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A CLS problem (Read 406 times)
Oct 30th, 2007 at 12:33am

ThomasKaira   Offline
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The problem is: Everything seems to run OK for the first couple of minutes, but after about 2 minutes, the game inexplicably refreshes all the textures and refuses to go beyond 4fps afterwards.

This only seems to occur with the CLS planes I have.

What is the big deal here?
 
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Reply #1 - Oct 30th, 2007 at 12:45am

ThomasKaira   Offline
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Where Charlie Don't Surf

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Erm, right, maybe I jumped the gun here.

I have a very nice ATI Radeon X800 installed in my CPU, but I'm actually not too sure if it was even running when I first fired up the sim, because now I've prompted it, the sim is now actually running BETTER then before. Undecided Lips Sealed Undecided

Yes, my vidcard is a bit weird, but hey, it's worth it for what it can pull off. Tongue
 
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Reply #2 - Oct 30th, 2007 at 2:51am

Mazza   Offline
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lol how can you forget to turn on a graphics card Huh Shocked
 

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Reply #3 - Oct 30th, 2007 at 8:34am

garymbuska   Offline
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Quote:
lol how can you forget to turn on a graphics card Huh Shocked


That is easy the same way you forget to put on clothes and than go to work  Grin Cheesy Wink Smiley
 
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Reply #4 - Oct 30th, 2007 at 10:35am

Ashar   Offline
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The question I want to ask is how do you turn off your video card? Shocked Shocked
 

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Blabbing Away at SimV Since June 8, 2004
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Reply #5 - Oct 30th, 2007 at 8:48pm

ThomasKaira   Offline
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FS9 still lives.
Where Charlie Don't Surf

Gender: male
Posts: 881
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OK, let me rephrase.

Sometimes, and this is probably a breaking-in issue, my plane seems to outpace the ground textures in my game, so MSFS tries to resolve this by refreshing all the textures, and in the end it starts committing suicide.

I have traced this problem to my vidcard being slightly overworked, and have found that refreshing the card cures the problem.

That help? Sorry for the word choice, it was late, I was tired. Wink Grin Grin
 
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