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Bugatti P-110 (Read 8464 times)
Reply #30 - Sep 10th, 2007 at 5:14pm

swordfish1227   Offline
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Awesome!!

A couple of things i noticed:

1. Is there any way to make the transition from the leading edge of the wing to the fuselage smoother?
2. Is that the way the final blue paint will look? it needs to be a little bit shinier. The original was polished to a mirror finish and was a deeper blue.

EDIT: The circular leading edge intakes need to be a little bit less prominent IMHO. I think yours are jutting out into space a little too much.
« Last Edit: Sep 10th, 2007 at 9:19pm by swordfish1227 »  
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Reply #31 - Sep 10th, 2007 at 11:18pm

Travis   Offline
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swordfish1227 wrote on Sep 10th, 2007 at 5:14pm:
Awesome!!

A couple of things i noticed:

1. Is there any way to make the transition from the leading edge of the wing to the fuselage smoother?
2. Is that the way the final blue paint will look? it needs to be a little bit shinier. The original was polished to a mirror finish and was a deeper blue.

EDIT: The circular leading edge intakes need to be a little bit less prominent IMHO. I think yours are jutting out into space a little too much.


1.  I do believe the transition you speak of will be less prominent in FS than in Gmax when I convert.
2.  The paint is by no means finished.  It's just in the preliminary stages right now, just so I have everything mapped to the correct coordinates.

The intakes (I'm actually not sure WHAT they are) do need a bit of work . . . Wink

Quote:
Can you add The texture template bmp's to the final package?


The texture templates will be included with the package in both PSP and PhotoShop format for those wishing to repaint.  I need to do a considerable bit more work with the textures first, so it might take a while, yet.

Exterior model is 95% done.
VC is 25% done.
Textures are 35% done.
Airfiling hasn't been started.
Panel hasn't been started.
 

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Reply #32 - Sep 11th, 2007 at 1:52pm

Greg Ebnit EApilot   Offline
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I would start with the MOIs from a P-51. Then work on the airfile its self. It sounds like its easy to get the engine data to input in the the airfile then just a matter of tweeking the Posi Negs in the flight dynamics.
 

(AN ODE TO GMAX)     OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit  ...
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Reply #33 - Sep 14th, 2007 at 2:24pm

spitfire boy   Offline
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Looks incredible Locke!
 

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Reply #34 - Sep 17th, 2007 at 5:03pm

Stubbedtoe18   Offline
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Am I able to ask how far you are now?
 
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Reply #35 - Sep 17th, 2007 at 6:30pm

Travis   Offline
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Stubbedtoe18 wrote on Sep 17th, 2007 at 5:03pm:
Am I able to ask how far you are now? 


I don't know, ARE you able? Wink

Just a bit of a laugh, there . . . at this point, I'm working out fine details and the like on the model.  Textures have a rough completion (does anyone remember if I have to add an alpha channel to the lightmap textures?) and I'm getting ready to start with some airfile work tonight.  As soon as I get it set up for FS flying, I'll take some shots in the game.  Don't count on anything incredible right now, since the computer I'm going to use to take the shots is a lame duck . . . but it will give you a sense of where I'm at.

I'll get back to this thread in a few hours! Smiley
 

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Reply #36 - Sep 17th, 2007 at 6:31pm

Stubbedtoe18   Offline
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Nice I'm excited for this release
 
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Reply #37 - Sep 18th, 2007 at 4:07am

Travis   Offline
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Just so everyone knows, this project is going to take a little longer than I thought.

Many, many modelling issues to overcome . . . Roll Eyes
 

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Reply #38 - Sep 18th, 2007 at 4:22am

Greg Ebnit EApilot   Offline
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Hey Locke. What I did with the Dashes when I created the _L  was used PSP9 and didnt make the background totaly black. Instead I used the light effect and only made it about 80% dark in the background. (see pic) Then I created an all white alpha export with Has _L. This takes care of the transparency problem gives reflections with lights on right up until the _L totaly takes over and gets rid of the need to link the _L in Gmax. This also has the added advantage of slightly lighting the skin of the aircraft after dark wich can be controlled by the amount of darkness in the back ground as long as its no darker than 80%.

As you can see in the other pick of the CG amphib I should have done a better job on the _L. LOL Wink The body lines should have been toned down but it illustrates this method. Just a sugestion on _L application.

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(AN ODE TO GMAX)     OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit  ...
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Reply #39 - Sep 18th, 2007 at 1:36pm

Travis   Offline
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I don't know if fiinishing this is going to happen . . .  Embarrassed . . . I tried several times last night to get good textures to work on my model, but I haven't been able to get anything satisfactory.  I just don't have the knack for good blending and shading that would be necessary.  I'm putting the project on hold for the next few days and taking some time to do a little repainting, to see if I can get anywhere with that.
 

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Reply #40 - Sep 18th, 2007 at 2:44pm

CAFedm   Offline
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Re:  painting, it may be worthwhile to consider "contracting out"... am sure there would be a few willing to help out with your nifty project.Smiley
 

Brian
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Reply #41 - Sep 18th, 2007 at 3:16pm

Travis   Offline
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CAFedm wrote on Sep 18th, 2007 at 2:44pm:
Re:  painting, it may be worthwhile to consider "contracting out"... am sure there would be a few willing to help out with your nifty project.Smiley


A fairly good idea:

Anyone interested in a colaboration on these textures?  I can send out blank PSP and PSD formats to work with.
 

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Reply #42 - Sep 18th, 2007 at 3:25pm

Stubbedtoe18   Offline
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Set up a new thread requesting, that way there's a better chance of someone getting back to you.
 
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Reply #43 - Sep 20th, 2007 at 7:57am
The Revelator   Ex Member

 
yes.... right so...... don't be discouraged, world goes on, and your great project will, too!  Smiley
 
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Reply #44 - Sep 20th, 2007 at 3:39pm

Souichiro   Offline
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lly, Really looking froward to this one Locke! Take your time though... I expect you will see a massive load of screenies on my behalf when released though Cheesy
 

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