, of the KingAir. If I'm not mistaken... during a convergence.. the slower plane has the right-of-way, but ideally (and normally), the slower planes will make room for the big turbine.

If push comes to shove (I'll have to confirm this) and the KingAir has to enter the pattern.. he'll do so at pattern altitude+500 feet.. then descend to land when able.
 
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Reply #27 - Dec 15th, 2007 at 12:23pm

Brett_Henderson   Offline
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and....................

That's one of the reason's I was taught (and teach) pilots to enter the pattern on whichever leg they're already flying (i.e. .. if you're north of a 9/27, left-hand pattern runway,,, go ahead and enter on the crosswind (as opposed to over-flying the field and entering 45 degrees into the downwing leg, potentially putting you in conflict with that KingAir at TPA+500')...
 
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Reply #28 - Feb 19th, 2008 at 7:40pm

Brett_Henderson   Offline
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** Bump  ( see thread:  "Putting it all together" ) **
 
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