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Tree Problem (Read 1744 times)
Oct 29
th
, 2007 at 10:24pm
tag86
Offline
Colonel
Melbourne, Australia
Gender:
Posts: 68
Hi everyone,
Can someone tell me how to get rid of autogen trees. I have a couple of big trees placed right at the end of a bush strip I fly into and these trees make the first 25% of the runway unusable.
Is there an easy way to remove them? I have no experience in doing anything like this.
Thanks
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Reply #1 -
Oct 30
th
, 2007 at 12:29am
Fr. Bill
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Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
If for FSX, there has been a file at AVSIM for several months that will "trim the trees" from every airport automatically.
File Description:
This set of files will remove trees near runways for every airport supplied as standard with FSX. Some rural airports have trees right up to the threshold, making them rather tricky to use! This package removes trees from an area five times the runway width.
agexcl_5x.zip
File Description:
This set of files will remove trees near runways for every airport supplied as standard with FSX. Some rural airports have trees right up to the threshold, making them rather tricky to use! This package removes trees from an area three times the runway width.
agexcl_3x.zip
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #2 -
Oct 30
th
, 2007 at 1:22am
tag86
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Colonel
Melbourne, Australia
Gender:
Posts: 68
Unfortunately its for FS9 and it isn't a default airstrip but one I downloaded.
Thanks anyway, does anyone have any other ideas?
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Reply #3 -
Oct 30
th
, 2007 at 8:45am
dave3cu
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Colonel
Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA
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Posts: 3077
The method used to remove scenery objects, including autogen trees, is to create an 'Exclude rectangle'. Here are 2 utilities that will do this for FS9.
#1-
FlattEx
. This utility will generate lines of code that you will paste into the 'scenery.cfg' file that will remove the trees.
#2-
EcxBuilder v2.0
. This utility will generate a small .bgl file that will remove the trees. For this one, if you don't already have it, you'll need the
FS2004 BglComp SDK
.
Both come with instructions. Both will connect to the sim for the required coordinates, check the installation instructions for the required connection .dll.
In both, select 'All Objects' as the 'Exclusion Type' to exclude autogen trees. Pay attention to the required NW-->SE orientation of the corner coordinates.
Dave
«
Last Edit: Oct 30
th
, 2007 at 9:35pm by dave3cu
»
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #4 -
Oct 30
th
, 2007 at 9:05pm
tag86
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Colonel
Melbourne, Australia
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Posts: 68
thanks, thats just what I was after
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Reply #5 -
Feb 23
rd
, 2008 at 11:14am
congo
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Colonel
Make BIOS your Friend
Australia
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Posts: 3663
Is there a way to create exclude .bgl's that cover odd shapes and not just rectangles in N, S, E, W orientation?
Or is it fashionable to use lots of small rectangles working around odd shapes?
Mainboard: Asus P5K-Premium, CPU=Intel E6850 @ x8x450fsb 3.6ghz, RAM: 4gb PC8500 Team Dark, Video: NV8800GT, HDD: 2x1Tb Samsung F3 RAID-0 + 1Tb F3, PSU: Antec 550 Basiq, OS: Win7x64, Display: 24" WS LCD
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Reply #6 -
Feb 23
rd
, 2008 at 3:18pm
Gypsy_Baron
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USS Dewey DGL-14 & VX-8
Daly City, California
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Posts: 467
congo wrote
on Feb 23
rd
, 2008 at 11:14am:
Is there a way to create exclude .bgl's that cover odd shapes and not just rectangles in N, S, E, W orientation?
Or is it fashionable to use lots of small rectangles working around odd shapes?
For FSX, use SBuilderX to create a polygon to remove trees and autogen from an area.
=GB=
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Reply #7 -
Feb 23
rd
, 2008 at 8:34pm
congo
Offline
Colonel
Make BIOS your Friend
Australia
Gender:
Posts: 3663
Thanks GB,
I'm having a lot of difficulty adding a simple airstrip, so far, (4 days and nights) I have not had any success in flattening or excludes or simconnect working or polygon textures working, or background images or anything.
The only thing I got to work so far was a flatten using FSSC which isn't even supposed to work for FSX.
If I don't have any success today, I'll start another thread because I'm not used to this level of punishment.
I'd like to create .bgl based scenery, no config edits required to install the scenery, just to be able to add it under scenery library without further ado.
Edit: It seems SBuilderX won't run because it can't find FSX on this computer, which is odd because I just did a fresh and valid FSX install
I followed SBuilderX's pdf instructions for installation.
«
Last Edit: Feb 23
rd
, 2008 at 10:55pm by congo
»
Mainboard: Asus P5K-Premium, CPU=Intel E6850 @ x8x450fsb 3.6ghz, RAM: 4gb PC8500 Team Dark, Video: NV8800GT, HDD: 2x1Tb Samsung F3 RAID-0 + 1Tb F3, PSU: Antec 550 Basiq, OS: Win7x64, Display: 24" WS LCD
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Reply #8 -
Feb 24
th
, 2008 at 1:57am
Gypsy_Baron
Offline
Colonel
USS Dewey DGL-14 & VX-8
Daly City, California
Gender:
Posts: 467
congo wrote
on Feb 23
rd
, 2008 at 8:34pm:
Thanks GB,
-SNIP-
Edit: It seems SBuilderX won't run because it can't find FSX on this computer, which is odd because I just did a fresh and valid FSX install
I followed SBuilderX's pdf instructions for installation.
hehe...just noticed I used my Aces High\Air Warrior tag ( =GB= )
in that post above
I usually only use that on the forums associated
with those sims...
Pop on over to fsdeveloper.com/forum/
You can get all the help you need there and I think Luis hangs
out there.
Paul
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Reply #9 -
Feb 24
th
, 2008 at 3:58am
congo
Offline
Colonel
Make BIOS your Friend
Australia
Gender:
Posts: 3663
Thanks Paul
Mainboard: Asus P5K-Premium, CPU=Intel E6850 @ x8x450fsb 3.6ghz, RAM: 4gb PC8500 Team Dark, Video: NV8800GT, HDD: 2x1Tb Samsung F3 RAID-0 + 1Tb F3, PSU: Antec 550 Basiq, OS: Win7x64, Display: 24" WS LCD
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Reply #10 -
Feb 24
th
, 2008 at 4:02am
commoner
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Colonel
Common is, as common does
Yorkshire. England. UK.
Gender:
Posts: 3238
...and for those hard to shift things like lamps, roads, pylons, rivers etc which don't respond to the normal exclude utilities then get DefArea V2.0 ...with this little cutie you just fly over the offending road or pylon etc and it just rubs it out...nice one for those really obstinate objects.......will, or rather should work in FSX but not tried it there myself.........
In FS9, Flattenbgl and Excludebgl are excellent for those like me who hate messing in the scenery.cfg file. You can flatten any shape you wish but the exclude only does rectangles.........
best of luck....commoner
"In theory, there is no difference between theory and practice. But, in practice, there is."
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