Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Scenery & Panel Design
› Airport Beacons
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Airport Beacons (Read 527 times)
Aug 27
th
, 2007 at 12:05pm
Capt._Viper
Offline
Colonel
Turning and Burning the
40's Way.
NC, United States
Gender:
Posts: 162
I am trying to use fern marques' airport beacon tower file, and I am not sure if I am setting it up right,
using it right or if the file may be corrupted.
I have the file "FS Connect" installed and it seems to be working right .
Please help
Charles
Back to top
IP Logged
Reply #1 -
Aug 27
th
, 2007 at 6:27pm
dave3cu
Offline
Colonel
Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA
Gender:
Posts: 3077
What version of 'airport_beacons_towers' did you download?
The manual version-in which you edit the .xml and compile, or...
The Rwy12 library version, or...
The EZ-Scenery library version.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
Back to top
IP Logged
Reply #2 -
Aug 28
th
, 2007 at 8:21pm
Capt._Viper
Offline
Colonel
Turning and Burning the
40's Way.
NC, United States
Gender:
Posts: 162
I have the manual compilation version
Back to top
IP Logged
Reply #3 -
Aug 29
th
, 2007 at 12:14am
dave3cu
Offline
Colonel
Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA
Gender:
Posts: 3077
'Beacon_readme' explains it but can be a little confusing if you're not familiar with the process. Here are the steps I use:
*Setup: unzip 'Airport_Beacon_Towers.zip' to your desktop. Open the Airport_Beacon_Towers folder. Copy the .bmp's from ..\Textures\ to the FS9 \Texture\ folder, and the .fx from \Effects\ to the FS9 \Effects\ folder.
*Start the sim and slew your aircraft so it is centered at the location for the new tower.
*Obtain the coordinates of your aircraft: Though you could use the coordinates directly from the sim, the 2 place decimal is only accurate to about 18m. The readme explains how to use the included ObjectPlacer program to get the coordinates...... I use Afcad- Start Afcad, open the airport your at, and position the pointer on the aircraft crosshairs. Read coordinates of the pointer from the Info bar at the bottom of the Afcad screen. After you write down the coordinates, you can close Afcad and the sim.
*Open the 'Airport_Beacon_Towers' folder and inside it open the 'BGLCOMP_SDK' folder
1
. Decide what tower variation you want to use (consult the readme for descriptions). The 'H2' is the nicest. (There are only 4 tower variation file sets present in the BGLCOMP_SDK folder, you can copy the other 2 sets in from the main folder)
*Edit the .xml file for the tower using notepad: Carefully replace the 'lat=' and the 'lon=' values with the values you wrote down. Be careful you don't remove the " marks. Leave out the * and ' characters. You should end up with something like this:
lat="N46 11.9311" note the space between degrees and minutes
lon="W91 14.7136" the 4 place decimal will get you within 1m
Save the .xml file. DO NOT rename it.
*Drag the .xml file and drop it onto 'bglcomp.exe'. After a few seconds a new .bgl file should appear. Example; 'Airport_beacon_tower_H2.bgl'. You can rename the .bgl file to something meaningful like 'KHYR_beacon.bgl', and move the file to the sim, either to the Addon Scenery\scenery\ folder or to your project's ...\scenery\ folder.
Your tower should appear the next time you start the sim.
Dave
1
You can clean up the BGLCOMP_SDK folder if you like. The only required files are the .xml and .mdl files for the tower variation(s) you want to use, and 'bglcomp.exe' and 'bglcomp.xsd'.
«
Last Edit: Aug 29
th
, 2007 at 9:34am by dave3cu
»
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
Back to top
IP Logged
Reply #4 -
Aug 29
th
, 2007 at 11:53pm
Capt._Viper
Offline
Colonel
Turning and Burning the
40's Way.
NC, United States
Gender:
Posts: 162
Sorry I can't show you the end result, but let it be said that I am
VERY
pleased with it!
Thanks alot.
Charles Eldridge
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design ««
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.