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› My new airport
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My new airport (Read 894 times)
Aug 29
th
, 2007 at 5:43pm
Puchu
Offline
Colonel
I Fly Sim!
GA
Gender:
Posts: 46
My first time making an airport. I attempted to make one for airshows.. any small aircraft.
It has a ramp so you can drive your favorite amphibian right into the lake. (which is also a runway you can start out on)
I'm still playing around with it. I'm not really satisifed yet.
Ignore the airplane. Can't figure out how to make it go away so I can just take scenery pictures.
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Reply #1 -
Sep 1
st
, 2007 at 7:42am
The Revelator
Ex Member
That looks great!!!
Sorry I can't read it I don't have much time right now, but later!
Edit: I now have time
Can you tell me where this airport is?
And is it for FS9 and/or X? I'd prefer FS9, but of course both would also be ok ....
This is definitly the airport concept I like most of all I've ever seen, because of the great idea of putting the taxiways partially on grass and asphalt and make it a both amphib and conventional airport!
Really great!
PS: If you like it, I would like to help you with further developing this airport,
for example with more scenery buildings and traffic.
PPS: These amphib aircraft there, are they static objects or traffic?
Edit2:
PPPS: Another idea: New textures for the edges of your airfield to fit to surrounding forest.
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Reply #2 -
Sep 1
st
, 2007 at 10:50am
Puchu
Offline
Colonel
I Fly Sim!
GA
Gender:
Posts: 46
I appreciate it.
Yeah, the background texture has been a problem. I can't seem to find one that fits. The default fsx texture underneath is a big mass of trees which looks funny if I don't put the texture overtop of it. Yeah, it is fsx. I'm probably using some fsx-only features in it.
I've completely re-done it since I posted this. My computer couldn't handle all the scenery I wanted to make it look good. Framerates got to an unreasonable number.
Now it's like a private owned land.. with a house, garage, lake-ramp, small parking spot. Looks alot nicer when I'm not trying to fill such a large area up. It's not like the original concept though. I'm still playing around and learning. I'll go back to the original concept eventually. (but in a different location)
The airport is located at the northern tip of the southern peninsula of Michigan. Near the Mackinac bridge. Not alot of good scenery around since everything is flat. I imagine that I'll remake the original conept airport at a different location that's more fun to fly. Any suggestions for locations are welcome.
Thanks for your feedback. I wasn't sure if people where going to think that the grass taxiways and runways where cheesy. I personally really like it that way. Just think of the lines and markings as the ground being painted like a football field.
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Reply #3 -
Sep 2
nd
, 2007 at 3:57am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
Ignore the airplane. Can't figure out how to make it go away so I can just take scenery pictures.
Download an aircraft without a VC (Mike Stone's would be choice). Then fly around and use the VC view to see nothing but scenery!
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Reply #4 -
Sep 4
th
, 2007 at 3:07pm
DaveT
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Colonel
Props rule the skies
UK
Posts: 2283
nice mate which software did you use to build the Airport,and where did you get your runway from?
cheers
Dave
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Reply #5 -
Sep 4
th
, 2007 at 3:43pm
Puchu
Offline
Colonel
I Fly Sim!
GA
Gender:
Posts: 46
I used Airport Facilitator X and Instant Scenery to make the airport. Both available at
http://www.flight1.com/products.asp?category=fsx
.
The runway is just a standard grass runway with all the markings enabled.
I ended up canning that airport and am in the process of re-building it. If it ends up being good and if I can ever figure out how to add AI airtraffic to it I may add it to the freeware scenery page here at simv.
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Reply #6 -
Sep 4
th
, 2007 at 6:23pm
DaveT
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Colonel
Props rule the skies
UK
Posts: 2283
excellent,good luck with the rebuild.
Dave
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Reply #7 -
Sep 5
th
, 2007 at 11:02pm
Puchu
Offline
Colonel
I Fly Sim!
GA
Gender:
Posts: 46
Here are some screens of the rebuild so far.
Located in Washington.
(ended up not being how I first wanted)
I like it so far. I'm just having trouble getting some ai traffic into it. And the comm frequencies are weird too.. Sometimes when talking to atc you get stuck in a loop between 'contact tower' and 'contact ground' with no options to choose anything. Not sure what's going on. All asigned frequencies seem to be legitament.
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Reply #8 -
Sep 6
th
, 2007 at 1:59pm
The Revelator
Ex Member
I sometimes have this problem when taxiing on an airport.
The atc always waits for an action of you, an action you maybe don't even know of
A solution: Just take-off without allowance
(really works), or just land (if you're in the air before).
I also like this airport very much.
But the first one is still in my mind.... A great airport concept I could dream of....
-The Revelator
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Reply #9 -
Sep 7
th
, 2007 at 6:21am
air southwest
Offline
Colonel
I Fly flight sim 2004
cornwall,devon
Gender:
Posts: 59
Revelator
when you created your airport above where there trees in the way.
what i mean is when you created it and positioned it were default trees in the way of the airport.
PSmith
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Reply #10 -
Sep 7
th
, 2007 at 6:30am
The Revelator
Ex Member
You maybe don't want to tell me this, but Puchu?!
By the way: AFX that he used lets you make exclusion rectangles which can hide all autogen objects.
AFCAD does this not.
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Reply #11 -
Sep 7
th
, 2007 at 6:45am
air southwest
Offline
Colonel
I Fly flight sim 2004
cornwall,devon
Gender:
Posts: 59
thanks another prob i have is that the ground id not level so it goes half way into a hill how do i get round this a other peoples runways are perfect.
PSmith
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Reply #12 -
Sep 7
th
, 2007 at 8:23am
The Revelator
Ex Member
Flattening areas!
I don't know which prog to use for this, but it's a well-known one, just ask in a new post, so that other see it.
I have never worked with airports but I have read articles over nearly everything of FS.....
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