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Merging parts... (Read 383 times)
Jun 25
th
, 2007 at 8:34pm
Wing Nut
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Tinkering with this again... At this rate, I may finish this in time for FSXX...
I'm looking for a way to merge these parts together so they look joined instead of tacked on. Any thoughts?
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Jun 25
th
, 2007 at 9:13pm
Felix/FFDS
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I would suggest a boolean (union) and the chamfer the "joint"
Felix/
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Jun 28
th
, 2007 at 6:23am
Moach
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the boolean technique is valid tho it has been know to be "dirty"... as in it´ll leave you with a bunch of misplaced vertices that appear to have come from the realm of beyond and will maybe make editing the joint difficult in the future...
two ways to fix it:
1 - after booleanizing, convert back to poly and use target weld to get rid of the unwanted verts...
2 - don´t boolean, CUT the print of the shape to be attached into the part you want it to attach to, delete the faces inside the cut and target-weld the verts into place... OR instaed of welding the verts directly, use the create polygon tool (create, under polygon sub-level) to create the faces that join the two
Moach
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