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Nicks Lightfix for FSX update.... (Read 2926 times)
Oct 16th, 2007 at 4:03pm

NickN   Offline
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Since I am forced to do nearly a complete re-write of my next lightfix upgrade (for FSX) I am putting some time in correcting the sun as well. The new sun will work very well with ot without bloom, however bloom will enhance it correctly. It adds a larger corona, hot-spot and correct size lens flair with the right aura for sunrise and sunset.


I am working to get rid of the hard pixel lines (as seen in the last image) and soften the overall effect so it blends. It responds correctly to haze layers and will diffuse as it should with or without bloom enabled.


There have been other fixes posted for this however they over-saturate especially with light bloom enabled. This update will not do that and allow the best of both worlds to come out.

With the upcoming DX10 patch and Vista, bloom and water can be used with a significantly reduced hit on performance and with the DX9 changes for XP, bloom is possible all the time if you have the right hardware.




I still have work to do on it but here is a progress images set:





EDIT: I remove the image tags to lighten the thread per forum rules





Bloom on


http://www.simviation.com/yabbuploads/newsun1.jpg










http://www.simviation.com/yabbuploads/newsun3.jpg










http://www.simviation.com/yabbuploads/newsun2.jpg








Bloom Off





http://www.simviation.com/yabbuploads/newsun4.jpg












http://www.simviation.com/yabbuploads/newsun5.jpg










Still working on the blend elements without bloom enabled:

http://www.simviation.com/yabbuploads/newsun6.jpg






Because Aces removed alpha-fade from FSX it has made the job of getting the lights correct with the least amount of visual annoyance very difficult. I have had to give and take in some areas I was not very pleased with.



I should have the new package posted in a few weeks. I am still working with it and verifying the upcoming patch will not present any new issues that would force an update.



Also note that the sky and clouds are not default. They are from Flight Environment X. The set I use is as follows:


Clouds: Building Cumulus - or- Realistically Dense

Sky: Manny Special - or - Natural Haze

Water: Depths of Realism -or - Dark

Water Animation: Medium Pacific


Some of those themes must be downloaded from within FEX. I can not say enough good things about the program. Although there are very few water replacements I like because they tend to be too green or too blue, but, the ones I posted above are very realistic.



NOTE: The latest REGISTERED version of FSUIPC4 has undergone a good change, however, unlike FS9 the ability to set gradual layers should NOT be used due to problems with simconnect which cause major stutters. If you use FSUIPC4, get the latest version and although you can use the General Visibility Limits, make sure Graduated Visibility is NOT enabled. More information is posted at Pete Dawsons forum under the October update thread. Please read it before using the new version FSUIPC4, which he has also posted in that thread, not on the main site.

Pete has added warnings to the FSUIPC GUI so you can see which settings are causing stutters. With the right settings FSUIPC4 works fine with the ASX weather engine however I am finding the default real world weather engine seems to be doing an equaly good job if the Random Extend METAR maxima feature of FSUIPC4 is ENABLED.

I also set the processor affinity for ASX to my 4th core (core 3) instead of all of them to take the load off of core0 which is needed by the sim. The same can be done with a dual core by setting processor affinity in the Task manager for the ASX weather engine process to core1 and uncheck core0.

As I said, FSUIPC4 seems to be doing a good job now with the default weather control so I have not been using ASX as I did in the past.














« Last Edit: Oct 17th, 2007 at 3:27am by NickN »  
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Reply #1 - Oct 16th, 2007 at 4:23pm

Fly2e   Offline
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Looks sweeet Nick!

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Reply #2 - Oct 16th, 2007 at 5:21pm

NickN   Offline
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Thanks. I still have a way to go but the results so far seem to be working well. The above was the first test run and there is room for improvement.


I also find that using the 32bit cloud textures in FEX does not increase the visual quality enough to justify the hit. It is much better to set FEX to use ALL 1024x1024 textures and the Compression to DXT5 for clouds and 32bit for Water Animations. It is important 32bit be used for animations or annoying grid pattern lines can show in the reflections.


Dont get me wrong, you can also set to 512x512 and 32bit on the clouds but since DXT5 naturally softens them, as clouds should be, the 1024x1024 resolution brings out the details the 512 32bit versions do, without the performance hit and a much better overall look..  IMHO

Of course everyone's hardware is different in what it can and can not do. It is best to experiment with the 256-512-1024 settings with 32bit and DXT to see what works best.


 
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Reply #3 - Oct 16th, 2007 at 11:29pm

NickN   Offline
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UPDATE




Well, it looks like you people who can not run BLOOM will get some GOD RAYs after all...


With the exception of the aura still being pixelated, I have most of it figured out now...



Before: (Without Light Bloom)

...



NEW: Without Light Bloom:

...






NEW With Light Bloom:
...





NEW .. Sunset With Light Bloom:

...




New Sunset Without Light Bloom (yes there are god-rays in it, just hard to see in reduced image)

...





New Sunrise With Light Bloom: (a bit past sunrise)

...






New Sunrise Without Light Bloom: (you can see the god-rays)

...






The only thing I need to do now is clean up the aura in clear skies (image #2 qand 3 in the set above). Its one real PAIN to clean up because the aura as it spans out picks up any defect or banding in the sky texture with no clouds or humidity around to mask it, and magnifies it.





Anyway, you guys without light bloom, I am only charging 9.95 for the entire package which includes all the aircraft lights

     



Grin Tongue


just kidding



















 
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Reply #4 - Oct 17th, 2007 at 3:17am

NickN   Offline
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All fixed




Without Bloom



http://www.simviation.com/yabbuploads/newsun14.jpg

Thats 100X better than default and no bloom.








With Bloom

http://www.simviation.com/yabbuploads/newsun13.jpg











I should have the entire package ready in a few weeks

« Last Edit: Oct 18th, 2007 at 3:14am by NickN »  
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Reply #5 - Oct 17th, 2007 at 3:55am

microlight   Offline
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Hi Nick - very impressive. I don't suppose this would be usable in FS9...?

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Reply #6 - Oct 17th, 2007 at 4:25am
jonny...   Ex Member

 
awesome Smiley looks good
need a beta test Grin

jonny
 
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Reply #7 - Oct 17th, 2007 at 5:12am

stick4000   Offline
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great work, people like you need paying by microsoft for doing there job for them. thanks for making the effort for all of us fsx users.
 

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Reply #8 - Oct 17th, 2007 at 1:03pm

NickN   Offline
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microlight wrote on Oct 17th, 2007 at 3:55am:
Hi Nick - very impressive. I don't suppose this would be usable in FS9...?

Wink




I do not have FS9 installed anymore so I can not test it. The luminosity and alpha is based on the FSX lighting engine, however, they are the same files and suneffect.cfg so it is possible it may work in FS9.

In order to expand the corona, add the god-ray effect and have it be correctly dynamic with cloud cover I had to add another file to the system and edit it into the suneffect.cfg. Also, unlike FS9 all the sun textures are mip-mapped, have a defined alpha channel and are much larger in file size.

FSX renders lighting differently so although the textures may play in FS9, how well it works overall is unknown.
 
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Reply #9 - Oct 17th, 2007 at 1:19pm

alrot   Offline
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Undecided Hawww Nick!!  whatever you doing ,Its great ,the sun looking great...I dont understand too much your tecnical writings...its this somekind of natural Landscape software FSX fixing? will be posting as a payware or freeware??
 

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Reply #10 - Oct 17th, 2007 at 10:27pm

NickN   Offline
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alrot wrote on Oct 17th, 2007 at 1:19pm:
Undecided Hawww Nick!!  whatever you doing ,Its great ,the sun looking great...I dont understand too much your tecnical writings...its this somekind of natural Landscape software FSX fixing? will be posting as a payware or freeware??




I am just reworking the sun graphics and fine tuning the suneffect.cfg


I find it a bit of surprise, although not unexpected, the sun was not reworked for FSX. There was really no reason to provide bloom for that specific element and not at least give the non-bloom hardware people something to look at too.

But then again MSFS is designed as a base and we are suppose to add-on to it or buy add-ons which is part of the game in the franchise. The sun is an environmental element and since most of those elements are upgraded by developers I am sure it had a low priority for re-design.




 
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Reply #11 - Oct 18th, 2007 at 3:16am

NickN   Offline
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The final version is complete and tested.. you may review how it looks at different times of the day, and from orbit, here:

http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1192691209
 
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Reply #12 - Oct 18th, 2007 at 5:05am

UU   Offline
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Aye!

I would review if I had...
 

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Reply #13 - Oct 18th, 2007 at 7:09pm

NickN   Offline
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a few more samples...


http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1192741646


http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1192748653



note: I realized after I posted the samples the surrounding add-ons are not freeware so if someone wants to move the samples to payware, thats fine.. The sun and the FX are the focus and they will be free.




 
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Reply #14 - Oct 18th, 2007 at 7:14pm

reider   Offline
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The one in the second link looks absolutely brilliant, nice going Nick.....

Reider
 
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