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I know another thread (Read 1417 times)
Sep 12th, 2007 at 10:02pm

Falcon500   Offline
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But hey Ive got a lot of questions, the big one now, say i have a landing gear strut, would the L_gear be a group of all the parts needed to make up the strut (the blue, pink, yellow, and purple bits)

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(This is my old B-25H project)
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #1 - Sep 13th, 2007 at 1:10am

Travis   Offline
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Actually, what you should do is name all the parts with the prefix L_Gear, and then add a suffix's to them to differentiate between the parts.  For instance: L_Gear_top, L_Gear_bottom, L_Gear_strut, etc.  Then animate and link.  The FS game engine will know what to do with the info . . . Wink
 

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Reply #2 - Sep 13th, 2007 at 7:25am

Felix/FFDS   Offline
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For FS9, your gear animated parts should be named L_gear_xx (note that your NON-animated parts don't have to follow thie numdered suffix convention - you can name a non-animated part l_gear_poppet to keep it in a logical "parts list" sequence)

For FS-X, you can name it whatever you want, and then reference the "l_gear" animation in FS-X tools.  For convenience, it is "good practice" to keep the "l_gear" naming convention.
 

Felix/FFDS...
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Reply #3 - Sep 13th, 2007 at 6:47pm

Falcon500   Offline
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makes enough sense, now how about having more than 100 keyframes?
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #4 - Sep 14th, 2007 at 1:03am

Travis   Offline
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Falcon500 wrote on Sep 13th, 2007 at 6:47pm:
makes enough sense, now how about having more than 100 keyframes?


Well, all gear reference 200 keyframes anyway.  0-100 is the closed-to-open animation; 101-200 is the gear compression.

Otherwise, why would you need more than 100 frames?
 

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Reply #5 - Sep 14th, 2007 at 11:35am

Greg Ebnit EApilot   Offline
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Hey all. Not sure how well you know the UI in Gmax Falcon but if you mean how to change the time scale right click the Time configuration and change the end frames. Wasnt sure if you needed to know the animation part or the UI.
Still things Im learning about the UI. Wink
Also when your animating scenery or any Tick18 part you can only have a max of 1024 frames. Which is handy to know if you ever animate a ground object.
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(AN ODE TO GMAX)     OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit  ...
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Reply #6 - Sep 14th, 2007 at 7:36pm

Falcon500   Offline
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well, Greg thats what I needed Huh

you ready for a pair of ships?
« Last Edit: Sep 14th, 2007 at 8:45pm by Falcon500 »  

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #7 - Sep 15th, 2007 at 5:26am

Greg Ebnit EApilot   Offline
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Anytime buddy. Wink Cool Also I just uploaded a new Music vid at U-tube featuring the Black Stallion and the Great Lakes Freighters. Hope you dont mind a little prerelease PR Rob. Grin Cool

http://youtube.com/watch?v=MpkPqwLSPuM
 

(AN ODE TO GMAX)     OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit  ...
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Reply #8 - Sep 15th, 2007 at 8:41am

Falcon500   Offline
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Holy cow
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #9 - Sep 15th, 2007 at 10:12am

Travis   Offline
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Nice job with the horse, Greg!  It looks especially good from the rider's perspective . . .  Shocked
 

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Reply #10 - Sep 15th, 2007 at 6:08pm

Falcon500   Offline
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Anywho, I got the center gear to do its thing, the "slow" set of both props, ailerons, elevator. Shocked

but now i need to change out tires for the left and right, they are transparent (new ones) and the left engine is transparent (merge newer version that i fixed)
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #11 - Sep 15th, 2007 at 9:33pm

Falcon500   Offline
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Doing my best, against
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Northern Michigan, USA

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well after near eight hours work, im no where near where i would have like to be Cry

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the rudder, tires and prop spin at oblique angles still (i know affect pivot point) but i think im half retarded, or i hit my gmax vmax..... and the left and right gear do not move
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #12 - Sep 16th, 2007 at 8:38pm

Falcon500   Offline
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Northern Michigan, USA

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AHHHHH WHAT DOES IT MEAN Shocked


...


sorry bout that  Embarrassed



I got all the props and the tires to spin in the right directions and the rudders are fixed

but the to rear gear still dont move (i think its that error)
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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Reply #13 - Sep 16th, 2007 at 9:21pm

Greg Ebnit EApilot   Offline
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Yep that is the most annoying error I get it alot when the transform gets out of wack.
Just select the effected part and remove the animation. Then go to the hiearchy tab and reset the transform scale. Then reanimate. (see pic)
Model looks great!  Cool
...
 

(AN ODE TO GMAX)     OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit  ...
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Reply #14 - Sep 16th, 2007 at 10:08pm

Falcon500   Offline
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Doing my best, against
the badger!
Northern Michigan, USA

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Posts: 1026
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YOU ARE NOW ME RE-NEW FAVORITE PERSON AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!






but what about the gear doors, what what what Cry   dont see any key animations for them
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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