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Trees, trees, trees again... (Read 801 times)
Nov 4th, 2007 at 7:17am
The Revelator   Ex Member

 
Is there any way I can find out (or even better list in a file) the positions of all trees in FS ?
And can I also edit tree's position? Am I able to view a tree's type or it's file or sth like that - is there maybe a useful prog?
 
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Reply #1 - Nov 4th, 2007 at 12:18pm

Fr. Bill   Offline
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Um, no.

Understand that most trees are auto-generated (i.e. random!).  With a default density of 6,000 trees per cell, a list of all the trees in a single region would number in the millions. That would be a bit unweildy to put it mildly...

If you need to "remove trees" at any particular place (even a single tree), the only way to do so is by creating an exclusion rectangle and placing it in the ..\Scenery folder.
 

Bill
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Reply #2 - Nov 6th, 2007 at 7:53am
The Revelator   Ex Member

 
No, that's the bad thing I don't want to remove trees, I want to replace them....  Undecided
If they're radonly generated, there needs to be at least a file that indicates WHERE these randomly generated trees will be generated?!  Huh
 
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Reply #3 - Nov 26th, 2007 at 11:53pm

Groundbound1   Offline
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Quote:
No, that's the bad thing I don't want to remove trees, I want to replace them....  Undecided
If they're radonly generated, there needs to be at least a file that indicates WHERE these randomly generated trees will be generated?!  Huh

Replace them with what?  Huh
 

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Reply #4 - Nov 27th, 2007 at 7:25am
Revivor   Ex Member

 
with three-plane trees I could make. So they look good even if you see them from above.
 
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Reply #5 - Nov 27th, 2007 at 7:54am

Groundbound1   Offline
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Ah-HAAAHH!  Grin Great minds huh. I was thinking more about that too, and figured that since you need exclude files to tell the sim where NOT to put a tree, it stands to reason that there may not be a file to tell the sim where trees are allowed. In other words, I think it can basically plant a tree anywhere no exclude file is present.
 

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Reply #6 - Nov 27th, 2007 at 9:05am
Revivor   Ex Member

 
Yes, I also came to that point, but this means their positions aren't fixed at all.
And there MUST be a file or some, that say how many trees to be placed where.
Otherwise you'd have 30 trees per 5 km˛ in Canada (just for example) and as much in Sahara, and that can't be, I think...... Wink
Maybe some hard core programmer could write an algorithm that creates many tree positions and we just exclude all standard FS ones. The bad thing: This is SimV, not HackV or C++V Grin
 
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