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I know another thread (Read 1417 times)
Sep 12
th
, 2007 at 10:02pm
Falcon500
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Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
But hey Ive got a lot of questions, the big one now, say i have a landing gear strut, would the L_gear be a group of all the parts needed to make up the strut (the blue, pink, yellow, and purple bits)
(This is my old B-25H project)
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #1 -
Sep 13
th
, 2007 at 1:10am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Actually, what you should do is name all the parts with the prefix L_Gear, and then add a suffix's to them to differentiate between the parts. For instance: L_Gear_top, L_Gear_bottom, L_Gear_strut, etc. Then animate and link. The FS game engine will know what to do with the info . . .
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Reply #2 -
Sep 13
th
, 2007 at 7:25am
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
For FS9, your gear animated parts should be named L_gear_xx (note that your NON-animated parts don't have to follow thie numdered suffix convention - you can name a non-animated part l_gear_poppet to keep it in a logical "parts list" sequence)
For FS-X, you can name it whatever you want, and then reference the "l_gear" animation in FS-X tools. For convenience, it is "good practice" to keep the "l_gear" naming convention.
Felix/
FFDS
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Reply #3 -
Sep 13
th
, 2007 at 6:47pm
Falcon500
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Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
makes enough sense, now how about having more than 100 keyframes?
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #4 -
Sep 14
th
, 2007 at 1:03am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Falcon500 wrote
on Sep 13
th
, 2007 at 6:47pm:
makes enough sense, now how about having more than 100 keyframes?
Well, all gear reference
200
keyframes anyway. 0-100 is the closed-to-open animation; 101-200 is the gear compression.
Otherwise, why would you need more than 100 frames?
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Reply #5 -
Sep 14
th
, 2007 at 11:35am
Greg Ebnit EApilot
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Colonel
EA Aeronuatics The Home
of Chrome!
Michigan U.S.A.
Gender:
Posts: 483
Hey all. Not sure how well you know the UI in Gmax Falcon but if you mean how to change the time scale right click the Time configuration and change the end frames. Wasnt sure if you needed to know the animation part or the UI.
Still things Im learning about the UI.
Also when your animating scenery or any Tick18 part you can only have a max of 1024 frames. Which is handy to know if you ever animate a ground object.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #6 -
Sep 14
th
, 2007 at 7:36pm
Falcon500
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Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
well, Greg thats what I needed
you ready for a pair of ships?
«
Last Edit: Sep 14
th
, 2007 at 8:45pm by Falcon500
»
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #7 -
Sep 15
th
, 2007 at 5:26am
Greg Ebnit EApilot
Offline
Colonel
EA Aeronuatics The Home
of Chrome!
Michigan U.S.A.
Gender:
Posts: 483
Anytime buddy.
Also I just uploaded a new Music vid at U-tube featuring the Black Stallion and the Great Lakes Freighters. Hope you dont mind a little prerelease PR Rob.
http://youtube.com/watch?v=MpkPqwLSPuM
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #8 -
Sep 15
th
, 2007 at 8:41am
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
Holy cow
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #9 -
Sep 15
th
, 2007 at 10:12am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Nice job with the horse, Greg! It looks especially good from the rider's perspective . . .
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Reply #10 -
Sep 15
th
, 2007 at 6:08pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
Anywho, I got the center gear to do its thing, the "slow" set of both props, ailerons, elevator.
but now i need to change out tires for the left and right, they are transparent (new ones) and the left engine is transparent (merge newer version that i fixed)
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #11 -
Sep 15
th
, 2007 at 9:33pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
well after near eight hours work, im no where near where i would have like to be
the rudder, tires and prop spin at oblique angles still (i know affect pivot point) but i think im half retarded, or i hit my gmax vmax..... and the left and right gear do not move
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #12 -
Sep 16
th
, 2007 at 8:38pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
AHHHHH WHAT DOES IT MEAN
sorry bout that
I got all the props and the tires to spin in the right directions and the rudders are fixed
but the to rear gear still dont move (i think its that error)
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Reply #13 -
Sep 16
th
, 2007 at 9:21pm
Greg Ebnit EApilot
Offline
Colonel
EA Aeronuatics The Home
of Chrome!
Michigan U.S.A.
Gender:
Posts: 483
Yep that is the most annoying error I get it alot when the transform gets out of wack.
Just select the effected part and remove the animation. Then go to the hiearchy tab and reset the transform scale. Then reanimate. (see pic)
Model looks great!
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #14 -
Sep 16
th
, 2007 at 10:08pm
Falcon500
Offline
Colonel
Doing my best, against
the badger!
Northern Michigan, USA
Gender:
Posts: 1026
YOU ARE NOW ME RE-NEW FAVORITE PERSON AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
but what about the gear doors, what what what
dont see any key animations for them
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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