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Super Sabre WIP (Read 4351 times)
Reply #30 -
Dec 5
th
, 2007 at 6:25am
Dornep
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Colonel
That guy
Florida
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Posts: 67
It's going to be for both FS9 and FSX eventually, but the FS9 version will be released first.
I also have some GREAT news! I got the keyframed animations working, so now the panda exporter and makemdl are working perfectly. I can now finish the model in Max, as I wasn't looking forward to using Gmax, thats also a relief.
As soon as I get the animation redone I will have some screen shots for you guys.
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Reply #31 -
Dec 5
th
, 2007 at 3:11pm
Fr. Bill
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Colonel
I used to have a life;
now I have GMax!
Hammond, IN
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Posts: 962
Dornep wrote
on Dec 2
nd
, 2007 at 12:03pm:
I'm not sure if it's because I animated the model, and then scaled it down to the correct size or what...
That is indeed where the Scaling error crept in.
For the sake of preventing future aggravation with new projects, here's a Tip:
If you simply must (re)scale a model in either Max or GMax,
1. Select All parts, then add an X-Form modifier to the stack.
2. Select the X-Form modifier's "Gizmo"
3. Use the Uniform Scale to (re)scale the "Gizmo" to the final size needed.
After (re)scaling, you may then Collapse All to E-Mesh or E-Poly as desired and continue working.
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #32 -
Dec 6
th
, 2007 at 6:46pm
Dornep
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Colonel
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Florida
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Posts: 67
Thanks for the tip Bill, I will remember that one.
I'm actually excited about this plane, it's so nice to be able to make a change in Max and not have to worry about it hanging up in the export process anymore.
Now that I've gotten that part figured out it's time to get down to business. Expect to see some major progress by the end of this weekend.
Some shots in FS9..
My Gaming Rig.
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GFX:
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CDR:
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Reply #33 -
Dec 7
th
, 2007 at 4:35pm
MrJake2002
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Porthleven, Cornwall, UK
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Excellent!!!
Looking forward to its release.
http://www.facebook.com/eaaagle
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Reply #34 -
Dec 9
th
, 2007 at 1:58am
Dornep
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That guy
Florida
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Posts: 67
A little update on the unwrap process.. It's almost 2:00AM so thats all for tonight...err morning.
PS. Is it better performance wise to have two large textures or many smaller ones?
My Gaming Rig.
CPU:
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RAM:
32MB SDRAM
GFX:
Quantum Raven 16MB PCI
CDR:
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Reply #35 -
Dec 9
th
, 2007 at 2:49am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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For performance, you want very few texture files. Two is excellent, since FS loads one texture at a time. More textures = more loading time when switching views.
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Reply #36 -
Dec 9
th
, 2007 at 7:02am
Alphajet_Enthusiast
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Colonel
Belgae Gallorum Fortissimi
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Posts: 3144
Looking awesome!
Looks like you got many of the hardest parts
behind you. When I took a shot at modelling
it was the texturing that I couldn't get my
head around... You're doing a great job and
it looks amazing.
Considering the quality of you work, I'm sure
you'll have a LOT of requests once you're
done with this beauty...
Macbook Pro | Nvidia Geforce 8600M GT | 2GB Ram | 2.6GHz Intel Core 2 Duo | Mac OSX 10.5 Leopard
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Reply #37 -
Dec 9
th
, 2007 at 12:39pm
Dornep
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Colonel
That guy
Florida
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Posts: 67
Quote:
For performance, you want very few texture files. Two is excellent, since FS loads one texture at a time. More textures = more loading time when switching views.
Thats good news. I have the fuselage on one texture and the wings on another texture. Would two 2048x2048 textures be overkill?
Some more progress on the fuselage.
«
Last Edit: Dec 9
th
, 2007 at 5:04pm by Dornep
»
My Gaming Rig.
CPU:
PII 400MHz
RAM:
32MB SDRAM
GFX:
Quantum Raven 16MB PCI
CDR:
12X CD-Rom
OS:
Dos
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Reply #38 -
Dec 9
th
, 2007 at 11:17pm
Isak922
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Colonel
Consider yourself badgered!!!
Connecticut
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Posts: 1528
Amazing!
I've always hoped for an excellent F-100!
Always liked the bird!
Can't wait for her, and keep up the great work!
4GB DDR2 PC5300; 3.2GHz Pentium D 940, Nvidia 9800GT 1024MB DDR3, Windows XP Pro SP3
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Reply #39 -
Dec 10
th
, 2007 at 10:02am
Jayhawk Jake
Ex Member
Gender:
WOWZERS! That looks AMAZING! Can't wait to fly it!
AMD Athalon X6 1090T 3.2Ghz::EVGA nVidia GeForce GTX 560Ti 2GB GDDR5::8GB RAM
*The opinions expressed above are my own and are in no way representative of fact or opinion of any other person, corporation, or company.*
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Reply #40 -
Dec 10
th
, 2007 at 4:39pm
Sakura
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Colonel
Digi-Modify!
UK
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Posts: 560
Where's that drooling smiley?
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Reply #41 -
Dec 11
th
, 2007 at 12:30pm
Dornep
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Colonel
That guy
Florida
Gender:
Posts: 67
I'm glad you guys like it, I hope to keep the quality as high as I can. My knowledge of XML is non-existent at the moment, but I have been doing my home work over at FFDS.. So if I can get my head around it maybe I can bring a nice bird to the community.
I have been plugging away at the little things for the last two days (I took a weeks vacation from work
). I've unwrapped and animated the afterburner petals, unwrapped all the gear doors, windscreen, droptanks, and pylons. I still have to add the fuel probe and drag chute, but those can be done last minute. Next up is the landing gear...
A few updated renders
«
Last Edit: Dec 11
th
, 2007 at 1:53pm by Dornep
»
My Gaming Rig.
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RAM:
32MB SDRAM
GFX:
Quantum Raven 16MB PCI
CDR:
12X CD-Rom
OS:
Dos
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Reply #42 -
Dec 11
th
, 2007 at 4:23pm
MrJake2002
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Colonel
Porthleven, Cornwall, UK
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Looks excellent!
http://www.facebook.com/eaaagle
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Reply #43 -
Dec 11
th
, 2007 at 6:10pm
Tweek
Ex Member
Dornep wrote
on Dec 9
th
, 2007 at 12:39pm:
Thats good news. I have the fuselage on one texture and the wings on another texture. Would two 2048x2048 textures be overkill?
It might be for the in game bitmaps, but there's no harm in painting at that size and then downsizing the bitmaps afterwards. That way you can cram as much detail as you like into it, and effectively get more detail out of the smaller (ideally 1024) bitmaps.
Looking very nice, by the way!
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Reply #44 -
Dec 13
th
, 2007 at 1:18pm
EGNX
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643 Squadron
Leicester, England
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Posts: 1683
Wow! looking great!
Read my sig and contact me if you want some help on the textures!
&&
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