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Would like to start designing (Read 718 times)
Oct 13th, 2007 at 11:09am

mudduk   Offline
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Some quick questions

What design software should I purchase,  or is that a matter of preference?

Also, where do I find the reference info on aircraft I want to design? 

The aircraft I would like to build are rare warbirds circa pre and post WWII.  These are two time frames in my opinion where the technology blossomed. 

And of course what else would I need to animate, make sound files and panels?

Thank You, Kenn
 
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Reply #1 - Oct 13th, 2007 at 12:07pm

Brett_Henderson   Offline
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There are no quick answers here, but I'll try to point you in the right direction.

Quote:
What design software should I purchase,  or is that a matter of preference?


Since we're already a year into the FSX era, and since designing an airplane from start to finish (your first time at it) is going to be nearly a year-long process (unless you're retired and have gobs of free time), I'll assume you'll be looking to build for FSX(FSXI).

That said.. You'll need FSX Deluxe for the SDK (and its SP1(2)), and will be using GMAX. FSDS has recently upgraded to 3.5, but from what I've heard, it's still not 100% FSX compatible... so I'd strongly recommend you go the GMAX route. As spotty as the SDKs are, they're set around GMAX (3DMax) (plus it's free).

Quote:
Also, where do I find the reference info on aircraft I want to design?


There are some design links here at SimV.. and you'll find lots of help a references at the FreeFlightDesign forums. But it's really aircraft dependent. You'll have to do a LOT of Googling, searching and reading, and the first, tangible thing you'll have to get ahold of, is a good 3-view (top front side diagram) of the airplane.

Quote:
And of course what else would I need to animate, make sound files and panels?



Animations are done from within GMAX. A VC panel is done there too, and a 2-D panel is a seperate project (worry about that later, but go ahead and experiment with existing panels to get a feel for it (make backups)).

A step-by-step, "how to" for the whole process could literally be a complete book (or three). Just jump in with an open mind.. lots of patience and a marriage counselor ... Roll Eyes
 
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Reply #2 - Oct 13th, 2007 at 4:18pm

Katahu   Offline
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If anyone were to write down all of the knowledge we have gathered here over the years onto books, we would most likely have a library of our own. Grin

The Library of Alexandria SimViation Grin
 
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Reply #3 - Oct 13th, 2007 at 5:12pm

mudduk   Offline
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thank you Brett for the input.  Time is something have much of patience and an open mind, I have those too.  I have seen the design links and they look helpful.  as well as this whole community.   I was just looking for someone ot do as you have, point me in the right direction.  I am aware that there is a wealth of knowledge in the sim world as well as he web itself. It was just a matter of getting direction on where to start.  So again  thank you. 
 
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Reply #4 - Oct 18th, 2007 at 7:15pm

Fr. Bill   Offline
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Without breaking any NDAs that may or may not be in force, allow me to go in record as recommending strongly that - especially those who're just getting started - build strictly to the FSX SDK specifications... 

As has already be mentioned, it may take a year or more before one's project is ready for general release, and by that time... Cool
 

Bill
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Reply #5 - Oct 18th, 2007 at 8:45pm

Felix/FFDS   Offline
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Translation -

It has already been posted that the next iteration of FS (hereby identified as FS-11) will most probably (as in 99.9999%) have no backward compatibility with models made to FS9 SDK standards.  THe only backward compatibility will be to models made to the FS-X SDKs.  Even then, FS-X models will have to be re-processed to FSX SP2 (which hasn't been released yet)..

So folks, read up on the FS-X SDKs and if you're still building for FS9, "think"  FS-X to make the transition easier.

 

Felix/FFDS...
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Reply #6 - Oct 21st, 2007 at 11:01am

mudduk   Offline
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Ok have fs10 delux and with all the goodies, Now It is time to learn, by trial, and error, and of course lots of questions.  Wish me luck Grin
 
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Reply #7 - Oct 23rd, 2007 at 7:34pm

LeFeaoux   Offline
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Quote:
There are some design links here at SimV.. and you'll find lots of help a references at the FreeFlightDesign forums. But it's really aircraft dependent. You'll have to do a LOT of Googling, searching and reading, and the first, tangible thing you'll have to get ahold of, is a good 3-view (top front side diagram) of the airplane.


Ok ... I have a question: Exactly WHERE might one find these (top front side diagram) of aircraft? I noticed in the tutorial for GMAX that I downloaded, they use a P-38 obtained from aircraft recognition cards. Where might I find diagrams like that?
 

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Reply #8 - Oct 23rd, 2007 at 7:43pm

LeFeaoux   Offline
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Oh, never mind. I found a site in the resources area of the design section. I couldn't access them with Firefox so I had to switch over to IE and finally got in. Carry-on gentlemen.  Roll Eyes
 

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