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Cockpit canopy to dark, need help please. (Read 668 times)
Jul 6th, 2007 at 2:05pm

Helmetfire   Offline
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Hello all.

Not sure if I have posted this in the correct section but...

I have the IRIS F4 Phantom, which although is a very nice attempt, has one very annoying feature.
The canopy glass is WAY to dark, which makes it almost impossible to land in virtual cockpit mode.
Can anyone please talk me through step by step the process to make the canopy & HUD glass clear (including which files I need to work on), or I can e-mail them to you if you feel like doing it for me...

Many thanks in advance.
 
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Reply #1 - Jul 8th, 2007 at 6:40am

Helmetfire   Offline
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Someone PLEASE help.
 
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Reply #2 - Jul 8th, 2007 at 11:53am

jankees   Offline
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tricky, as I don't know the model, but in principle, what you need to do is make the alphachannel for the canopy glass black (that makes it transparant), so you'll have to find the right texture file, use DXTbmp to see the alpha channel, export it to your graphic program, edit it, use DXTbmp again to add the alpha back to the bitmap and drop it back in your texture folders.
Sounds easy, no?

Good luck,

Jan Kees
 

...
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Reply #3 - Jul 8th, 2007 at 12:06pm

SkyNoz   Offline
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Just one question, have you contacted IRIS and what was their answer? Jankees, if you change it to straight black then it will become absolutely clear, these textures have reflective characteristic's.
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #4 - Jul 8th, 2007 at 12:32pm

Helmetfire   Offline
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I have tried to edit the vc_glass_t.bmp file, but it does not change.
I must be doing something wrong, but I hav'nt a clue what.
I could always e-mail the file to someone if they wanted to have a go Smiley
 
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Reply #5 - Jul 8th, 2007 at 5:41pm

Felix/FFDS   Offline
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It *may* not be a problem that can be fixed with a texture repaint.  It may be that the vc glass material was made "too dark".   (Disclaimer:  My indicating "too dark"  is a matter of opinion, but I have found some models to yes, have "inside"  glass modelled too dark for my tastes.)

There are some modellers that either do not model "inside"  glass at all, or at most, provide a mere "hint"
 

Felix/FFDS...
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Reply #6 - Jul 9th, 2007 at 1:10am

SkyNoz   Offline
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Felix/FFDS wrote on Jul 8th, 2007 at 5:41pm:
It *may* not be a problem that can be fixed with a texture repaint.  It may be that the vc glass material was made "too dark".   (Disclaimer:  My indicating "too dark"  is a matter of opinion, but I have found some models to yes, have "inside"  glass modelled too dark for my tastes.)

There are some modellers that either do not model "inside"  glass at all, or at most, provide a mere "hint"


could I add, Opacity of a material. Wink
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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