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Keyframe problem (Read 401 times)
Sep 29
th
, 2007 at 10:55am
Gaspen
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I Fly Sim!
Hungary
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Posts: 26
Hello !
I'm working on a Z-526 to FS9 in 3DS Max 8. Yesterday I made the landing gear with keyframe animation, but it does not work in the sim, it's just stay in the rectracted position.The plane has stock animation also (flaps), they works fine in sim.
Firstly I export the model from Max to X file, then take this X flile into MakeMDL.exe. What could be wrong?
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Reply #1 -
Sep 30
th
, 2007 at 12:30am
Travis
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Cannot find REALITY.SYS.
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What are you naming the gear sections? Specifically.
What keyframes are you using? (0-100, 0-200, etc)
Have you already given it an exterior node?
What is the exact hierarchy of the gear parts (names and animations)?
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Sep 30
th
, 2007 at 4:54am
Gaspen
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I Fly Sim!
Hungary
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I think I have the (sad) solution : MAX7 or 8 export the X file without animation. If you "checkboxing" the "Export animation" option when export the project then it creates two files: Myproject.X and Myproject.XANIM. After that I have to use XtoMDL.exe to convert X an XANIM files into one MDL.
It's sounds good for first, but this MDL works only in FSX, FS9 can not load that model file.
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Sep 30
th
, 2007 at 8:47am
Felix/FFDS
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Okay - in rereading your original posting.
You're using the FS-X SDK (xtomdl.exe) to create a model file that you want to use in FS-9. You cannot.
From MAx8, you would have to export a "normal" x file somehow (I believe using a "Pandasoft" exporter?) and run it through the FS9 makemdl.exe program.
Alternatively, export to 3DS, import to gmax (which, since you know Max8, gmax is a piece of cake) and export from there with the FS9 gamepack.
The FS-X mdl file created is (basically) not functional in FS9
Felix/
FFDS
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Sep 30
th
, 2007 at 2:39pm
Gaspen
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Colonel
I Fly Sim!
Hungary
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Posts: 26
Alternatively, export to 3DS, import to gmax (which, since you know Max8, gmax is a piece of cake) and export from there with the FS9 gamepack.
Yes! I also found out this, 'cos I don't have better idea...but gmax is the best tool for FS9 design I think
I thought that the X file is a "normal" X file exported with the FSX plugin. But it isn't
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