Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Bioshock (Read 637 times)
Aug 27th, 2007 at 4:18pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
Bioshock is the latest first person shooter on the scene. and i just finished playing it all the way through. The game starts out with the player as a passenger on a plane that crashes into the Atlantic Ocean. Apparently the only survivor of the crash, the player swims to a nearby large obelisk sticking out of the water, exploring into an open door reveals a tiny submarine. once you board the sub your on your way to the beginning of the adventure into an underwater city called "Rapture".

"Rapture" is the vision of a billionaire who sought to escape what he viewed as the oppressive nature of religion and government by constructing a massive underwater city for himself and like minded individuals to migrate to and live a life of their own free will. He envisioned a utopia where brilliant scientists could complete breakthrough research without the pressure and restraint of government oversight or public morality.

What they managed to create in this underwater city was quantum leaps in genetic alteration. Gene splicing for strength, beauty, intelligence increases, telekinesis and "Jedi like" powers using potions and tonics known as "Adam" and "Eve".  you find yourself a guest in this city of "Rapture" which, as a result of the immoral lifestyle of "rapture" is in the final stages of complete social breakdown and more or less at the end of a massive civil war.

Within this city are massive robotic guards called "Big Daddy's" who escort shy little girls who are possessed by some kind of "Adam" producing parasite. You have the moral choice to harvest all of the "Adam" from the little girls which will enhance your genetic abilities that you acquire through the game (thereby killing the little girls); or you can save them by removing the parasite. Saving them wont increase your genetic abilities at all... but what choices you make here will greatly impact the outcome of the game.

now i dont usually go for first person shooters based this heavily in science fiction... But...

WHAT I LIKED ABOUT THE GAME:

firstly, The graphics, with the included directX10 support are fantastic, all of the textures from the brick walls, to tile floors to the rainbow that forms when you mix oil with water --- all 100% awesome. I wont go so far as to say better than anything i have seen before, but this game stands to blow Half Life two out of the water in the graphics department. even on highest settings the game ran smoothly.

Interaction with the environment was top notch too, virtually everything in this underwater city serves some kind of purpose, or can in some way be interacted with.

I generally don't like video games which stick to the cliche of the player on some kind of amnesiac quest to find out his true identity. Bioshock definately slips into that part of the story line from time to time, and aside from "WW2 shooters" which are still very popular... the "amnesiac searching for his identity while being constantly double crossed and not knowing who to trust" plot is overused in the gaming world... despite all that - i enjoyed playing this one.

The interface with the weapons is a little difficult - not only do you have to mouse scroll through weapons (PC version) you also have to select through various types of ammo for a given weapon... a real PITA in an intense combat sequence. However, that aside... i think bioshock made this aspect of the game as seamless an interface as it possibly could.

The game is fun to play, has a deep story line, and good character development mixed with the mystery of wondering who you are. and like i said - though the story line is an overused cliche - Bioshock does a good job of telling the story.

WHAT I DIDNT LIKE:

For starters, the game is so fast paced at times... but the levels are so heavily detailed that you miss the finer things in the levels because your rushing through. So much attention was put into the details of the game but its useless if your constantly evading enemies at virtually every minute of play.

on the subject of enemies... there seems to be little rhyme or reason as to the spawn logic. One minute a room is completely empty... one way in one way out, you leave the room and go back and its full of enemies again  Roll Eyes -

Also vital information and story line details are presented to the player through voice recordings or audio sequences through a radio comm. but these audio sequences always seem to start right in the middle of a heated battle. I once missed a door key code in one such audio recording because i was in the middle of an intense firefight - i then wandered around the whole level for about an hour searching for the code!!! fortunately you can replay messages for review later.

Finally the only ways of getting fresh ammo for your weapons is to 1) scavenge it off the dead 2) find it in desks or shelves etc or 3) buy it from an ammo vending machine (with money you find along the way)

first off the dead enemies only have 3 or 4 rounds of machine gun ammo... it always seems that no sooner can you collect it an enemy jumps out and you spend more than you gained in killing him! Secondly, if you search desk drawers etc... there are only 3 or 4 rounds in some desks, none in others. thirdly, the vending machine concept...  Roll Eyes

each level is scattered with very childish clown decorated vending machines where you can buy ammo, gene tonics, health kits and weapon mods, but these vending machines take so much away from the seriousness of the game!

CONT'D
 
IP Logged
 
Reply #1 - Aug 27th, 2007 at 4:22pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
Not only are the vending machines expensive, but if you dont make efficient use of them and your cash... you WILL find yourself wandering around level to level with virtually no ammo for ANY weapon... melee attacks all around  Angry

Though this game has its share of pros and cons, just like all games do, BISOHOCK is attempting to "revolutionize" the first person shooter genre, though i dont think it succeeds in revolutionizing the genre it is a spectacular addition to any game collection.

given the re-playability and multiple endings the game can be played a few different ways too.

BIOSHOCK is a great concept, and offers something like 16 hours of game play, and though its not going to change the way FPS are made, or how their played it is a lot of fun.

personally, i give bioshock a 9.5 out of 10
 
IP Logged
 
Reply #2 - Aug 27th, 2007 at 10:19pm

Ashton Lawson   Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand

Gender: male
Posts: 1211
*****
 
nice review.  are u a pro?

anyway, since im never gonna get the game, and since ive read other reviews, why does ur character decide to go into rapture, rather than wait for a rescue ship?
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
IP Logged
 
Reply #3 - Aug 28th, 2007 at 12:12am

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
hmmm... i wondered the same thing when i started playing the game.

i thought to myself... "self? what would cause a person to not only go into the building, but get onto that tiny submarine and activate it? why not just sit on the steps outside the building and wait for the rescue ship?"

first off, when you go into the building the door closes behind you and cannot be opened.

secondly, there is a very good reason and it is explained in the game, but to post it here would be a spoiler.
 
IP Logged
 
Reply #4 - Aug 29th, 2007 at 4:39am

machineman9   Offline
Colonel
Nantwich, England

Gender: male
Posts: 5255
*****
 
urgh... i didnt like this game.... it was too short, there was no storyline that i could see (some guy gets trapped in RAPTURE) and it was very much just running backwards and forwards. the weapons and upgrades were quite cool, the graphics were really nice... but overall i thought it was a bit boring
 

...
IP Logged
 
Reply #5 - Aug 29th, 2007 at 11:58am
john_uk   Ex Member

 
im getting this game for my bday a week thursday, if anyone spoils it all for me, i am attaching you by your nipples to the prop of a lancaster!.... did i mention your genitals would be on the prop over!
 
IP Logged
 
Reply #6 - Aug 29th, 2007 at 5:09pm

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
Quote:
im getting this game for my bday a week thursday, if anyone spoils it all for me, i am attaching you by your nipples to the prop of a lancaster!.... did i mention your genitals would be on the prop over!


Jessica? is that you my little sadistic girl? hahahaha J/K

the story line took some searching into in order to "get it", if you listen to all the audio clips and journals etc... you end the game with no question about what happened to the character and how the city and the things within it came to be. that said, i think the story line in bioshock, though fairly well written, was NOT the games strongest point...

... i mean think about it...

how many Sci-Fi games out there have the following plot?

"An amnesiac hero finds himself in a strange land (world, city, situation etc.) facing strange obstacles, enemies and friends. Who can he trust, and who should he distrust as he begins his quest to find his true identity?"

A LOT OF GAMES HAVE THAT PLOT and it is the most tiresome feature of bioshock.  Roll Eyes

I dont normally play games that depart real life so heavily, and base themselves so deeply in the world of Sci-Fi, but i enjoyed half life, half life two, because they were classics... I enjoyed bioshock because it has the makings of a classic. but in the end its up to the gamers.

as far as the game being too short... i purchased the game at about 5pm on monday... i played it until about 4:30 am and went to bed. I resumed game play at about 10:30 in the morning and i was done with the game entirely at about 1:00 pm... in the end thats about 13-14 hours of game play.

half life two wasnt much more than that.

if your the type of gamer who doesnt happen to have a 3 day weekend to kill and you will play it for only a couple of hours a day, its going to take you about 4 or 5 days to play it through. and because there are multiple endings, you might be willing to try and take a different route in the game and play it a second time.

as for me, after concluding half life 1 and 2, as awesome asthose games were, they got shelved... in the end bioshock will probably have the same fate too.

to John_UK... if you liked the half life series, you will like Bioshock.
 
IP Logged
 
Reply #7 - Aug 29th, 2007 at 5:26pm
john_uk   Ex Member

 
i love half life, half life 2 loved em. 4 - 5 days to complete.... thats not to bad i suppose. otherwise games get boreing and you loose interest.

by the sounds of things i will enjoy this game. so im loooking forward to it Smiley w000t

john
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print