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FSX makes my computer restart! (Read 2095 times)
Reply #30 - Sep 3rd, 2007 at 2:09pm

Stubbedtoe18   Offline
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Cheesy

'bout time  Tongue
 
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Reply #31 - Sep 3rd, 2007 at 3:21pm

spacedman   Offline
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Cheers for the kind encouragement Stubby. Wink
 
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Reply #32 - Sep 3rd, 2007 at 3:25pm

spacedman   Offline
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How do you get more stars by your name and get above the rating of 'valued member'?
 
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Reply #33 - Sep 3rd, 2007 at 5:05pm

alrot   Offline
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It depends of how many post you have posted, I been here since 2003 ,there are others who has 22.000 and even more.
But that's not important ,the important is your contribuitions to this site as ,how many people you help when asking things ,just like I did or I try with you, a good behave,follow the rules ,enjoy this place in a good behave and you wont need stars ..
 

...

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Reply #34 - Sep 3rd, 2007 at 5:14pm

Stubbedtoe18   Offline
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alrot wrote on Sep 3rd, 2007 at 5:05pm:
It depends of how many post you have posted, I been here since 2003 ,there are others who has 22.000 and even more.
But that's not important ,the important is your contribuitions to this site as ,how many people you help when asking things ,just like I did or I try with you, a good behave,follow the rules ,enjoy this place in a good behave and you wont need stars ..


Eloquently put, Alrot
 
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Reply #35 - Sep 4th, 2007 at 12:19pm

spacedman   Offline
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Another quick question.  I have downloaded MassiveCrash by Nick Needham, and he says I have to add an extra line to the aircraft.cfg.  How do I do this?
 
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Reply #36 - Sep 4th, 2007 at 1:15pm

spacedman   Offline
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Don't worry, I have found out what to do.
 
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Reply #37 - Sep 4th, 2007 at 1:29pm

justpassingthrough   Offline
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That crash program doesnt work for FSX, only FS9 and under

They took out the aircraft breakage and the sim staying in motion after detecting a crash situation in FSX so the crash programs dont work anymore.

I also found out that if AI traffic comes from older sources FSX won't detect any contact with them, only default aircraft or aircraft which have been designed for FSX will detect touching each other.

either way the sim either does not detect a crash on old planes or if it does it halts on contact so no more flashy crashy



 
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Reply #38 - Sep 5th, 2007 at 12:05pm

spacedman   Offline
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I have tried it in FS9 and it certainly makes that dodgy landing a bit more spectacular!  Only trouble is, helicopter rotor blades do not do much if they hit the ground.
 
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Reply #39 - Sep 5th, 2007 at 6:03pm

justpassingthrough   Offline
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spacedman wrote on Sep 5th, 2007 at 12:05pm:
I have tried it in FS9 and it certainly makes that dodgy landing a bit more spectacular!  Only trouble is, helicopter rotor blades do not do much if they hit the ground.



Thats easy to fix

I edited all my choppers so there were 8 contact points on the radius of the blade rotation. You do not have to have the contact points follow the blades, just set up a circle in their path so when they may make a contact you get a result, sparks, tree leaves, crash if its bad enough. You also have to input the pressure or force in the contact line that will invoke the response.

I have not done that with FSX. no reason to really.


 
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Reply #40 - Sep 6th, 2007 at 12:17pm

spacedman   Offline
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How do you do all that? (Easy to follow steps with words of no more than 3 syllables would be appreciated  Grin)
 
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