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› Trees, trees, trees again...
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Trees, trees, trees again... (Read 801 times)
Nov 4
th
, 2007 at 7:17am
The Revelator
Ex Member
Is there any way I can find out (or even better list in a file) the positions of all trees in FS ?
And can I also edit tree's position? Am I able to view a tree's type or it's file or sth like that - is there maybe a useful prog?
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Reply #1 -
Nov 4
th
, 2007 at 12:18pm
Fr. Bill
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Colonel
I used to have a life;
now I have GMax!
Hammond, IN
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Posts: 962
Um, no.
Understand that
most
trees are auto-generated (i.e. random!). With a default density of 6,000 trees per cell, a list of all the trees in a single region would number in the millions. That would be a bit unweildy to put it mildly...
If you need to "remove trees" at any particular place (even a single tree), the only way to do so is by creating an exclusion rectangle and placing it in the ..\Scenery folder.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #2 -
Nov 6
th
, 2007 at 7:53am
The Revelator
Ex Member
No, that's the bad thing I don't want to remove trees, I want to replace them....
If they're radonly generated, there needs to be at least a file that indicates WHERE these randomly generated trees will be generated?!
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Reply #3 -
Nov 26
th
, 2007 at 11:53pm
Groundbound1
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No, I don't work for Mythbusters...
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Quote:
No, that's the bad thing I don't want to remove trees, I want to replace them....
If they're radonly generated, there needs to be at least a file that indicates WHERE these randomly generated trees will be generated?!
Replace them with what?
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Reply #4 -
Nov 27
th
, 2007 at 7:25am
Revivor
Ex Member
with three-plane trees I could make. So they look good even if you see them from above.
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Reply #5 -
Nov 27
th
, 2007 at 7:54am
Groundbound1
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Colonel
No, I don't work for Mythbusters...
Michigan, USA
Gender:
Posts: 1745
Ah-HAAAHH!
Great minds huh. I was thinking more about that too, and figured that since you need exclude files to tell the sim where NOT to put a tree, it stands to reason that there may not be a file to tell the sim where trees are allowed. In other words, I think it can basically plant a tree anywhere no exclude file is present.
Specs: Asus Crosshair nForce 590 SLI,
AMD Athlon X2 6400+ w/ZeroTherm BTF90,
4GB G.Skill PI Series DDR2-800,
Sapphire HD4870 512MB,
PC P&C 750 Quad, in a CoolerMaster HAF932
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Reply #6 -
Nov 27
th
, 2007 at 9:05am
Revivor
Ex Member
Yes, I also came to that point, but this means their positions aren't fixed at all.
And there MUST be a file or some, that say how many trees to be placed where.
Otherwise you'd have 30 trees per 5 km˛ in Canada (just for example) and as much in Sahara, and that can't be, I think......
Maybe some hard core programmer could write an algorithm that creates many tree positions and we just exclude all standard FS ones. The bad thing: This is SimV, not HackV or C++V
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