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Frustration (Read 578 times)
Sep 29
th
, 2007 at 4:52am
expat
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I have been playing about with a couple of repaints and being very new to this I have been reading quite a bit too. However I am getting a little frustrated at a couple of things and I am wondering if I have missed the secret as to how it is done or is it just try, try, and try again.
Firstly, once the aircraft pallet has been converted to Bitmap, we see that the aircraft is in many pieces. If as in my example, we want to repaint the fin, but the scheme has the design running down from the fin onto the fuselage, how can I ensure that the two line up seamlessly? The same question comes up when putting a nice stripe down the aircraft. We have a forward and rear portion. How can I get the design to join seamlessly or is it a case of just keep trying until I get it right? Lastly, mirroring from one side to the other. Is that a case of very careful cut and paste? or am I missing something. Or is there any 3D painting software available where I can see the whole aircraft as I "try" and paint it.
Thanks
Matt
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People Eating Tasty Animals.
B1 Boeing 737-800 and Dash8 Q-400
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Reply #1 -
Sep 29
th
, 2007 at 4:57am
Hagar
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Quote:
Or is there any 3D painting software available where I can see the whole aircraft as I "try" and paint it.
You could try FS Repaint. There is a free DEMO version.
http://www.abacuspub.com/fsd/repaint/rpgallery.htm
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Reply #2 -
Sep 29
th
, 2007 at 6:47am
expat
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Hagar wrote
on Sep 29
th
, 2007 at 4:57am:
Quote:
Or is there any 3D painting software available where I can see the whole aircraft as I "try" and paint it.
You could try FS Repaint. There is a free DEMO version.
http://www.abacuspub.com/fsd/repaint/rpgallery.htm
Thanks Hagar, but FS Repaint does not work with FSX (it cannot find the aircraft folder even when manually entered) and there is no demo for the FSX version (I would like to try and see if my skills warrant buying software or if I should remain a user before I fork out)
Matt
PETA
People Eating Tasty Animals.
B1 Boeing 737-800 and Dash8 Q-400
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Reply #3 -
Sep 29
th
, 2007 at 7:34am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
expat wrote
on Sep 29
th
, 2007 at 6:47am:
Thanks Hagar, but FS Repaint does not work with FSX (it cannot find the aircraft folder even when manually entered) and there is no demo for the FSX version (I would like to try and see if my skills warrant buying software or if I should remain a user before I fork out)
Oops. I forgot you're using FSX.
The FS Repaint DEMO
will
work if you create an Aircraft subfolder in the FSX root directory & paste the aircraft you wish to repaint into it. (There is no need to edit FSX.cfg.) Then fire up FS Repaint & point the Flight Simulator Path from Edit/Options to the FSX root directory. It can't read the FSX default aircraft or DDS textures but this should give you a good idea of how textures are mapped to aircraft & whether you want to get the full version. There is no common template & most 3rd party models will be different.
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Reply #4 -
Sep 29
th
, 2007 at 10:17am
Brett_Henderson
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It pretty much is a practice, practice, practice, deal... And FSX has a few more things you need to get familiar with. The specular and bump maps are tricky... and the relationship between the specular-map and the diffuse-map (actual paint scheme(ends in a T)) and BOTH of their alpha channels is important. You cannot just get your "shine" through simple alpha trail and error.. Now it's more important that the alpha (especially the alpha for the specular map) not only match, not just the part that you want to alter the "shine" for... but it's gotta follow the main paint scheme; not conflict with the diffuse-map's alpha... and the whole thing has to be the right "mix"... else you'll get a filmy blurr; chrome that goes black at night; and glass that goes opaque.
You "can" just redo the "T" textures; leave the bump-map alone and not alter the existing alphas (make sure you save them as a seperate bitmap so you can re-add them come compression time), but you'll lose a lot of crispness and definition..
Anyway.. A trick I use for the painting part is to keep the original paint-job as a layer that you can hide completely while you're working, and bring up at any time, semi-transparent, as a guide to see where to continue a stripe, or logo, or whatever; from one area to another. There is no shortcut for mirroring where needed. Letters or logos, or whatever can be flipped, mirrored distorted as needed, as seperate selections, on seperate layers.
The best way to get this stuff is to accept that learning is part of the fun, and dive right in
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Reply #5 -
Sep 29
th
, 2007 at 12:10pm
DaveT
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Props rule the skies
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FS Repaint 2 for fs9 and fsx
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