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› Intakes and tailpipes
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Intakes and tailpipes (Read 412 times)
Sep 8
th
, 2007 at 10:31am
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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I have multiple projects going, everything from ships to well this
Im not sure if i should boolean a hole most of the way through or just have a small pit. Or if thats even the way to do it.
Also the tail pipes, what is the animation or is it a xml thing.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Sep 8
th
, 2007 at 11:42am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Quote:
Also the tail pipes, what is the animation or is it a xml thing.
If you mean the afterburnners used on some models (Kirk Olson's F-16 for instance) those are effects controlled by a gauge in the panel that responds to the engine.
If you mean the opening and closing of the cowlings around the engine exhaust, that is usually mapped to the throttle setting. Label them something like "Lever_Throttle0_part1" or something, and animate it.
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Sep 10
th
, 2007 at 9:08pm
Falcon500
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Doing my best, against
the badger!
Northern Michigan, USA
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Posts: 1026
well it looks faster now
gear doors and the gear are hard to make when you dont have any good pics, even looked in russian google
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&& The GMax effect
The GMax effect
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Sep 11
th
, 2007 at 4:15am
CAFedm
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I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
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An idea...try to get ahold of a Hasegawa/Minicraft kit (they are on ebay for reasonable prices). I had one long ago and recall it had some pretty delicate detailing with regard to the landing gear.
Brian
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