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Bugatti P-110 (Read 8469 times)
Aug 30
th
, 2007 at 4:53pm
Travis
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I've started a new project recently that I think will be a great addition to any pilot's hangar.
It's the Bugatti P-110 fighter. For more information, click
here
.
It's about 90% complete for the exterior, and I still have to create the VC. But I think it will be ready to start airfile testing around the middle of next month. I could use some help with the flight dynamics, so if anyone is interested, email or PM me.
If you would like to see more shots, let me know!
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Reply #1 -
Aug 30
th
, 2007 at 4:56pm
spitfire boy
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Woah-ho-ho-hohhh...
Looks incredible!! So sleek!!
Are you planning to make it for FS9 or FSX - or will it be compatible with both?
&&&&[center]
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Reply #2 -
Aug 30
th
, 2007 at 5:01pm
Travis
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spitfire boy wrote
on Aug 30
th
, 2007 at 4:56pm:
Woah-ho-ho-hohhh...
Looks incredible!! So sleek!!
Are you planning to make it for FS9 or FSX - or will it be compatible with both?
I'd like to make it compatible with both (a version for each) but I don't have the SDK for FSX, nor the knowledge to make it work right. I can do the FS9 version, but if there is someone out there that would like to compile it for FSX, get in touch with me and I'll send it over whenever it's ready to convert.
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Reply #3 -
Aug 30
th
, 2007 at 8:13pm
Greg Ebnit EApilot
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Looks like just your taste Locke.
Ive noticed that you only do unusual aircraft.
Very very nice. I should be able to help out with the airfile when the time comes. Let me know if and when.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #4 -
Aug 30
th
, 2007 at 8:23pm
alrot
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Awsome Locke!
Venezuela
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Reply #5 -
Aug 31
st
, 2007 at 12:41am
Travis
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Some cockpit detail in the works . . .
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Reply #6 -
Aug 31
st
, 2007 at 6:13pm
Greg Ebnit EApilot
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I see bolts
nicccce. What are the 2 cannisters forward of the gear box? Wonder what it would sound like in the cockpit of this aircraft if you were to actualy fly it. With the propeller shaft right under you the gear box out in front and engine behind. Hhhmmm....
Interesting.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #7 -
Aug 31
st
, 2007 at 6:16pm
Travis
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Greg Ebnit EApilot wrote
on Aug 31
st
, 2007 at 6:13pm:
I see bolts
nicccce. What are the 2 cannisters forward of the gear box? Wonder what it would sound like in the cockpit of this aircraft if you were to actualy fly it. With the propeller shaft right under you the gear box out in front and engine behind. Hhhmmm....
Interesting.
Supposedly it was pretty loud.
I haven't added this part yetm, but the prop shafts (2 of them) go past each of your elbows as you are sitting in the cockpit, not underneath you. The noise from that alone would be deafening!
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Reply #8 -
Aug 31
st
, 2007 at 7:06pm
Stubbedtoe18
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Damn that looks cool. Hope there's gonna be a VC, it'll be worth getting.
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Reply #9 -
Aug 31
st
, 2007 at 9:37pm
Felix/FFDS
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Nice ...
You might want to check Bill (LIonheart) Ortis' payware....
http://www.lionheartcreations.com/Bugatti.html
Felix/
FFDS
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Reply #10 -
Aug 31
st
, 2007 at 11:19pm
Travis
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Felix/FFDS wrote
on Aug 31
st
, 2007 at 9:37pm:
Nice ...
You might want to check Bill (LIonheart) Ortis' payware....
http://www.lionheartcreations.com/Bugatti.html
Yeah. That's where I first found out about the P-110. It's a very interesting design: inovative and different. But I've always held that FS should be a freeware-based addon program. I've seen (and used) payware that I thought was below average (no names
) and flown freeware that blew most payware addons out of the water. Milton Shupe's aircraft, for instance, are a remarkable example of just such a concept. Each one is painstakingly created to be as accurate to the actual aircraft as possible. Even William Ortis's stuff is very well-made, and a fair amount of it is freeware.
On the other hand, if you're willing to shell out $10, his stuff is going to give you a much more detailed and expanded version. The Bugatti Racer package he's set up contains 9 aircraft, 2 cars, a racing course/airfield and the Bugatti estate, along with numerous other addon parts that really create a great atmosphere.
I'm building the P-110 more to test my skills and have one of my own that I created than to go into some competition with his.
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Reply #11 -
Sep 1
st
, 2007 at 12:43am
Katahu
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Interesting.
There is a Bugatti Veyron listed in my website as one of my future projects. When that comes around, maybe we can start a race with both Bugattis.
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Reply #12 -
Sep 1
st
, 2007 at 3:23am
An-225
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The first step in getting it (somewhat) FSX ready is to leave no part untextured. In FS9, the default no texture colour was grey. Now, in FSX, its black.
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Reply #13 -
Sep 1
st
, 2007 at 3:38am
Purplehaze515
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Ive been waiting for one of these for so long. Ever since i saw this in the EAA Museum in Oshkosh Wisconsin ive wanted one for FS really lookin forward to this
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Reply #14 -
Sep 1
st
, 2007 at 7:24am
Felix/FFDS
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Quote:
I'm building the P-110 more to test my skills and have one of my own that I created than to go into some competition with his.
This is the crux of flightsim modelling....you build what you want, just because...
Felix/
FFDS
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Reply #15 -
Sep 1
st
, 2007 at 10:07am
swordfish1227
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AWESOME!!
Finally a freeware one.
I saw pictures of an electric R/C version and have been looking for a fs one ever since. I tried the old fs98 one in FS2k4 and it worked (sort of). Didn't look good though.
looking awesome Locke!
&&
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&&
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Reply #16 -
Sep 1
st
, 2007 at 10:44am
Stubbedtoe18
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Looks better than the payware one IMO
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Reply #17 -
Sep 1
st
, 2007 at 7:30pm
Travis
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Thanks, folks! I'll get some more images up when I get home tonight. Should be ready for texturing in a week or so!
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Reply #18 -
Sep 3
rd
, 2007 at 2:05am
33Foxtrot
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Hey Locke,
Looking very nice! I like the bolt work on the transmission casing in the nose area. Nice attention to detail. Good luck on it.
I had done mine (my version that is) long ago. Not that gifted yet in details.
An absolutely incredible aircraft. For its time, it was just to much to imagine. It would have surely knocked out all the world records for aviation at the time if the loose nut 'adolf hitler' hadnt began his campaign to take over the world, which is what ended the P-100 project.
Good luck and keep up the excellent work.
William Ortis
Director
Lionheart Creations Ltd.
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Reply #19 -
Sep 4
th
, 2007 at 1:40pm
Travis
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I finished the exterior model, to a certain degree. There are probably two or three more parts that need to be added or fixed. But this is basicly what you're gonna see in the sim (minus the atrocious coloring!
). I did take a few liberties with the cockpit, since good images of it are hard to find. Plus I didn't think the setup (as I saw it) was ergonomic to a pilot (who will be added soon).
THE COCKPIT:
OPEN GEAR, ETC.
A GOOD PERSPECTIVE:
Is there anything anyone can see that might be wrong or need adjusting (withing reason)? I want to get the parts correct before I start texturing. It's maddening to get everything textured and then find out that a certain part doesn't fit!
Flight dynamics will begin in a couple of days! Are you ready, Greg?
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Reply #20 -
Sep 5
th
, 2007 at 9:15pm
swordfish1227
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Looking awesome!!
I do think the tailfin cooling ducts were more rounded.
&&
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&&
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Reply #21 -
Sep 6
th
, 2007 at 8:51am
Greg Ebnit EApilot
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Yep let me know when and what you want me to do. That is looking great Itll be a pleasure to give you a hand on her.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #22 -
Sep 6
th
, 2007 at 1:15pm
Travis
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Greg Ebnit EApilot wrote
on Sep 6
th
, 2007 at 8:51am:
Yep let me know when and what you want me to do. That is looking great Itll be a pleasure to give you a hand on her.
As soon as I finish texture-mapping, I'll convert it and give you the basic parameters. I'll also send over the Gmax file with the finished model, so you can check the reference datum, contact points, etc while you're doing the airfiling.
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Reply #23 -
Sep 6
th
, 2007 at 2:03pm
The Revelator
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Looks wonderful!!!!! Great! I can't await flying it....
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Reply #24 -
Sep 7
th
, 2007 at 6:48pm
Stubbedtoe18
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Yah, will there be guages in the VC? (Sorry if that's a stupid Q, but there are some out there...) And if so will they be custom?
It's looking really good now. Thinking of releasing a model without the pilot too?
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Reply #25 -
Sep 7
th
, 2007 at 8:51pm
JonMich
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Looking real good Locke, keep it up!!
Jon
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Reply #26 -
Sep 8
th
, 2007 at 12:10am
Travis
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Stubbedtoe18 wrote
on Sep 7
th
, 2007 at 6:48pm:
Yah, will there be guages in the VC? (Sorry if that's a stupid Q, but there are some out there...) And if so will they be custom?
It's looking really good now. Thinking of releasing a model without the pilot too?
Well, as for the gauges, I was thinking about doing custom ones, but that is a science beyond me at the moment. Perhaps if I get bored enough I might do that. But for the time-being, the VC will have stock FS gauges or ones I find with other aircraft.
As for a model without the pilot, I guess I could do that . . .
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Reply #27 -
Sep 8
th
, 2007 at 10:50am
Stubbedtoe18
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Quote:
Stubbedtoe18 wrote
on Sep 7
th
, 2007 at 6:48pm:
Yah, will there be guages in the VC? (Sorry if that's a stupid Q, but there are some out there...) And if so will they be custom?
It's looking really good now. Thinking of releasing a model without the pilot too?
Well, as for the gauges, I was thinking about doing custom ones, but that is a science beyond me at the moment. Perhaps if I get bored enough I might do that. But for the time-being, the VC will have stock FS gauges or ones I find with other aircraft.
As for a model without the pilot, I guess I could do that . . .
Lol cool. It really does look better than the payware IMO, I wouldn't mind what guages you use. But again, you're making it mainly to test your own schools so don't do anything to accomodate us as much as yourself
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Reply #28 -
Sep 10
th
, 2007 at 2:03am
Travis
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Well, she's finally textured!
I'll be finishing up with the modelling tomorrow, and then the airfiling work begins . . .
Still a long way from finished, but this is something of a halfway point.
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Reply #29 -
Sep 10
th
, 2007 at 7:25am
The Revelator
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The cockpit looks AWESOME!
Be proud! If you aren't, I'll kill you
! No of course not, but it's really great!
Will the exterior be textured a bit more, or does it keep blue?
-The Revelator - Please don't call the police I don't kill anyone!
PS: Can you add The texture template bmp's to the final package?
I and I think many others would like to repaint it...
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Reply #30 -
Sep 10
th
, 2007 at 5:14pm
swordfish1227
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Awesome!!
A couple of things i noticed:
1. Is there any way to make the transition from the leading edge of the wing to the fuselage smoother?
2. Is that the way the final blue paint will look? it needs to be a little bit shinier. The original was polished to a mirror finish and was a deeper blue.
EDIT: The circular leading edge intakes need to be a little bit less prominent IMHO. I think yours are jutting out into space a little too much.
«
Last Edit: Sep 10
th
, 2007 at 9:19pm by swordfish1227
»
&&
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&&
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Reply #31 -
Sep 10
th
, 2007 at 11:18pm
Travis
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swordfish1227 wrote
on Sep 10
th
, 2007 at 5:14pm:
Awesome!!
A couple of things i noticed:
1. Is there any way to make the transition from the leading edge of the wing to the fuselage smoother?
2. Is that the way the final blue paint will look? it needs to be a little bit shinier. The original was polished to a mirror finish and was a deeper blue.
EDIT: The circular leading edge intakes need to be a little bit less prominent IMHO. I think yours are jutting out into space a little too much.
1. I do believe the transition you speak of will be less prominent in FS than in Gmax when I convert.
2. The paint is by no means finished. It's just in the preliminary stages right now, just so I have everything mapped to the correct coordinates.
The intakes (I'm actually not sure WHAT they are) do need a bit of work . . .
Quote:
Can you add The texture template bmp's to the final package?
The texture templates will be included with the package in both PSP and PhotoShop format for those wishing to repaint. I need to do a considerable bit more work with the textures first, so it might take a while, yet.
Exterior model is 95% done.
VC is 25% done.
Textures are 35% done.
Airfiling hasn't been started.
Panel hasn't been started.
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Reply #32 -
Sep 11
th
, 2007 at 1:52pm
Greg Ebnit EApilot
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I would start with the MOIs from a P-51. Then work on the airfile its self. It sounds like its easy to get the engine data to input in the the airfile then just a matter of tweeking the Posi Negs in the flight dynamics.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #33 -
Sep 14
th
, 2007 at 2:24pm
spitfire boy
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Looks incredible Locke!
&&&&[center]
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Reply #34 -
Sep 17
th
, 2007 at 5:03pm
Stubbedtoe18
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Am I able to ask how far you are now?
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Reply #35 -
Sep 17
th
, 2007 at 6:30pm
Travis
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Stubbedtoe18 wrote
on Sep 17
th
, 2007 at 5:03pm:
Am I able to ask how far you are now?
I don't know, ARE you able?
Just a bit of a laugh, there . . . at this point, I'm working out fine details and the like on the model. Textures have a rough completion (does anyone remember if I have to add an alpha channel to the lightmap textures?) and I'm getting ready to start with some airfile work tonight. As soon as I get it set up for FS flying, I'll take some shots in the game. Don't count on anything incredible right now, since the computer I'm going to use to take the shots is a lame duck . . . but it will give you a sense of where I'm at.
I'll get back to this thread in a few hours!
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Reply #36 -
Sep 17
th
, 2007 at 6:31pm
Stubbedtoe18
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Nice I'm excited for this release
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Reply #37 -
Sep 18
th
, 2007 at 4:07am
Travis
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Just so everyone knows, this project is going to take a little longer than I thought.
Many, many modelling issues to overcome . . .
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Reply #38 -
Sep 18
th
, 2007 at 4:22am
Greg Ebnit EApilot
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Hey Locke. What I did with the Dashes when I created the _L was used PSP9 and didnt make the background totaly black. Instead I used the light effect and only made it about 80% dark in the background. (see pic) Then I created an all white alpha export with Has _L. This takes care of the transparency problem gives reflections with lights on right up until the _L totaly takes over and gets rid of the need to link the _L in Gmax. This also has the added advantage of slightly lighting the skin of the aircraft after dark wich can be controlled by the amount of darkness in the back ground as long as its no darker than 80%.
As you can see in the other pick of the CG amphib I should have done a better job on the _L. LOL
The body lines should have been toned down but it illustrates this method. Just a sugestion on _L application.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #39 -
Sep 18
th
, 2007 at 1:36pm
Travis
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I don't know if fiinishing this is going to happen . . .
. . . I tried several times last night to get good textures to work on my model, but I haven't been able to get anything satisfactory. I just don't have the knack for good blending and shading that would be necessary. I'm putting the project on hold for the next few days and taking some time to do a little repainting, to see if I can get anywhere with that.
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Reply #40 -
Sep 18
th
, 2007 at 2:44pm
CAFedm
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Re: painting, it may be worthwhile to consider "contracting out"... am sure there would be a few willing to help out with your nifty project.
Brian
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Reply #41 -
Sep 18
th
, 2007 at 3:16pm
Travis
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CAFedm wrote
on Sep 18
th
, 2007 at 2:44pm:
Re: painting, it may be worthwhile to consider "contracting out"... am sure there would be a few willing to help out with your nifty project.
A fairly good idea:
Anyone interested in a colaboration on these textures? I can send out blank PSP and PSD formats to work with.
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Reply #42 -
Sep 18
th
, 2007 at 3:25pm
Stubbedtoe18
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Set up a new thread requesting, that way there's a better chance of someone getting back to you.
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Reply #43 -
Sep 20
th
, 2007 at 7:57am
The Revelator
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yes.... right so...... don't be discouraged, world goes on, and your great project will, too!
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Reply #44 -
Sep 20
th
, 2007 at 3:39pm
Souichiro
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lly, Really looking froward to this one Locke! Take your time though... I expect you will see a massive load of screenies on my behalf when released though
&&
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Reply #45 -
Sep 25
th
, 2007 at 1:12am
Travis
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I've been working on the flight dynamics for the past week or so, and have gotten a lot done, but I still can't work out a few niggles.
The main one is that while the Bugatti is sitting on the ground, it looks like this:
And I can't get it to sit correctly. I've changed the CG point, the ref datum, the contact points and the static cg height, and none of it works. The model center is at the 0,0,0 point, so I set the ref datum at that, and the CG is in between the two engines, which are housed in the fuselage behind the pilot. The static cg height and contact points are taken directly from Gmax (gear contact is exact), but I still can't get it to work.
Greg Ebnit got it to look right, but for some reason, his version was about five feet long instead of the actual length? ??? How did that happen, Greg? Any ideas?
I would love it if someone here would just take a look at it. I don't expect any miracles, but it would certainly give some perspective on why it's acting like that . . .
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Reply #46 -
Sep 25
th
, 2007 at 5:58am
The Revelator
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Well, I don't know a solution,
but are the wheel/tire part names named correctly?
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Reply #47 -
Sep 25
th
, 2007 at 6:13am
Travis
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Quote:
Well, I don't know a solution,
but are the wheel/tire part names named correctly?
Parts are named correctly, but that doesn't affect the airfile systems. If everything is right in the airfile, it should float over the ground regardless of the model itself.
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Reply #48 -
Sep 25
th
, 2007 at 6:24am
Hagar
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My Spitfire Girl
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Quote:
The static cg height and contact points are taken directly from Gmax (gear contact is exact), but I still can't get it to work.
Have you allowed for Static Compression of the gear legs?
I believe the static_pitch & static_cg_height entries only affect the aircraft in Slew Mode & when the aircraft first loads in the sim. The actual height above the runway is defined by the Vertical Position of the wheels measured in feet below the reference point. Try pressing Y to see the difference.
This is copied from a default Aircraft.cfg. Note that the static_cg_height is different from the Vertical Position of the gear legs.
[contact_points]
point.0=1, 13.00, 0.00, -
4.2
, 1181, 0, 0.596, 39.9, 0.296, 2.5, 0.9516, 4.8, 4.8, 0, 184.0, 184.0
point.1=1, -1.67, -8.58,
-4.9
, 1574, 1, 0.596, 0.0, 0.642, 2.5, 0.8152, 4.5, 5.2, 2, 184.0, 184.0
point.2=1, -1.67, 8.58,
-4.9
, 1574, 2, 0.596, 0.0, 0.642, 2.5, 0.8152, 4.8, 4.9, 3, 184.0, 184.0
point.3=2, -3.33, -23.92, -3.00, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 5, 0.0, 0.0
point.4=2, -3.33, 23.92, -3.00, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 6, 0.0, 0.0
point.5=2, -22.67, 0.00, 0.00, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 9, 0.0, 0.0
point.6=2, 23.08, 0.00, -1.50, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 4, 0.0, 0.0
static_pitch = -1.0
static_cg_height =
4.3
gear_system_type=1 //Hydraulic
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Reply #49 -
Sep 25
th
, 2007 at 9:00am
Greg Ebnit EApilot
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Hey Locke. Sorry about that I changed the measuring preferences from inches to Feet with Decimal inches when I was measuring for Data input. That I think Is the problem on the length difference. Try switching it back to your preference and export again.
Im actually waiting to hear back from you as far as the performance so I can further tweak say roll, pitch, and other Dynamics.
Never fear my friend we will get theses minor bugs worked out.
I realy like the looks of this model. The quality of the detail is realy good. I love the Super shinny blue
. Ive got a repaint in mind for this one.
Edit- A hurried email. When I sent the model back I was hurrying so that you could have a chance to look at it on Sunday night and didnt put alot of info in the email.
I think the problem with the aircrafts height in your version has to do with your exporting process.
I started with the model you sent in the model file I then adjusted the contact points to around 8 feet to get it to set right. Ounce I fixed the Aileron problem I exported the edited model again which raised it and put the model back to its true Height about -3.757. It may be that its either the difference in the Units set up or a difference in the Interior model placement because after I exported the VC was not displaying correctly. I export my models without the Exterior and Interior node linking convention. When I exported the model I just selected all the parts and didnt change your set up although I didnt see an Interior node in the part Hierarchy.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #50 -
Sep 27
th
, 2007 at 1:57pm
Travis
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Like Greg said in the post above, my parts hierarchy seems to be interfering with the export process. I tried to create a normal model last night, but kept ending up with something similar to what you see in the picture at the top of this page (just over twice the actual size). When I export JUST the exterior model, everything turns out dandy. Unfortunately, I can't think of a way to reconcile the two parts so that I can export correctly.
Any ideas?
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Reply #51 -
Sep 28
th
, 2007 at 12:20am
Greg Ebnit EApilot
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Hey Locke did you try eliminating the Exterior and Interior nodes? Maybe try that and export everything as just a bunch of loose parts. Of course you need to have all your animated parts linked to their dependencies. Other than that there should be no need for linking.
This is the way I exported the Dashes and it worked great with no diserniable draw backs or glitches. For a long time I used a grouping method on export wich caused alot of problems with animated parts scaling on me when I would ungroup. After some scolding
I finally changed my ways and began exporting as above with alot less problems.
One problem that will arise though is the pilot will be visible from the VC. This may work in your favor if you wish to see the pilot and his arms and hands at the controls. I have some XML code that will put a switch in the VC to either show hide the pilot. Using the Visible In Range Param. This can be a neat effect to have or hide if you are thinking of linking the hands/arms to controls animations. Adds a little to the game emersion.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #52 -
Sep 28
th
, 2007 at 1:35am
Travis
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Greg Ebnit EApilot wrote
on Sep 28
th
, 2007 at 12:20am:
Hey Locke did you try eliminating the Exterior and Interior nodes? Maybe try that and export everything as just a bunch of loose parts. Of course you need to have all your animated parts linked to their dependencies. Other than that there should be no need for linking.
This is the way I exported the Dashes and it worked great with no diserniable draw backs or glitches. For a long time I used a grouping method on export wich caused alot of problems with animated parts scaling on me when I would ungroup. After some scolding
I finally changed my ways and began exporting as above with alot less problems.
One problem that will arise though is the pilot will be visible from the VC. This may work in your favor if you wish to see the pilot and his arms and hands at the controls. I have some XML code that will put a switch in the VC to either show hide the pilot. Using the Visible In Range Param. This can be a neat effect to have or hide if you are thinking of linking the hands/arms to controls animations. Adds a little to the game emersion.
That sounds like it would work, but it would add a helluva lot of polygons to the aircraft, and I'm running at a heavy amount already.
On every one of my other aircraft I've ever created I've never had this issue. I can't figure out what exactly could be the issue here. If I can't get it right, I'm just going to release without a VC. But I think the solution will be to scale back in Gmax. I'll just import the "Exterior" node into a blank scene, then resize it according to how much its overscaled (meters instead of feet) and then import the rest of the actual model. That
should
rescale the rest of the aircraft.
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Reply #53 -
Sep 28
th
, 2007 at 8:08am
Stubbedtoe18
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Are you going to try to get a VC version out later?
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Reply #54 -
Sep 28
th
, 2007 at 11:58am
Travis
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Stubbedtoe18 wrote
on Sep 28
th
, 2007 at 8:08am:
Are you going to try to get a VC version out later?
Maybe. If I can somehow figure out what problem I'm having with my conversion process. I tried to do what I laid out last night, and it was all for naught. So I guess there won't be a VC in the first version at all, which is a real bummer. It was a spectacular VC, too. Really added to the concept of the aircraft.
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Reply #55 -
Sep 28
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, 2007 at 2:25pm
Stubbedtoe18
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Keep it for later use then, save it as a different file for when you do fix the problem.
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Reply #56 -
Sep 28
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, 2007 at 6:48pm
Greg Ebnit EApilot
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Actualy you should have the same amount of polys. Since you want to see the pilot and everything in the Cockpit from the outside anyway and everything on the outside from the inside with that Gorgeous glass canopy. Aside "Arent you guys so jealous that Ive had a preview" LOL just kidding.
It would be a shame not to have that glider or F-16 like feel of an almost unobstructed view. Thats why I suggested that method. That way with the XML Show Hide the user can choose for the best performance to either see or save the frames that the pilot may cost. From Spot or VC view since there is no distinction between Exterior and interior models. The XML code is an easy add also as it only requires an animated switch in the VC and a naming convention that you can choose for the pilot parts. Then you just paste the code into the Model parts Doc change the names and there you go.
Have you made any progress on the Flight Charectoristics?
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #57 -
Sep 28
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, 2007 at 11:21pm
Travis
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The FDs are coming along nicely. Tweaks and fixes have replaced simple cut and paste, so I believe I'm moving along correctly. I've managed to counteract the extreme pull to the left on takeoff by inserting the line "rotation= 1,-1" (Engine 1, 2, Rotation direction. 1 = CW, -1 = CCW) under the propeller section. I'm currently splicing in your edits to see what they do to the general handling of the aircraft, and I'm confident that I'm nearing a beta version.
Unfortunately, I don't want to send this model out without first getting the issue I'm having fixed, just as a matter of professional need. I don't like sending out half-finished or "Because I couldn't get it to work" aircraft, and I don't intend to start now.
Bear with me a bit longer, and let me see if I can work out this troublesome little nit. It's most likely something so minute that I haven't even thought about it before.
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Reply #58 -
Sep 29
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, 2007 at 12:43am
Greg Ebnit EApilot
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Sounds great.
As always let me know if there is anything I can assist with. After all the help you gave me when I was first starting out and since then Im happy to aid you anyway I can.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #59 -
Sep 29
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Travis
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Well . . . I figured out that the problem does not lie with the INTERIOR model! It's an issue with the exterior. I found this out by compiling the interior/exterior models of both my Bugatti and my Moller M-505 Junglecat.
Compiling the interior of the Bugatti with the exterior of the Moller made a model that was correctly scaled in the exterior and interior, but compiling the exterior of the Bugatti with the INTERIOR of the Moller gave me a scaled-up exterior model and a regular interior. The Bugatti exterior was also scaled
differently
than when I compile the entire Bugatti model. So that means there is a glitch in the exterior model of the Bugatti! Which is something I hadn't considered before . . .
So what could it be? I'll be back with more info later!
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Reply #60 -
Sep 29
th
, 2007 at 2:10am
Greg Ebnit EApilot
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Did you change the settings of the Exterior scene back to your original Units set up? Remeber I changed it to Feet with Decimal inches to ease the measuring while inputing the Aircraft Geometry thats probably what has screwed up the scale of the model. Sorry about that.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #61 -
Sep 29
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Travis
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ITS FIXED! I did it! No more crazy exporting shtuff, no more giant aircraft!
Now for the rest . . .
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Reply #62 -
Sep 29
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, 2007 at 3:28am
Greg Ebnit EApilot
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WooHoo! Great job Locke! Glad to here it. What was the problem.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #63 -
Sep 29
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Travis
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I have no idea what the issue was, really. I started a new scene, then merged the original scene into it. I then created new exterior and interior nodes and linked the appropriate parts together. Worked like a charm!
Now on to the flight dynamics and gauges!
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Reply #64 -
Sep 29
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, 2007 at 9:50am
Stubbedtoe18
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Nice job! Can't wait for it to come out again
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Reply #65 -
Sep 29
th
, 2007 at 10:32am
The Revelator
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Hey super!!! I prefer planes that are rolling on a taxiway, not swimming
I feel the time to wait for this bugatti gets shorter and shorter.....
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Reply #66 -
Oct 13
th
, 2007 at 9:26pm
Stubbedtoe18
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Any new news?
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Reply #67 -
Oct 14
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Travis
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Stubbedtoe18 wrote
on Oct 13
th
, 2007 at 9:26pm:
Any new news?
Actually, yes!
As of a couple of days ago, the flight dynamics are almost done. Just a little more tweaking to get the airspeed up and we'll be ready to move along to the hard bits . . .
Still working on the VC gauges. They are a mystery to me, since I know diddly about XML programming. But I'm getting the hang of it, slowly but surely. I plan on testing a few of them in the next couple of days.
The 2D panel (if I include one) will be minimal, since the Bugatti is being designed to fly from the VC.
Greg is already doing some work with texturing, and I'm fairly sure I'll include it in the initial release.
"She'll go faster . . ."
--Howard Hughes
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Reply #68 -
Oct 14
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, 2007 at 9:00pm
Greg Ebnit EApilot
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Hey all. Looking for some input on this texture Im working on. What do you think? This aircraft is realy photogenic. Gorgeous.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #69 -
Oct 14
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Travis
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Paint the pilot, Greg! It would look spectacular with a yellow pilot suit, maybe with some blue or white highlighting.
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Reply #70 -
Oct 15
th
, 2007 at 7:40am
The Revelator
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It looks really cool!!!!
But try to enlarge the texture files with anti-aliasing function enabled,
if they are e.g. at 512x512 to 1024x1024.
The lines are not lines!
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Reply #71 -
Oct 15
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, 2007 at 11:32am
Greg Ebnit EApilot
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Hey Rev. Not sure how to do the AA on that in PSP 9 the textures are already 1024X1024 so if you can shed some light on that for me that would be cool.
here is a texure variation. French Airforce.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #72 -
Oct 15
th
, 2007 at 2:44pm
Stubbedtoe18
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Look really good. Any chance you could get one with like to astripes on the end of the wings in a black with yellow paint scheme? That would look great. I hope it doesn't have low fps.
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Reply #73 -
Oct 15
th
, 2007 at 7:37pm
Greg Ebnit EApilot
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Not sure exactly what you mean Toe. Have to be a little more specifc what parts you are talking about. It seems to run great probably running at 30 FPs in that shot.
Edit- French Camo
«
Last Edit: Oct 15
th
, 2007 at 9:42pm by Greg Ebnit EApilot
»
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #74 -
Oct 16
th
, 2007 at 8:15am
fabian_e
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Great work guys!
I'm really looking formward to this one! Looks like fun to fly!
Cheers,
Fabian
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Reply #75 -
Oct 16
th
, 2007 at 9:20pm
swordfish1227
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hey greg, how about a camo in blue & light blue or grey & silver?
Looking awesome locke!
&&
http://www.bungie.net/card/halo3sm/baldrnr.ashx
&&
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Reply #76 -
Oct 16
th
, 2007 at 10:14pm
Greg Ebnit EApilot
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I think I know why you want that color Rob. Something in a Sea Camo maybe.
Not sure how many different textures Locke wants to put in this pack. So Ill ask.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #77 -
Oct 17
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Travis
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Q: How many textures?
A: MANY!
Any texture I am given, I will take a look at.
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Reply #78 -
Oct 17
th
, 2007 at 6:28am
Greg Ebnit EApilot
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Cool cool. Then Ill make the changes we talked about and I think a shiny black racer and a sea camo.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #79 -
Oct 17
th
, 2007 at 6:49am
The Revelator
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What I said about the lines - forget it. I thought it's the textures, but now I think that's just FS.
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Reply #80 -
Oct 17
th
, 2007 at 12:16pm
Greg Ebnit EApilot
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As requested Black and Gold and Sea Camo.
No prob Rev.
Black Knight Racer
Sea Camo
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #81 -
Oct 17
th
, 2007 at 7:56pm
swordfish1227
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looking awesome guys!!
one more texture question...
is there going to be a "stock" pure blue mirror finish? w/o the stripes?
&&
http://www.bungie.net/card/halo3sm/baldrnr.ashx
&&
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Reply #82 -
Oct 18
th
, 2007 at 12:32am
Travis
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swordfish1227 wrote
on Oct 17
th
, 2007 at 7:56pm:
looking awesome guys!!
one more texture question...
is there going to be a "stock" pure blue mirror finish? w/o the stripes?
Yeah. That's the one I created, and it will come standard as that. Three others will be included (most likely the Black Knight and Italian Blue Camo as well as a Tigermeet) and three others will be released seperately. After that, I'll be releasing the texture templates so that others can add their own versions.
But I do have to make all the gauges still, pick out or create a sound file and make or find a 2D panel.
Lots of work left . . .
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Reply #83 -
Oct 25
th
, 2007 at 10:33pm
Dornep
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You guys are very skilled!
I just read through this whole thread, and it's really cool to see a project take shape and turn into something awesome.
Excellent work guys, I can't wait.
My Gaming Rig.
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Reply #84 -
Oct 27
th
, 2007 at 8:01pm
Stubbedtoe18
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Greg Ebnit EApilot wrote
on Oct 17
th
, 2007 at 12:16pm:
As requested Black and Gold and Sea Camo.
Black Knight Racer
[img]
[img]
Wow dude, perfectly executed! Can't wait to fly this craft and get some great sceenshots out of it.
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Reply #85 -
Oct 28
th
, 2007 at 12:02am
Greg Ebnit EApilot
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Thanks Toe. Lockes got a great aircraft here. Hes working on the gauge programing right now. Glad you like the black and gold excellent suggestion.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #86 -
Nov 12
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, 2007 at 4:26pm
Stubbedtoe18
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Got any updates?
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Reply #87 -
Nov 15
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Travis
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Well, for an update;
I have finished the model itself. Unfortunately, I cannot get the VC to work AT ALL, so for the moment I am scrapping the project (sorry, Greg). It will probably come back in a while, but for right now I am done dealing with it.
I may end up just donating it to SimV and FFDS at this point, since I am inept at gauge manipulation in general. I'm sorry if anyone had their hopes up, but I have no idea what is wrong with the aircraft.
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Reply #88 -
Nov 15
th
, 2007 at 8:03am
Revivor
Ex Member
That's sad news, but I think this happens sometimes to more or less everyone...
But I am sure either other SimViators, FFDS or maybe youself will find a solution - It isn't important, who will solve this, it's just important it WILL be solved!
And remember, you've done most of the work! Ok, I don't think texturing is less work...
best,
rev
PS: Sorry if I just wrote inunderstandable rubbish
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Reply #89 -
Nov 15
th
, 2007 at 5:07pm
Stubbedtoe18
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I hope you figure this out, I'd hate for the quality to go down... When you're ready to work on it again, please: just set out a help thread in here or somewhere and figure out what the issue is. Those paintjobs and craft just look astounding. Why don't you release it now without the VC working and just update it when you find out the issue?
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Reply #90 -
Nov 15
th
, 2007 at 5:18pm
swordfish1227
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I agree with Stubbed. As much as i would hate to see the quality to go down, i would hate it more for it to be lost forever to be at the mercy of the Adopt-a-Design gods.
She's looking beautiful if thats any consolation.
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&&
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Reply #91 -
Nov 15
th
, 2007 at 11:01pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
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Thanks ya'll. I refuse to release a shoddy product, since I have downloaded so many like that in the past that appeared to be unfinished and hastily thrown together, and I simply discarded them and never thought about them again. I never want that to happen to my aircraft, so I won't release it without a full complement of working parts.
She will fly, fellas. Just give it time . . .
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Reply #92 -
Nov 16
th
, 2007 at 3:15pm
Stubbedtoe18
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Quote:
Thanks ya'll. I refuse to release a shoddy product, since I have downloaded so many like that in the past that appeared to be unfinished and hastily thrown together, and I simply discarded them and never thought about them again. I never want that to happen to my aircraft, so I won't release it without a full complement of working parts.
She will fly, fellas. Just give it time . . .
Good to hear. And I do hear yah in that department. I hate shoddy craft, and if the FPS go down too much that's an issue too. I'll be here when it's released
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Reply #93 -
Nov 16
th
, 2007 at 3:26pm
Greg Ebnit EApilot
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Hey all. I was just thinking Locke you may be able to work out a reasonable VC gauge configuration using some default gauges pretty easily. The VC of the Bugatti has 8 very large modelled gauge bezzels on it. Why not just put a VC poly spanning across those gauges and find some suitiable vintage looking gauges and center them over your modeled gauge housings. Ill post a pic here for an example.
Edit-
I just took a pic of the VC and pasted some sailplane gauges over the bezzels for an example. Not sure what goes in the circled areas but those could be seperate VC polys with what ever gauges you need set to display on them in the CFG. Seems a shame not to find a reasonable solution to make the aircraft functional now that you have come this far and with so many interested in the project.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #94 -
Nov 17
th
, 2007 at 12:56am
Travis
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Cannot find REALITY.SYS.
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Greg are those WORKING gauges, not just bitmaps? If so, you may have found my solution. Post or email me with the modifications you did to the panel config and I'll see what I have that can work . . .
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Reply #95 -
Nov 17
th
, 2007 at 4:22am
Revivor
Ex Member
Yeeeh! That's the right way!
Great it's rolling again... I'm looking forward to see it rotating...
(For those who don't know it - to rotate means mainly the same as to take off)
best,
rev
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Reply #96 -
Nov 17
th
, 2007 at 4:35am
Greg Ebnit EApilot
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Hey Locke. Actually those are just pictures. I just took a quick shot of the VC in the sim and Paint Shoped another picture over the Bezzels.
Im not sure how you have your gauges set up in the model now but just create a square plane and put it close to the faces of the gauges. Name the plane $_panel or something like that. Create a bmp. 1024X1024 all black and apply it to the plane call it $panel. Make sure you UV unwrap to the corners so your gauges dont distort. You dont need to have this BMP in the panel folder unless you have some additional graphics on it.
Then in the CFG reference the BMP and the poly like this example from the Dashes.
[Vcockpit01]
file=$dash_l.bmp
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$dash_l
Add your gauges in adjusting them where you want them in the usual way with the coordinates.
gauge00=Lear_45!PFD, 243,223,456,526
gauge01=Lear_45!Backup Attitude, 121,303,112,112
gauge02=Lear_45!Backup Altimeter, 79,427,149,149
Do the same creating a square plane for each different VC display poly. One big square for your main gauges should work pretty good.
Wasnt sure how or if this is the way you have it already done so I figured Id give all the info. Let me know if there is anything I can help with. This is what works in FS2004 not sure for FSX think you just need to use FSX gauge files. All the red arrows are seperate VC display polys in this Pic of the Dash Cockpit.
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #97 -
Nov 23
rd
, 2007 at 12:30pm
swordfish1227
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Locke, is this still being worked on? or has it been placed on the back burner until a way to make the vc gauges is found?
Greg, could you try a Frecce Tricolori paint for this bird? it is a blue paint with grey undersides and three stripes that make an italian flag.
&&
http://www.bungie.net/card/halo3sm/baldrnr.ashx
&&
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Reply #98 -
Dec 23
rd
, 2007 at 3:55am
Travis
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Cannot find REALITY.SYS.
Universe halted.
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I just wanted to give an update on this.
The Bugatti is still in the works. I have stated before that I will not release it incomplete or sub-standard, and I'm sticking to that. So until I work out the bugs of Gmax vs FS9, I won't be putting it out on the web, but I am not giving up on it.
It will have a VC and custom gauges, which is the major block right now. When that issue gets solved, the first release will not be far behind.
I am asking for someone to help with gauge design and incorporation right now, since I have very little experience in creating gauges and would definitely appreciate some help in that regard.
If anyone is interested, contact me at lockefp@gmail.com or post on this thread.
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Reply #99 -
Dec 23
rd
, 2007 at 2:47pm
Dornep
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I'm glad to hear that your still working on it. Gauge creation will be a major hurdle for me also, luckily it will be a while before I get into that department.
I can't offer any help with your gauges but there is a program that lets you create your own gauges. FS Panel Studio will let you create your own gauges... They are not 3D but if you use the idea Greg was talking about I think it would come out looking very nice.
This is sort of how I want to do the VC gauges in my F100, Model the outer rim into the VC model and put the gauge poly behind that rim... Just like Greg showed us.
Your model looks great and I would love to see it released.
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