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Tree Problem (Read 1744 times)
Oct 29th, 2007 at 10:24pm

tag86   Offline
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Melbourne, Australia

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Hi everyone,

Can someone tell me how to get rid of autogen trees. I have a couple of big trees placed right at the end of a bush strip I fly into and these trees make the first 25% of the runway unusable.

Is there an easy way to remove them? I have no experience in doing anything like this.

Thanks
 
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Reply #1 - Oct 30th, 2007 at 12:29am

Fr. Bill   Offline
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now I have GMax!
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If for FSX, there has been a file at AVSIM for several months that will "trim the trees" from every airport automatically.

File Description:
This set of files will remove trees near runways for every airport supplied as standard with FSX. Some rural airports have trees right up to the threshold, making them rather tricky to use! This package removes trees from an area five times the runway width.

agexcl_5x.zip

File Description:
This set of files will remove trees near runways for every airport supplied as standard with FSX. Some rural airports have trees right up to the threshold, making them rather tricky to use! This package removes trees from an area three times the runway width.

agexcl_3x.zip
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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Reply #2 - Oct 30th, 2007 at 1:22am

tag86   Offline
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Melbourne, Australia

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Unfortunately its for FS9 and it isn't a default airstrip but one I downloaded.

Thanks anyway, does anyone have any other ideas?
 
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Reply #3 - Oct 30th, 2007 at 8:45am

dave3cu   Offline
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The method used to remove scenery objects, including autogen trees, is to create an 'Exclude rectangle'. Here are 2 utilities that will do this for FS9.

#1- FlattEx. This utility will generate lines of code that you will paste into  the 'scenery.cfg' file that will remove the trees.

#2- EcxBuilder v2.0. This utility will generate a small .bgl file that will remove the trees. For this one, if you don't already have it, you'll need the FS2004 BglComp SDK.

Both come with instructions. Both will connect to the sim for the required coordinates, check the installation instructions  for the required connection .dll.

In both, select 'All Objects' as the 'Exclusion Type' to exclude autogen trees. Pay attention to the required NW-->SE orientation of the corner coordinates.

Dave


« Last Edit: Oct 30th, 2007 at 9:35pm by dave3cu »  

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I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #4 - Oct 30th, 2007 at 9:05pm

tag86   Offline
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Melbourne, Australia

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thanks, thats just what I was after
 
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Reply #5 - Feb 23rd, 2008 at 11:14am

congo   Offline
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Is there a way to create exclude .bgl's that cover odd shapes and not just rectangles in N, S, E, W orientation?

Or is it fashionable to use lots of small rectangles working around odd shapes?
 

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Reply #6 - Feb 23rd, 2008 at 3:18pm

Gypsy_Baron   Offline
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congo wrote on Feb 23rd, 2008 at 11:14am:
Is there a way to create exclude .bgl's that cover odd shapes and not just rectangles in N, S, E, W orientation?

Or is it fashionable to use lots of small rectangles working around odd shapes?



For FSX, use SBuilderX to create a polygon  to remove trees and autogen from an area.

     =GB=
 

...
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Reply #7 - Feb 23rd, 2008 at 8:34pm

congo   Offline
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Make BIOS your Friend
Australia

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Thanks GB,

I'm having a lot of difficulty adding a simple airstrip, so far, (4 days and nights) I have not had any success in flattening or excludes or simconnect working or polygon textures working, or background images or anything.

The only thing I got to work so far was a flatten using FSSC which isn't even supposed to work for FSX.

If I don't have any success today, I'll start another thread because I'm not used to this level of punishment.

I'd like to create .bgl based scenery, no config edits required to install the scenery, just to be able to add it under scenery library without further ado.

Edit: It seems SBuilderX won't run because it can't find FSX on this computer, which is odd because I just did a fresh and valid FSX install Tongue

I followed SBuilderX's pdf instructions for installation.
« Last Edit: Feb 23rd, 2008 at 10:55pm by congo »  

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Reply #8 - Feb 24th, 2008 at 1:57am

Gypsy_Baron   Offline
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Daly City, California

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congo wrote on Feb 23rd, 2008 at 8:34pm:
Thanks GB,

-SNIP-

Edit: It seems SBuilderX won't run because it can't find FSX on this computer, which is odd because I just did a fresh and valid FSX install Tongue

I followed SBuilderX's pdf instructions for installation.


hehe...just noticed I used my Aces High\Air Warrior tag ( =GB= )
in that post above Smiley I  usually only use that on the forums associated
with those sims...


Pop on over to fsdeveloper.com/forum/

You can get all the help you need there and I think Luis hangs
out there.

    Paul
 

...
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Reply #9 - Feb 24th, 2008 at 3:58am

congo   Offline
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Make BIOS your Friend
Australia

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Thanks Paul Smiley
 

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Reply #10 - Feb 24th, 2008 at 4:02am

commoner   Offline
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...and for those hard to shift things like lamps, roads, pylons, rivers etc which don't respond to the normal exclude utilities then get DefArea V2.0  ...with this little cutie you just fly over the offending road or pylon etc and it just rubs it out...nice one for those really obstinate objects.......will, or rather should work in FSX but not tried it there myself.........

In FS9,  Flattenbgl and Excludebgl are excellent for those like me who hate messing in the scenery.cfg file. You can flatten any shape you wish but the exclude only does rectangles.........

    best of luck....commoner Wink
 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
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